2026-04-13T04:49:11 <.gonzo.> Oh yeah I never mind pings. This looks fine. One question I have is how are you determining load order? For us it's just the order paths and plugins appear in data-path-order and plugin-order 2026-04-13T09:37:16 Oh yeah I just copied those files over, looking for an alternative solution would be way too time consuming, especially when this one already works fine I may make a couple edits to them in the future though 2026-04-13T09:39:03 Right now the data repository is almost done, I just need to find a way to automatically format all these toml files into something I'm satisfied with and fix a couple edge cases with modlist data 2026-04-13T09:44:37 <.gonzo.> well it is vitally important that we don't mix both plugins and data paths, because the load order is unique between em 2026-04-13T09:44:41 One reason the site updates with deploy at the same time as umo is for parity with both the site and umo. People do use our manual guide and they will let us know about it. When we update one we basically instantly update the other either 2026-04-13T09:45:04 <.gonzo.> yeah i didn't really think about that either 2026-04-13T09:45:18 <.gonzo.> like the page numbers on mod detail pages. how do you even handle that 2026-04-13T09:47:53 What do you mean? 2026-04-13T09:48:09 The modlist step number 2026-04-13T09:48:30 <.gonzo.> https://modding-openmw.com/lists/total-overhaul/198/ 2026-04-13T09:48:32 <.gonzo.> like this 2026-04-13T09:48:40 <.gonzo.> the number changes if the site gets built with a mod before it 2026-04-13T09:48:56 also the page wouldnt exist before deploy if we remove it either 2026-04-13T09:49:12 <.gonzo.> yeah so someone in the middle of the list would end up with a broken setup 2026-04-13T09:50:30 If the data code was changed then yes 2026-04-13T09:50:54 But also, this is kept 2026-04-13T09:51:41 I got the modlists through api/lists/ which is a series of mods or steps 2026-04-13T09:52:09 And they are the same as the detail page you gave here 2026-04-13T09:52:27 (Except for a couple of edge cases that I noticed and will fix) 2026-04-13T09:53:17 (Such as the settings tweaks missing at the end and the momw tools pack using a different description) 2026-04-13T09:55:18 I think so, yeah 2026-04-13T09:55:39 Wait, no it wouldn't 2026-04-13T09:55:44 Let me think 2026-04-13T09:55:50 yeah it will 2026-04-13T09:56:11 unless we change the site to some full static thing and then how we do dynamically generate pages? 2026-04-13T09:56:28 I am not making them one by one by hand up hills both ways. 🫠 2026-04-13T09:56:45 That's fair 2026-04-13T09:57:18 Wait, how does page generation work right now exactly? 2026-04-13T09:57:28 Is it server side? 2026-04-13T09:59:00 If it's client side, then it's already doing this 2026-04-13T09:59:47 Oh i know don't worry that would be completely against the point of having a dataset like this 2026-04-13T10:01:23 so when we push to beta the site automagically deploys after pipeline passes. Until pipeline pass and deploy happens everything is the same prior to commit. 2026-04-13T10:02:28 Oh I see 2026-04-13T10:03:15 We have a push to beta -> mr to master workflow to prevent accidents and merge conflicts that may take the site down for any real amount of time. 2026-04-13T10:03:50 That makes sense 2026-04-13T10:04:34 So with this system the site would update even before deploy then I think 2026-04-13T10:04:44 Yeah that's not good 2026-04-13T10:05:13 <.gonzo.> the generic page lists all plugins and paths available for the mod and its own set of generic usage notes, the mod list detail pages have list-specific instructions 2026-04-13T10:05:46 <.gonzo.> even though manual installation is mostly a thing of the past with umo and the configurator we still think it's important to support it 2026-04-13T10:05:50 Yes, I know! Those are preserved! 2026-04-13T10:06:24 <.gonzo.> just making sure you were aware of the difference 🙂 2026-04-13T10:06:25 Manual installation support is also a detailed snapshot of what we've done so we can follow it as well in a human readable way. 2026-04-13T10:06:47 Yeye I know don't worry!! I appreciate it 2026-04-13T10:08:20 Oh I never thought about it that way actually, that's really sensible 2026-04-13T10:10:12 I'm not saying we couldn't switch to a full static website support and I would support it if we had some sort of obvious improvement but I always saw it as 1) It's basically a monumental amount of effort for a semi questionable few minute before deploy faster that could potentially be solved in a similar fashion by leasing a faster runner/server upgrades. 2) needs to be done in a way that is at least equally efficient to what 2026-04-13T10:10:13 we currently do. 2026-04-13T10:12:17 That makes sense 2026-04-13T10:13:14 I'm not sure myself how well exactly what I'm trying to do will work honestly 2026-04-13T10:14:35 But I'll keep trying to get something out of it Hopefully next time I'll be back with something more tangible i can show 2026-04-13T10:14:46 no worries im just you know discussing it 2026-04-13T10:15:01 Oh yeah I know don't worry!! 2026-04-13T10:15:02 I appreciate you hacking on things and trying to make things better for the community. 🙂 2026-04-13T10:15:36 It's messy because it has so many things like, relying on it too Such as umo, openmw-configurator I assume, and maybe more??? 2026-04-13T10:15:53 Thank you!!! 2026-04-13T10:20:09 yeah pretty much it would need tool refactors as well. 2026-04-13T10:20:34 likely at least 2026-04-13T10:20:38 Yeah 2026-04-13T10:20:43 which isnt really that huge of deal tbf 2026-04-13T10:21:02 Still something to consider 2026-04-13T10:21:37 Okay Back to the mines I'll!! Try my best to make this work!! 2026-04-13T15:26:08 hiii im having a confusing ubuntu time. (total-overhaul) i have updated openmw to the daily version and can see the launcher is labeled .51. version command also shows .51. Daisy's lua multimark gives persistent floater and dialogue warnings that i need to update openmw to .51. i have uninstalled and reinstalled openmw (.51), ran umo install for my modpack again and then reran momw configurator. how do i figure out what i am 2026-04-13T15:26:08 missing? it plays, beautifully! but daisy wont get out of my face 2026-04-13T15:28:52 wait okay i see > If you are using the 0.51 development build download and extract the Daisys Lua Multimark file instead and extract it to the dev folder created by the Folder Deploy Script. on the momw page for daisy's lua multimark maybe this is the answer 2026-04-13T15:39:18 for now i have just disabled the omwscript in openmw launcher while watching it closely, but if anyone has any ideas on why it did that/also has that problem i would be so curious to know ❤️ 2026-04-13T15:43:55 <.arrean> Did you update to 0.51 from PPA? 2026-04-13T15:45:15 yes, followed the instructions under the development builds header 2026-04-13T15:45:47 <.arrean> right, hang on 2026-04-13T15:46:15 <.arrean> this one is out of date: https://launchpad.net/~openmw/+archive/ubuntu/openmw-daily 2026-04-13T15:46:21 <.arrean> just grab generic tar from downloads page 2026-04-13T15:46:30 <.arrean> here: https://redfortune.de/openmw/nightly/?C=M;O=D 2026-04-13T15:47:21 <.arrean> you can hook it in into your system by adding symlinks to usr/bin etc. But should be fine just launching it from the dir ./openmw-launcher 2026-04-13T15:47:32 <.arrean> (or add a launcher in menu) 2026-04-13T15:48:42 sorry im super new and havent used a tarball before, one moment while i put on my thinking cap 2026-04-13T15:49:40 <.arrean> just unpack it, and it shoul be ready to rock 2026-04-13T15:50:42 thank youuu i appreciate it so much 2026-04-13T15:50:56 <.arrean> Let me know if you run into issues running it 2026-04-13T16:44:57 Just out of curiosity, why were Idle Talk , Nastier Camonna Tong, and Quest Voice Greetings removed? 2026-04-13T16:47:56 Apparently some of the Morrowind voice actors decided they don't like it and the concern was reached out to us. Admittedly I think using somebody's voice without permission is probably too far. 2026-04-13T16:49:30 I think also with the various lawsuits they will likely get taken down by Nexus eventually. 2026-04-13T16:49:37 Ah that tracks 2026-04-13T16:50:06 I’ve always been kinda iffy on those mods. They add a lot of immersion but they also feel kinda icky 2026-04-13T16:50:22 The vivec one I think was voiced by somebody but also with removing everything else it kinda stands out 2026-04-13T16:50:37 The Vivec one is too old to be AI from what I remember 2026-04-13T16:51:36 Maybe we will bring that one back at somepoint idk 2026-04-13T16:52:32 Isn't Bards of Bardenfell also AI? 2026-04-13T16:53:09 Naw it's just soundtracks from eso which idk maybe it's a copyright problem but at least the authors knew they created it 2026-04-13T16:53:18 Gotcha 2026-04-13T16:57:09 @.gonzo. did you remove mods from total overhaul wip? 2026-04-13T16:57:14 audio books and idle stuff 2026-04-13T16:59:01 <.gonzo.> unfortunately :sadcat: 2026-04-13T16:59:10 why 2026-04-13T16:59:28 Scroll up like 3 posts lol 2026-04-13T17:00:10 ah 2026-04-13T17:00:12 ok lol 2026-04-13T17:00:43 well 2026-04-13T17:01:00 we need to hire voice actors 😂 2026-04-13T17:02:03 Yeah they were cool but like 🤷‍♀️ 2026-04-13T17:02:37 <.gonzo.> jeff baker has said before he's willing to. someone had asked him once 2026-04-13T17:02:50 <.gonzo.> would be a really cool project to fund 2026-04-13T17:03:09 He provided voice lines for Hospitality Papers iirc 2026-04-13T17:03:24 Yeah I think it kinda needs like it's own project to be done in a reasonable way. 2026-04-13T17:03:47 Something I am invested in far too many things to accomplish 2026-04-13T17:04:16 It would have to be kinda limited in scope because it would feel off if only Dunmer and Imperial males had new lines 2026-04-13T17:04:24 So maybe like a smaller version of QVG 2026-04-13T17:04:40 That’s assuming you got Jeff Baker to record new lines 2026-04-13T17:05:21 <.arrean> I mean - someone in the community is probably an amateur voice actor 2026-04-13T17:05:24 <.gonzo.> i'd hire him to fully voice dagoth ur's lines 2026-04-13T17:05:30 actually, can you use the AI lines and pay the acotr? 2026-04-13T17:05:39 See that would be cool 2026-04-13T17:05:56 If they agree to it I assume they would take a free check 2026-04-13T17:05:57 <.arrean> If they agree to that, but at that point why not hire them for a bit of work 2026-04-13T17:05:58 If they’re open to it probably but a lot of voice actors are very against using Gen AI for their voices 2026-04-13T17:06:14 well, if the work is already done 2026-04-13T17:06:18 and is of high quality 2026-04-13T17:06:24 True but it wouldn’t quite match the existing voices 2026-04-13T17:06:31 just pay for using his likness 2026-04-13T17:06:32 <.arrean> We are making mods here 2026-04-13T17:06:51 also, they are older 2026-04-13T17:07:16 Yeah the Jeff Baker lines in Hospitality Papers are noticeably different but it is cool to hear 2026-04-13T19:03:07 You need a very recent development build 2026-04-13T20:40:24 Hire Jeff for some massive Dagoth Ur expansion mod :angyfargoth: 2026-04-13T20:42:00 In you guys' experience, how well do the Total Overhaul and Graphics Overhaul lists run on Steam Deck, with the recommended settings changes?