2026-04-28T00:12:36 I'm having a real problem as well with vram issues with just 4gb of ram 2026-04-28T00:12:41 oh come on. Pick a font i will just make you some. 2026-04-28T00:12:54 I've turned down my view distance and turned off things like distant land and stuff 2026-04-28T00:13:32 Fps isn't an issue anymore for me and just crashes after I play a little bit 2026-04-28T00:18:14 I still haven't been able to finish that texture compression it takes so long and I think it start over everytime I relaunch it 2026-04-28T00:22:15 Oh I and I've been using MSP but with like at least 20 more mods installed on tope of it 2026-04-28T00:27:20 MOP and Project Atlas gave me huge performance gains, but I have a very vanilla modlist. 2026-04-28T01:16:22 Yes definitely, make sure you have mop and project atlas 2026-04-28T01:42:26 ok solved both issues 2026-04-28T01:45:06 now the UI updates again properly. I know theres a better way to do it in the viewmodel but I'll let DeepPC figure that out. For now theres a bandaid on it. 2026-04-28T01:45:47 Would be greatly honoured. I enjoy jetbrains mono. Or maybe some fancy fantasy elvish script. Whatever you came up with would be great. 2026-04-28T01:48:07 PS: think it was the alchemy storage ring mod making it so there were no plants until loading a save. Still working on pin pointing what was causing the crashes upon strider travel. 2026-04-28T01:51:21 Seems thin, want the bold version? 2026-04-28T02:00:20 There you go. Zero through nine as 128x128 pngs 2026-04-28T02:00:20 https://cdn.discordapp.com/attachments/1230952265993556030/1498504107353178174/numbers.zip?ex=69f16634&is=69f014b4&hm=69b2058a7baf0d22f637ef8b9661b078c26b8d77efe0bd7d8beed8cf0273ad45& 2026-04-28T05:54:21 Any news on that Fold 7 issue? I'm still running a build from 2025 that had it working 2026-04-28T11:21:25 I think I have it fixed but didn't release it yet, I'm at work but I'll give you a test build later 2026-04-28T12:44:45 High fricken class. Much obliged. 2026-04-28T12:46:33 I deleted the navmesh thinking it would be regenerated. Do i have to reinstall or could someone send the 24kb base file here? 2026-04-28T13:28:18 When adding/removing icons in the ui configurator the selection/browsing window is so dark that you just have to know how many folders down what you're looking for is. 2026-04-28T13:28:19 https://cdn.discordapp.com/attachments/1230952265993556030/1498677241440243905/Screenshot_20260428-062620_Alpha-3_Launcher.png?ex=69f20772&is=69f0b5f2&hm=46ad06854c384ef8e9df19b5a21c2d6accbc8f9f4fb94bb2d2a119fc90034477& 2026-04-28T13:44:47 This must be theme related 2026-04-28T13:45:50 Ok I have it too, I'll fix it 2026-04-28T13:45:50 https://cdn.discordapp.com/attachments/1230952265993556030/1498681651113365644/image0.jpg?ex=69f20b8d&is=69f0ba0d&hm=c5792bcb6a83bf790693d58adc5767d88d91b45e6ad21c5b561d357210c4700a& 2026-04-28T13:59:31 My fast traveling crashes were because i had the static switching system 'global' toggle enabled. 2026-04-28T14:00:48 https://cdn.discordapp.com/attachments/1230952265993556030/1498685418571567156/Screenshot_20260428-064935_Alpha-3_Launcher.png?ex=69f20f10&is=69f0bd90&hm=46a8746596595edaa6e2e10875ed9df52cd4be403ae76b8fe1ad077c1f5ec60b& 2026-04-28T14:18:26 Wouldnt something like this + invisible buttons be better than 9/10 numbers constantly on screen? https://www.nexusmods.com/morrowind/mods/57590?tab=posts 2026-04-28T14:19:12 It add bar at bottom with real icons and all, just press it if configured right 2026-04-28T14:21:02 I added weapon wheel for this, which is invisible on first look, but also missing real icons, curious if it can be made with lua + keeping original F1 menu. 2026-04-28T14:23:29 Yes, I personally think that's the better direction 2026-04-28T14:23:39 That's the quick selection mod that I use. It's very nice 2026-04-28T14:33:46 Im for weapon wheel, its cleaner, but real items icons would be great. 2026-04-28T14:37:10 For gamepads, hold one button and move with thumbstick. Thats best i guess. 2026-04-28T15:32:50 I use the quickcast mod. Mitigates controllerlessness. 2026-04-28T15:33:48 Thats completly different thing 2026-04-28T15:36:01 But i like having them at the ready rather than having to hit a specific button to open the quickselect. 2026-04-28T15:37:42 I like them on screen like that too 2026-04-28T15:38:03 But I arrange things differently 2026-04-28T15:38:05 There's no way for the numhotkeys to just auto be the icon of whatever is assigned to them? 2026-04-28T15:42:04 What do you mean? I need to set the image for each one then it remembers 2026-04-28T15:42:36 What are you wanting? Button 1 should auto load 1.jpg if it exists? 2026-04-28T15:54:35 Oh ya, they're working fine. No, i mean it would be cool if say a heal spell was assigned to 3 it would be the Morrowind restoration icon. 2026-04-28T16:07:30 That would be pretty hard for me to do at this point. I'm sure you can find that icon somewhere though 2026-04-28T16:11:58 That should be done engine side, lua 2026-04-28T16:12:39 This is what you get with that mod and invisible buttons 2026-04-28T16:13:56 But need to always show the whole bar 2026-04-28T16:15:31 "Weapon wheel" still better, no need to spam ingame screen with buttons 😄 2026-04-28T16:17:35 Its just swipe gesture, it can be made, but will also need custom quick keys assignment menu, i would like the original one, and just way to get attached stuff icon and condition 2026-04-28T16:18:11 Instead of 0-9 numbers 2026-04-28T16:28:43 Anyone have a recommendation for a foss text editor? Re: won't crash when trying to move openmw.cfg size files 2026-04-28T16:29:57 I'll have a look. 2026-04-28T16:46:05 Just found Xed Editor in the Aurora store. Miles better than generic note app. Made for working. 2026-04-28T20:51:24 The idea is that it would auto switch to whatever was assigned. But really, i like my new fancy numbers. The quick select mod might be a contender once it allows a comparable layout that i like. 2026-04-28T21:06:49 Have you tried button groups also? 2026-04-28T21:55:11 Ya, don't really need it. 2026-04-28T22:04:50 Ok