2026-05-10T01:41:52 I have a few things fixed so maybe I'll push a release this weekend 2026-05-10T01:42:47 Got some family issues to deal with 2026-05-10T01:43:33 Patience be with you. 2026-05-10T02:25:09 latest is building online, if no patches are broken it should be good 2026-05-10T05:41:29 https://gitlab.com/cavebros/openmw-android-docker/-/jobs/14294171798/artifacts/file/openmw-android-2.7.4.apk 2026-05-10T05:43:07 openmw from today 2026-05-10T05:43:36 had to disable the rumble patch, had conflicts I didn't want to deal with 2026-05-10T11:54:53 And we can plop it down right on top? 2026-05-10T12:00:16 Should be able to 2026-05-10T12:00:27 That was the plan 2026-05-10T12:11:57 Hmm I just tried it and it didn't work 2026-05-10T12:12:02 I'll need to see what's up 2026-05-10T12:12:12 The apk works, just doing update didn't 2026-05-10T12:42:48 What time is it where you are? 2026-05-10T12:50:03 8:49am 2026-05-10T14:56:50 This version of OpenMW gonna work for the new fancy spells and stuff? PS: my performance customization of expanded is coming along. Cut some outright. Re: repopulated Morrowind and such. You don't perchance have your own dev start mod do you? Could you suggest one? Found one but it placed you in sunken ship a couple miles from seyda neen... Ideally I'd start right in seyda neen because my first prelim test is always 2026-05-10T14:56:50 taking the strider to suran. 2026-05-10T15:10:23 Apparently in pc version there is an option in settings to do a quick dev start. Can we do that? 2026-05-10T15:13:10 This APK and the one from May 2 have been able to use the new spells, same with Sisahs 2026-05-10T15:50:41 Yes it should just be an option 2026-05-10T15:52:26 Like just a toggle that can be added to settings? 2026-05-10T15:53:38 To have the character start persistently in the same location? 2026-05-10T17:00:07 I don't know how it works, but I would expect it to be an argument or a setting 2026-05-10T18:19:27 From general momw channel- I put this at top of openme.cfg- start=Seyda Neen skip-menu=0 script-run=/storage/emulated/0/Alpha3/OpenMW/Mods/PatchesFixesandConsistency/dajDevStartScript/Scripts/dajDevStartScript.txt Will test when phone charged. 2026-05-10T18:19:28 https://cdn.discordapp.com/attachments/1230952265993556030/1503099164655882301/dajDevStartScript.txt?ex=6a021daf&is=6a00cc2f&hm=50eeb214cd0bbbc2c2e4fd87798ee94c26e25031f00b2e6b51683fdb98a7c0a5& 2026-05-10T18:58:18 Works only with skip-menu=1. But works. Though if any scripts need adjusting in options prestart the quick start needs be disabled... Re: it starts on ship if starting from menu. 2026-05-10T19:04:18 Side note: what happens when two framerate limiters are running? Even though I run at 30 fps via OpenMW settings does the mere existence of another frame limiter wig things out? Should I toggle that? 2026-05-10T19:04:18 https://cdn.discordapp.com/attachments/1230952265993556030/1503110449913397502/Screenshot_20260510-120217_Settings_1.png?ex=6a022831&is=6a00d6b1&hm=f193218a0825eb377ae9a375f4f5dbd73b47335dda6a34d71a0327c1013c18b5& 2026-05-10T19:26:57 Test and see, but setting in the devices actual settings will override anything set game side 2026-05-10T21:09:54 Doesn't seem to make a difference. The OpenMW settings takes precedence. 2026-05-10T21:56:46 That makes no sense 2026-05-10T21:56:55 It shouldn't override 2026-05-10T23:50:34 Mayhaps if the setting is under 60 the lower takes precedence.