2026-03-11T01:39:56 The one MR that wasn't actually a regression fix was merged. Let's say we've had a prisoner exchange. OK, wait, this is not a great metaphor in the current situations plural. But... yeah, this is unrelated to the above, really need to prepare for RC-related things somehow, the pace is not particularly brisk. Grumble grumble. 2026-03-11T01:42:40 Throw numbers 2026-03-11T01:48:27 Betting everything on the even numbers including zero. Oh you mean the MR numbers. 2026-03-11T01:48:57 !5180 !5184 2026-03-11T01:48:58 https://gitlab.com/OpenMW/openmw/-/merge_requests/5180 “Fix spell icon tooltips when they're updated every frame” (opened) 2026-03-11T01:48:58 https://gitlab.com/OpenMW/openmw/-/merge_requests/5184 “Render object-bound VFX during the transparent post-pass (#8985)” (opened) 2026-03-11T07:03:08 That's more or less what this does 2026-03-11T14:49:37 I want to add functions to get/modify generic reputation to types.NPC. Basically, it would be simplified copies of get/set/modFactionReputation without an faction arg. Don't know why they were not added yet, seems pretty simple. Please tell me if there is something else I need to account for. 2026-03-11T14:53:00 Be sure to read https://gitlab.com/OpenMW/openmw/-/merge_requests/3943 2026-03-11T15:14:17 Are you trying to get or set the player’s reputation? You can just do that with an esp and call it from lua 2026-03-11T15:17:41 I only need a getter for porting Smooth Talker persuasion mod. But it seems straightforward to do setter part together too. 2026-03-11T15:18:53 Yeah you can do that with an esp if it’s like urgent or anything, cursed but straightforward 2026-03-11T15:20:52 Yeah, you mean using mwscript global var to pass that info 🤔 2026-03-11T15:21:34 Yeah, stats window extender does something similar but obviously you could do the same for changing the reputation if you needed to 2026-03-11T15:22:17 Do you prefer this approach with ReputationStat or rather the approach taken by get/set/modFactionReputation? 2026-03-11T15:29:55 I don't particularly care. If you go with the stat you might be able to reuse some of Daisy's work, but the function approach is simpler overall 2026-03-11T16:03:00 I think I like the Stat approach more than separate functions. It makes API look more organized and hierarchical. 2026-03-11T20:51:29 is there a way to get the player's movement vector?