2026-04-12T00:01:09 Probably have to ask Cicero about that one. Battlespire stuff is his baby. 2026-04-12T00:06:14 <.arrean> I mean, it makes you less worse at it than just wearing 20 weight boots would do 2026-04-12T00:06:42 <.arrean> -10 instead of -20, but I agree otherwise 2026-04-12T10:54:23 I'm currently trying to find a bug in Solstheim Castle Moved and Improved. I find it really hard to debug the MWScripts though. Are there any (lua) mods that allow easier in-game debugging? Like a watch window for objects, variables or such things? Can I display an attached script in the console via lua? 2026-04-12T11:05:40 making visual hallucinations is harder than expected. My current idea is to spawn creatures / npcs at a distance, and play a vfx when you get too close and have them disappear. I'm still strugglin a bit with the implementation and plotline of the quest mod. It's just hard to get it right. 2026-04-12T11:05:40 https://cdn.discordapp.com/attachments/1356001106211115229/1492843137276575926/Openmw_0.50.0_Screenshot_2026.04.12_-_13.04.08.88.png?ex=69dcce03&is=69db7c83&hm=9a9b2e33b53892d57c8c516e8ded3c684913cc76ae61b57367161df7d2998c11& 2026-04-12T11:08:58 I want to confuse the player. For example, place new Npcs and have them disappear when you aren't looking. 2026-04-12T11:09:04 Genuine confusion 2026-04-12T11:09:27 Move objects ever so slightly to play with your mind 2026-04-12T11:10:24 if you have practical ideas for this, I'm all ears 2026-04-12T11:12:14 That's a pretty interesting mod idea. 2026-04-12T11:13:11 yes, I have most of the technical things functional. It's a skooma mod. 2026-04-12T11:13:39 Maybe I'll add a shadow figure stalking you at night. 2026-04-12T11:24:59 creepy, I love it 2026-04-12T11:24:59 https://cdn.discordapp.com/attachments/1356001106211115229/1492847999783669880/Openmw_0.50.0_Screenshot_2026.04.12_-_13.24.44.11.png?ex=69dcd28a&is=69db810a&hm=e76b808698370234e26a1c2ef0be2841f7b70630b15e9fdfc88b975e6c57e1ac& 2026-04-12T11:25:22 Vermira would be proud of me. 2026-04-12T19:51:23 What happens if you blow up a weapon x2? does it revert to 1x dimension when picked up and wielded?