2026-06-19T00:08:31 Want some feedback on a race rebalance: giving Dunmer a moderate Resist Blight Disease. How high do we think is significant without undermining the system too much? At the moment I'm at 30%, but I wonder if that might be too low, especially since it's a somewhat niche benefit. Figured the Dunmer would have some moderate inoculation to it, since it's their homeland--probably in their microbiomes at this point. 2026-06-19T00:08:39 No Corprus Resistance, to be clear--just Blight 2026-06-19T00:10:57 30% might be sufficient to be buffed with magic and other effects, without just allowing players to totally immunize themselves, but again, this is such a niche benefit... 2026-06-19T00:13:11 > but I wonder if that might be too low, especially since it's a somewhat niche benefit. Figured the Dunmer would have some moderate inoculation to it, since it's their homeland Didn't ashblight only begin when Dagoth Ur came about? So they wouldn't have had time to build a high resistance anyways. 2026-06-19T00:13:29 hmm, if you're right (which I think you are), that's a fair point 2026-06-19T00:13:46 What's the timeline look like, then? Since Blight would have begun spreading 2026-06-19T00:15:29 I'm not entirely sure the "blight" Dagoth Ur brought about is the same as a simple blight disease though. Either way, I'm not the best at the deep lore of TES 😅 Just a small footnote from me if anything 2026-06-19T00:16:08 Fair enough. I'll poke around some. Corprus I think is just deadly almost no matter what, little immunization to be had; Blight I would think they'd have some resistance to. 2026-06-19T00:17:04 The main thing for me from a balancing angle is that I don't want to trivialize Blight disease. I think any rebalance that just removes a mechanic for this or that character isn't great. Hence why I took a cue from another race mod and reduce Nord's frost resistance from immunity to 50% 2026-06-19T00:18:07 https://en.uesp.net/wiki/Lore:Ash_Blight 2026-06-19T00:18:10 you seem to be right 2026-06-19T00:19:12 although we are still talking many generations who would've been exposed 2026-06-19T00:46:46 *** ChanServ sets mode: +o Some-body_ 2026-06-19T00:50:39 *** Some-body_ is now known as DarthGandalf 2026-06-19T01:08:04 Honestly you could make it 90% resistance 2026-06-19T01:33:58 Think so? Why's that? 2026-06-19T01:53:30 *** ChanServ sets mode: +o Some-body_ 2026-06-19T01:57:15 *** Some-body_ is now known as DarthGandalf 2026-06-19T02:15:21 Because disease is not actually a big deal in Morrowind anyway 2026-06-19T08:54:23 then put it at 5% it's still a good bonus 2026-06-19T08:55:54 or 90 if you care more about gameplay than lore 2026-06-19T08:59:51 u could also make it a power that lasts for a few minutes with an additional buff like chameleon but that's just something i personally like more because then im more inclined to buff once a day and try to make it deep into somewhere and play carefully in caves etc. instead of always being able to run around 2026-06-19T09:00:32 also there's a GMST value.caller XforDisease and you should put that up to like 30 iirc 2026-06-19T09:00:48 then it becomes an actual threat 2026-06-19T09:01:46 and rats are finally scary so you have to buy potions for them even later on, and you might sacrifice your enchantment gear to resist it too which is more balanced i think 2026-06-19T10:06:33 any way of knowing when the player is moving left or right in mwscript? and can you rotate npcs on different axis?