2026-03-16T00:44:33 I found my save from the family PC back in 2003... it's horribly broken because there's probably no way to figure out what mods were installed. 2026-03-16T00:44:56 It does load, though 2026-03-16T01:15:12 try tes3cmd dump --type TES3 save.ess on it 2026-03-16T01:15:27 prolly should be able to get valid header and read your LO 2026-03-16T01:15:34 (works on openmw saves too in a pinch) 2026-03-16T04:28:19 What textures are you using for vivec? They look great 2026-03-16T06:18:48 It's morrowind enhanced textures 2026-03-16T07:21:49 👍 2026-03-16T18:21:57 https://cdn.discordapp.com/attachments/530703252543635487/1483168459520081930/screenshot043.png?ex=69b99bc4&is=69b84a44&hm=c9bde978c2a4378ddece31ccc7c4eb04131c29c14f87fad1eb988de5cbfcb63c& 2026-03-16T19:37:20 Holy macaroni, tell me all your secrets 2026-03-16T19:40:43 sunsets 2026-03-16T19:49:37 Deus Mallei Moved 2026-03-16T19:49:37 https://cdn.discordapp.com/attachments/530703252543635487/1483190518312861856/openmw.exe_Screenshot_2026.03.16_-_19.54.25.14.png?ex=69b9b04f&is=69b85ecf&hm=8bb938f7cd6a6043d181242f4b27c7918c8f920ccb2ec30fa6ae5ac0c89cdc94& 2026-03-16T19:49:38 https://cdn.discordapp.com/attachments/530703252543635487/1483190518820241540/openmw.exe_Screenshot_2026.03.16_-_19.54.33.00.png?ex=69b9b050&is=69b85ed0&hm=f0d987d5f9ea715f326e96becf108a90bc00c8a3464c5b868a4bd3ae02523648& 2026-03-16T19:49:38 https://cdn.discordapp.com/attachments/530703252543635487/1483190519319494910/openmw.exe_Screenshot_2026.03.16_-_20.02.03.17.png?ex=69b9b050&is=69b85ed0&hm=f0653e5c1fe8512e54b94fce7826b71673d3f25598d5dca8c892b99f06b399e1& 2026-03-16T19:49:39 https://cdn.discordapp.com/attachments/530703252543635487/1483190520367808552/openmw.exe_Screenshot_2026.03.16_-_19.24.47.39.png?ex=69b9b050&is=69b85ed0&hm=ebb644f49c026bc23fb04bae40365e374e3bccbc990e63c9185374dc5246e348& 2026-03-16T19:49:39 https://cdn.discordapp.com/attachments/530703252543635487/1483190521227776172/openmw.exe_Screenshot_2026.03.16_-_19.27.21.31.png?ex=69b9b050&is=69b85ed0&hm=68fafd0888ed0881e6a5615015a7f3742988b444b078f5ccd024ae46c522123e& 2026-03-16T19:50:45 ☝️ sunsets just happen to be like that 2026-03-16T19:55:55 is that rafael sky? 2026-03-16T19:56:01 or vanilla? 2026-03-16T20:02:32 Lmao StingDR you need to start adding a screenshot of your shader stack when you upload :36vehks: 2026-03-16T20:03:03 Unless it gets pinned, it seems to be the current favorite 2026-03-16T20:03:31 its prob MVR + MVR pbr + Wareya 2026-03-16T20:03:41 but is that rafael sky though 🤔 2026-03-16T20:04:04 that water is also unusually nice 2026-03-16T20:04:21 https://discord.com/channels/260439894298460160/530703252543635487/1482457366061387816 2026-03-16T20:05:50 Clouds and VAIO... My kind of crazy 2026-03-16T20:07:51 its tiny transparent skies for Zesterer's 2026-03-16T20:08:25 Is there a solution yet for rendering the edges of stuff more naturally? Like where water hits the earth or where like, snow is half melted? 2026-03-16T20:08:44 maybe your wetworld and enhanced water from rafael's shader!? 2026-03-16T20:08:57 yes 2026-03-16T20:09:44 I'm using enhanced water from rafael's yes 2026-03-16T20:10:11 not sure if I had wet world actually 2026-03-16T20:10:58 oh wait wet world was the shader mb 🙏 2026-03-16T20:11:19 I tried looking at the folders and couldn't find it 2026-03-16T20:13:52 I have tried to use the sky replacement from VAIO multiple times but just cant get used to the clouds and it also seems to just make the skies too blue throughout the day 2026-03-16T20:14:42 Yeah I agree, zesterers clouds are superior, but VAIO has better mist imo 2026-03-16T20:15:18 yup only use it for the mist and its really good 2026-03-16T20:16:22 Saintj's clouds are amazing but too costly for my setup. I still prefer his fog though 2026-03-16T20:16:32 cool stuff, shame that it wont work without refraction, and im avoiding it cos it gobbles to many fps 2026-03-16T20:17:02 I never noticed a hit from it 2026-03-16T20:17:25 yea same, i was running rafael just for mist, and i also just ditched volumetric clouds completely tbh, Skies. IV looks very good 2026-03-16T20:17:43 although that clear sky with a sunset is a cool vibe, maybe i should give another shot to volumetric clouds 2026-03-16T20:18:08 on steamdeck it eats up like 5 fps or so 2026-03-16T20:18:37 cos it does another rendering pass to do underwater distortion, cos ofcourse its incredibly important to have a correctly refracted underwater scenes 2026-03-16T20:18:58 Consider using the tiny transparent sky for zesterers just renamed as your clear weather 2026-03-16T20:19:04 and for whatever reason that also prevents dept pass from happening or something so water shaders dont work, its weird 2026-03-16T20:19:17 interesting idea 2026-03-16T20:19:47 Yeah I started mixing and matching my favorites, it's the way to go 👍 2026-03-16T20:23:54 man I really do love his mist shader but its the sunsets when I regret it :angyfargoth: it helps tremendously in hiding my terrible load distance so I keep on turning it on/off 2026-03-16T20:23:55 https://cdn.discordapp.com/attachments/530703252543635487/1483199151025033287/screenshot635.png?ex=69b9b85a&is=69b866da&hm=de8c54cd4c2a0e0f02cf44be82efff6797b1b5631a868b3839fbe06bcff4026b& 2026-03-16T20:23:55 https://cdn.discordapp.com/attachments/530703252543635487/1483199151457042542/screenshot636.png?ex=69b9b85a&is=69b866da&hm=a4405ac9b90376d7c498cbb1ec416b284545524e1f4038641ddef8c9ba5ecc95& 2026-03-16T20:30:18 Isn't there edge wobble for water in Vanilla with refraction enabled? It's possible to like add noise and stuff to the fading boundaries and I had some luck with using heightmap blending in a forked version of 0.51 but in 0.50 trying to do it resulted in the layer adding additively when opacity was >1 and glowing weirdly. 2026-03-16T20:31:02 Yeah that's why I sacrificed volumetric clouds to the gods of fog. That horizon :datchim: 2026-03-16T21:06:11 experimentin yet again with metal stuff 2026-03-16T21:06:11 https://cdn.discordapp.com/attachments/530703252543635487/1483209789516288091/screenshot2699.png?ex=69b9c242&is=69b870c2&hm=d0351817316354f6ca9bbe854a9dc90d0e8788db1344a8add51304dc938c575f& 2026-03-16T21:06:12 https://cdn.discordapp.com/attachments/530703252543635487/1483209790107680941/screenshot2698.png?ex=69b9c242&is=69b870c2&hm=538338e638c1af935dc57cecd324a4f6ec65da1c25af24d252e452362fd2390a& 2026-03-16T22:09:31 dynamic cubemaps turned out to be feasible, obviously not in vanilla, probably will explode majestically whenever changes to rendering in the main branch are made but it's kinda fun to play with. 2026-03-16T22:22:34 <.hemaris> that's cool. lack of dynamic cubemaps was one of the things that Qlonever said were blockers for reimplementing the liquid mercury pixel shader that nvidia gave to bethesda for the original game