2026-03-24T00:00:31 <.arrean> I love the grasses, looks like a proper wild meadow 2026-03-24T00:53:19 Woo okay so I gave the total overhaul grass mods as a base. I then downloaded this https://www.nexusmods.com/morrowind/mods/53916 and extracted the bsa for it to work with openmw (I guess I could have added the bsa to cfg maybe). I regenerated the rem grass mods from this mod using grass generator and this mods ini config. Those I have overwriting the total overhaul mods in mo2. Then I ran all the other plugins through 2026-03-24T00:53:20 grass gen fix option to put floating grass on the ground. THEN I ran each plugin through lawnmower to get rid of most of the clipping/city grasses. I also ran the plugins against Morrowind and beautiful cities and a couple house mods I have. 2026-03-24T00:53:35 I can dm you my plugins if you’d like 2026-03-24T00:54:19 And this is why I just keep Fantasia installed. I've customized so much as-is. lol 2026-03-24T00:54:24 This is great! I thought about getting all those rock mods too, just felt like the grass already added so much and worried rocks will conflict with my immense amount of mods (1k now) 2026-03-24T00:54:36 <.arrean> Ok, you do realize there'll now bee like 50 people just saying "gimme the files" :D 2026-03-24T00:54:41 <.arrean> (great job though) 2026-03-24T00:54:55 I figure if I find more issues I’ll just run the plugins against that mod as I go 2026-03-24T00:55:13 Yeah, you might be better off making a thread in #deleted-channel to store the whole process vs. DMing each person individually 😅 2026-03-24T00:55:21 <.arrean> yuuup 2026-03-24T00:55:53 That’s fine it’s not rly something I could put on nexus and it’s rly great if you can run it. I did have to do a decent bit of optimizations but I’m running this at 4k on a 50 series so if it’s like 1440p or 1080 I bet it would run fine on like a 20 series 2026-03-24T00:56:27 <.arrean> Gurl, I'm on a laptop :P 2026-03-24T00:56:31 Okay I’ll try that 2026-03-24T00:56:39 <.arrean> That said, this looks absolutely fire 2026-03-24T00:56:39 With what card 2026-03-24T00:56:40 We're at the point where my 5070 Ti is struggling with some locations in OpenMW 2026-03-24T00:56:44 <.arrean> 3050 2026-03-24T00:56:50 I bet you could optimize it 2026-03-24T00:56:58 That's after optimizing it! 2026-03-24T00:57:01 I’m only using 10-12 vram at 4k 2026-03-24T00:57:40 It could do. Maybe you could run the grass plugins through the grass thinner on the grass gen thing 2026-03-24T00:57:46 Would still be pretty. 2026-03-24T00:57:55 Oh, vram isn't the problem, not after we optimized saintj's normal maps. 2026-03-24T00:58:11 Post-process shaders + frame generation = 100% GPU load 2026-03-24T00:58:15 <.arrean> groundcover density may do the job on it's own, but honestly, I'm just here to admire the results 2026-03-24T00:58:21 the biggest bang for your buck I’ve found is shadow settings and view distance, and using the optimized openmw build on nexus with occlusion culling + dynamic fps optimization 2026-03-24T00:58:41 Yeaaaah, I need to try the occlusion culling build 2026-03-24T00:58:49 I get 80+ fps outside crowded areas and down to like 45 in this spot I’ve shown between Ebonheart and Vivec 2026-03-24T00:58:58 It’s actually game changing 2026-03-24T00:59:18 I actually have no issues around Vivec. it's Balmora and Dagon Fel that are putting me below 60 base FPS. 2026-03-24T00:59:27 How do you have frame gen ? 2026-03-24T00:59:44 Magic duck: https://store.steampowered.com/app/993090/Lossless_Scaling/ 2026-03-24T00:59:58 My Balmora is great. This spot is cuz I also have some other mods around there lol 2026-03-24T01:00:06 How do you keep the cursor ? 2026-03-24T01:00:11 I tried that and no cursor 2026-03-24T01:00:32 I only have that happen occasionally. I usually just hit the windows key and then click back into the window. 2026-03-24T01:01:25 180 Hz monitor, 171 fps is ideal to stay within VRR range, so I cap at 57 fps with 3x framegen. 2026-03-24T01:01:35 Thanks for the appreciation ! I do have a beast of a pc bc I am an unreal engine game dev, however ES games have diminishing returns on high end GPUs, their draw calls are their own throttles so I believe this would run similarly on a 20 or 30 series 2026-03-24T01:02:42 I’ll have to try that again, but it’s pretty smooth outside of some of the hotspots which aren’t many 2026-03-24T01:03:23 https://cdn.discordapp.com/attachments/530703252543635487/1485806199633875034/image.png?ex=69c3345a&is=69c1e2da&hm=62b1f3300164dc1d2e0a7487e1624f4784979092e4817992b2562fc7ea9d9ab2& 2026-03-24T01:03:37 This also needs to be set for OpenMW in the Nvidia control panel, or Lossess Scaling doesn't work at all 2026-03-24T01:04:19 Oh dam awesome 2026-03-24T01:04:30 That might be the missing piece 2026-03-24T01:04:39 Where are you capping at 57 2026-03-24T01:06:07 In OpenMW's settings 2026-03-24T01:06:32 Thanks can’t wait to try that to smooth out some of the hitching 2026-03-24T01:07:48 https://cdn.discordapp.com/attachments/530703252543635487/1485807313305469008/image.png?ex=69c33564&is=69c1e3e4&hm=ccc34818eb1910858976fc38c4e5bd46392c783a949b20a75d8ee97136425997& 2026-03-24T01:08:12 Worth mentioning that fixed multipliers perform significantly better than adaptive. 2026-03-24T01:08:30 Hell yea 2026-03-24T01:08:38 I had tried running adaptive with 171 as the target for a while, and the base FPS + latency was a lot worse. 2026-03-24T01:10:37 Should I do something different with a 240 monitor ? I often get confused with stuff that has to do w the monitor cuz there’s different options for it everywre 2026-03-24T01:28:02 @paigexo soooo it kinda depends. If your monitor supports G-Sync, then you want to target 226 FPS (or less) to stay within your VRR range and maintain minimum latency. 2026-03-24T01:30:32 If you try to target the full 240, inconsistencies in frame timing will cause some frames to trigger V-Sync, which has a latency penalty. 2026-03-24T01:31:17 With 3x framegen, you'd want to cap the game at 75 FPS 2026-03-24T01:36:45 You're welcome! It is often discussed how to minimize the impact of the GPU's workload through different adjustments ; Ironically it's always the CPU that struggles on my end. (ryzen 7 4800h) I can set the distant cell sight to 0.5, nothing changes. Still, I learn a lot by watching you discuss about what modifications you do within your installations/drivers settings. Thanks. (You too Leapo) 2026-03-24T01:37:17 If I owned a desktop PC rather than a laptop, it would have been overclocked a long time ago. 😄 2026-03-24T03:50:58 holy f, game changing 2026-03-24T03:53:22 Woo! Glad it worked! 2026-03-24T03:53:29 Was it that Present Method setting? 2026-03-24T03:57:52 Just finished tribunal yesterday and couldn't agree more 2026-03-24T03:58:00 I get all the tribunal slander now 2026-03-24T04:05:59 jsut whatever you had 2026-03-24T04:06:18 any idea how to get the ui to not get all crazy w the frame gen 2026-03-24T04:08:30 Ah, yeah, two things: * Set flow scale to 75% * Open up C:\Program Files (x86)\Steam\steamapps\common\Lossless Scaling\config.ini and set base_framerate_threshold to 15 or higher. 2026-03-24T04:08:45 You'll need to close and reopen Lossless Scaling after that second one 2026-03-24T04:09:26 Increasing the minimum framerate will let Lossess Scaling just give up and skip a frame instead of generating warpy garbage frames. 2026-03-24T04:09:48 https://cdn.discordapp.com/attachments/530703252543635487/1485853113364775044/image.png?ex=69c3600c&is=69c20e8c&hm=cfe6bfe5534802338f69643afcb780f2e035bb26df8b916b08b8c124711c064c& 2026-03-24T04:09:56 thanks, did all that, still warpy, maybe should be higher for me since i targeted 75? 2026-03-24T04:11:40 Could try that, or fiddling with the UI detection threshold 2026-03-24T04:12:13 Usually higher base framerate results in less warping 2026-03-24T04:13:22 it's hard to eliminate it entierly. I usually only see it on the F3 statistics page. 2026-03-24T04:36:04 @paigexo I'm setting up to try out the build with occlusion culling. I'm expecting some massive gains 👀 2026-03-24T04:36:10 Which 50 series card are you testing on, btw? 2026-03-24T05:03:35 Have you found a solution to the menus ghosting? 2026-03-24T05:04:02 It's the only remaining peeve I have with Morrowind and Lossless Scaling 2026-03-24T05:07:02 Oh 😅 2026-03-24T05:07:14 I should have read until the end 😂 2026-03-24T05:27:25 this works very well even at 40 fps 2026-03-24T08:49:18 For a moment, the person on the left looked like Guybrush to me 2026-03-24T08:49:19 https://cdn.discordapp.com/attachments/530703252543635487/1485923451905507450/snap0085.png?ex=69c3a18e&is=69c2500e&hm=476f317abaac60e05988bc2942ce4f1b4f9c8ef8b12ec20f30d00d63b9a06783& 2026-03-24T09:14:42 You're right. It's him. 2026-03-24T09:40:25 https://cdn.discordapp.com/attachments/530703252543635487/1485936313986187375/screenshot299.jpg?ex=69c3ad88&is=69c25c08&hm=ef444368b91b7f6b7e3c21535114f6916869923e9da60c7516f50a3c1d59a24f& 2026-03-24T10:24:22 You know you got great setup going when you are able to take great shots even while debugging mods 2026-03-24T10:24:23 https://cdn.discordapp.com/attachments/530703252543635487/1485947374953304104/image.png?ex=69c3b7d5&is=69c26655&hm=d31199592b50eed6e76e299a6d94b67adefc8b18d0b84a8e981670905809377a& 2026-03-24T12:34:39 The Great Seawall of Vivec's latest update goes kinda hard ngl :datchim: 2026-03-24T12:34:40 https://cdn.discordapp.com/attachments/530703252543635487/1485980160384827634/screenshot003.png?ex=69c3d65e&is=69c284de&hm=8bdcf6cf2f5315186399007c4282c5eaf37d1a1892383e7b6b85d278bed949c1& 2026-03-24T12:34:40 https://cdn.discordapp.com/attachments/530703252543635487/1485980160867176569/screenshot005.png?ex=69c3d65e&is=69c284de&hm=295a87513b06c0ac861c85561c3c1c49d8597e1e13208767c58128217472aa73& 2026-03-24T12:34:41 https://cdn.discordapp.com/attachments/530703252543635487/1485980161613758554/screenshot007.png?ex=69c3d65e&is=69c284de&hm=352fb011a9a3d81d89cffd1aad7784c35158dfd81fd40967acb82e9c388aa798& 2026-03-24T12:34:41 https://cdn.discordapp.com/attachments/530703252543635487/1485980162192445511/screenshot008.png?ex=69c3d65e&is=69c284de&hm=b60d6dff57ef060a13b495419152eafb6558978507a613873f59ac3720dd5182& 2026-03-24T12:34:42 https://cdn.discordapp.com/attachments/530703252543635487/1485980162888568912/screenshot009.png?ex=69c3d65f&is=69c284df&hm=617252885dd64c543bf3cc9448ee274c2bcd3cb5f60633cbe86d9a69006a5cdf& 2026-03-24T13:27:30 <_zima_> Does this look good enough? Left is original, right is upscaled 2026-03-24T13:27:30 <_zima_> https://cdn.discordapp.com/attachments/530703252543635487/1485993462233829397/screenshot047.png?ex=69c3e2c1&is=69c29141&hm=532be5db03190aca6a714cd16ec69db38875df2c2146d87f7fea580047b6fe74& 2026-03-24T13:27:31 <_zima_> https://cdn.discordapp.com/attachments/530703252543635487/1485993462573699164/screenshot050.png?ex=69c3e2c1&is=69c29141&hm=9084cd6cda0ea8dd59f08335e06a0afd6226cb73e6944b5af4a4515378424700& 2026-03-24T14:29:14 yeah i never liked it before but this is hard to pass up. tons of quests and lore too. they really put the effort in to tie it to the world properly 2026-03-24T14:44:23 <.arrean> May I offer that it feels a bit too upscaled. Originals, for me, seem to better reflect vagule constellation shape 2026-03-24T14:44:39 <.arrean> Not hating, but somehow these feel out of place 2026-03-24T15:17:23 I think you could throw a glow pass on by blurring and changing to lighten or screen but generally I really prefer it 2026-03-24T16:21:47 Finally... Try TR? Like for the first time. You've got an amazing experience ahead if so! 2026-03-24T16:22:19 Yeah, I've been avoiding TR because of the massive terrain holes. 2026-03-24T16:22:57 Oh wow. I really can't recommend it enough. It's like a miracle. 2026-03-24T16:23:36 And it's so large you could cover multiple play throughs without ever coming to the edge of the map. 2026-03-24T16:23:55 I'd love to experience it for the first time again. 2026-03-24T16:24:34 I'm getting there. I even made an entire world border mod that supports it: https://www.nexusmods.com/morrowind/mods/58242 2026-03-24T16:25:15 The plan is to build TR Preview and then run the TR blocklist. No more terrain holes + can't enter unfinished areas. 2026-03-24T16:25:41 That's clever! 2026-03-24T16:27:26 I really enjoy TR with the lua multi mark mods. I have several "bases" around the map and flit between them all thr time. Morrowind and TR are synonymous in my mind at this point. I couldn't imagine one without the other. And Narsis is just the cherry on top. Phenomenal work. 2026-03-24T16:51:30 this is like exactly what I wanted thanks 2026-03-24T16:52:56 I haven't accessed anything from TR either yet just want to get everything done with the main game first 2026-03-24T16:56:01 <.arrean> Fair approach, but keep in mind that alot of TR content is lower level 2026-03-24T17:05:35 hmm maybe I'll wind up the difficulty a bit if I start finding that boring. This is my first playthrough so I wanted to experience all that the main game has to offer first before looking into other content. I just have this absolutely tiny fear of content fatigue especially when I still haven't completed the main game after over 200 hrs (a lot of time was spent in menus and just testing mods) 2026-03-24T17:05:35 https://cdn.discordapp.com/attachments/530703252543635487/1486048342311174395/image.png?ex=69c415de&is=69c2c45e&hm=25b7c020436aa4d899600aed86ad0804b4ee7928d766833de0fc799ed80f4cb5& 2026-03-24T17:06:05 <.arrean> I mean, it won't be "boring" 2026-03-24T17:06:12 <.arrean> the quests are good, the landscapes are well don 2026-03-24T17:06:19 <.arrean> the cities are beautiful 2026-03-24T17:06:30 <.arrean> it may be "easy" in places 2026-03-24T17:06:37 <.arrean> but we don't play morrowind for nail biting combat, do we? 2026-03-24T17:06:40 yea mb I meant the gameplay getting boring if I start one shotting everyone 2026-03-24T17:07:08 nope but I do prefer a bit of challenge so just for that 2026-03-24T17:07:30 <.arrean> Nah, fair. And you'll have some. You do you. Especially if it's your first playthrough 2026-03-24T17:16:44 <.hemaris> my usual playthrough cycle is create a new character, play for a while, get distracted and mod something, repeat 2026-03-24T18:44:06 I'm creating a nightmare atm 2026-03-24T19:16:47 maybe I'll make it so that you have to keep smooking skooma during the trip to keep it going or you'll wake up in boring reality 2026-03-24T19:20:50 or maybe you get locked into the hallucination trip for quest purposes, hmmm 2026-03-24T19:21:27 waiting the trip out would give the user more options to get out 2026-03-24T19:23:17 but it's somewhat natural that you are ripped out of the hallucination if you stay there for long 2026-03-24T19:55:47 Oh no... you just gave me an idea for a mod... 2026-03-24T19:56:03 Ever see the movie Crank? 2026-03-24T19:56:14 the one where he needs to keep his heart rate up? 2026-03-24T19:56:18 Yuuuuup 2026-03-24T19:56:26 yes, I have seen it 2026-03-24T19:56:37 Instead of needing constant adreneline, constant skooma 2026-03-24T19:56:38 I'm already implementing this mechanic by the way 2026-03-24T19:56:43 yes, it's here 2026-03-24T19:56:51 to keep the trip going 2026-03-24T19:56:56 or you blackout and wake up sober 2026-03-24T19:57:11 (so that imaginary places aren't available when sober) 2026-03-24T19:57:41 Or a heart attack kills you unless you get an antidote. lol 2026-03-24T19:59:32 This way the user has control over the trip but I must enforce a lower limit so that imaginary places won't be there when you are sober 2026-03-24T19:59:33 https://cdn.discordapp.com/attachments/530703252543635487/1486092120510169138/Base_Profile_Screenshot_2026.03.24_-_20.58.13.30.png?ex=69c43ea3&is=69c2ed23&hm=4b1fb6b716348625279066219f8033567919e37daba89d42fab38b3c024a7a58& 2026-03-24T19:59:33 https://cdn.discordapp.com/attachments/530703252543635487/1486092121097375954/Base_Profile_Screenshot_2026.03.24_-_20.55.40.91.png?ex=69c43ea3&is=69c2ed23&hm=a300670c36cc075b54592c772e0f060e4134ad65444956ae4dd5ebc50f2d8bd7& 2026-03-24T19:59:36 What's the Skooma equivelant of Narcan? 2026-03-24T20:00:01 Time? 2026-03-24T20:00:15 My idea is that you can exit every trip if you wait long enough 2026-03-24T20:00:33 because the skooma aren't stages, their values change every second 2026-03-24T20:00:45 so it's like a constant swelling 2026-03-24T20:03:00 If you drop out of the imaginary place, your position will be saved so that when you get high again, you can continue the quest 2026-03-24T20:04:01 Apparently there is one cannon skooma addiction cure in the base game: Reading Confessions of a Skooma-Eater 2026-03-24T20:04:04 https://en.uesp.net/wiki/Morrowind:J%27Dhannar 2026-03-24T20:04:17 Dunno if you want to play with that at all 2026-03-24T20:04:30 Yes, I'm familiar with it although I think it's rather coming to terms with the withdrawl 2026-03-24T20:04:43 so the withdrawl becomes less noticeable over time, but it's there 2026-03-24T20:04:55 "Sweet skoooooma" 2026-03-24T20:05:14 exactly 2026-03-24T20:06:08 I think this will be my most advanced quest mechanic so far 2026-03-24T20:41:19 You can now easily extend the skooma trip (I also made it so that you can check your current skooma status= 2026-03-24T21:36:13 :datchim: it's sooooo smooth. There isn't even a loading screen!! 2026-03-24T21:36:25 You won't even notice having left the imaginary lookalike cell 😄 2026-03-24T21:36:36 Prepare to lose your mind 2026-03-24T21:37:26 I didn't expect you could tp between interior cells without a loading screen (or maybe its just a split second) 2026-03-24T21:58:19 https://www.youtube.com/watch?v=ZPrDWPGvZ-g 2026-03-24T21:58:44 I have to boot out the player out of imaginary cells. I think this is fairly smooth 2026-03-24T22:13:44 Been a slow day in suran 2026-03-24T22:13:45 https://cdn.discordapp.com/attachments/530703252543635487/1486125895725875431/image.png?ex=69c45e18&is=69c30c98&hm=f10b441c41fe18cad5e9757d26bdba63e47ac0d4d318487669f392d9dc0846e3& 2026-03-24T23:50:43 wow where are these glass domes from?