2026-03-31T01:39:44 @liammellofarley You could really simplify it shadow basically everything with a large-scale blurred perlin noise biased to current cloud coverage. 2026-03-31T01:40:52 Pop holes in the shadow in screen space using what is effectively the last sample of a godrays sahder. 2026-03-31T01:41:43 I'm not sure how could the end result would look, but it'd be something... 2026-03-31T05:40:19 https://cdn.discordapp.com/attachments/530703252543635487/1488412606279585882/screenshot568.png?ex=69ccafc2&is=69cb5e42&hm=40042bf152bd646acd374eaeb61195fc3685cec72c7b0737527e84d018ecebec& 2026-03-31T05:40:20 https://cdn.discordapp.com/attachments/530703252543635487/1488412606766121032/screenshot577.png?ex=69ccafc2&is=69cb5e42&hm=91581dfeb52bf70d011d08bb18328a1f16a0a5096c2fea5531446140eb1fac31& 2026-03-31T05:40:20 https://cdn.discordapp.com/attachments/530703252543635487/1488412607122509914/screenshot572.png?ex=69ccafc2&is=69cb5e42&hm=aeb4b22a097ae4f2c6909adb47d1dc68a120fc1765f11cd42af1b594019fcd2f& 2026-03-31T06:06:56 I think it would be very doable with non volumetric clouds. Maybe something where it encodes 3 different monochrome cloud textures into a texture and then sampling blends the three together at different strengths over time then just match up projecting that into the sky with projecting it onto the ground. 2026-03-31T06:59:40 Oh, that last suggestion was to just ignore what the real clouds look like and generate weighted noise. 2026-03-31T11:16:26 how are you going to blend it with real shadows though, if its postprocessing stuff? 2026-03-31T11:16:37 It will be shadows on top of shadows then and it will look ugly af 2026-03-31T13:36:45 atronach replacers are so cool wish they were actually good summons 😞 2026-03-31T13:36:45 https://cdn.discordapp.com/attachments/530703252543635487/1488532502854504558/screenshot615.png?ex=69cd1f6c&is=69cbcdec&hm=6abd7536129e9eff19626db16419b32bd0f7e862fc763f9aaf46adf9b3bbeb55& 2026-03-31T13:36:46 https://cdn.discordapp.com/attachments/530703252543635487/1488532503873716325/screenshot593.png?ex=69cd1f6c&is=69cbcdec&hm=d6f8a923c85f91a30a34ec23928c5f5583c764184e6461aca25da74ebe886b67& 2026-03-31T13:36:46 https://cdn.discordapp.com/attachments/530703252543635487/1488532504410456218/screenshot616.png?ex=69cd1f6c&is=69cbcdec&hm=774d150975f59c7641df2b9dd3586bb5eac2f5a1d3be3e536180d5cd34980735& 2026-03-31T13:36:47 https://cdn.discordapp.com/attachments/530703252543635487/1488532504850726922/screenshot618.png?ex=69cd1f6c&is=69cbcdec&hm=8cb83bdcfc25927b66c2487e9ade95fcd3ec5739c34297a1d2461e002c38ee94& 2026-03-31T13:57:32 Imagine if they were gundams 2026-03-31T14:05:32 <.hemaris> imagine if they were color-coded neco arcs 2026-03-31T14:06:16 <.hemaris> (with the particle vfx added. i'm not a philistine) 2026-03-31T14:25:44 No real shadows in the distance and I have shadowmaps in my fork. As long as the shadows aren't darker than engine shadows it looks gone cause like irl clouds still have directional light 2026-03-31T14:54:55 ah so you can sample shadowmaps in post processing shader and not paint cloud shadows over it? 2026-03-31T14:54:58 that sounds good then 2026-03-31T15:25:14 Yeah I just write the 2d shadow info into a buffer exposed to post. It's not like deferred rendering, when something with existing shadows or parallax shadow maps is shadowed in post it's impossible to get them to match perfectly but it's easy to have the cloud shadows darken things partially. 2026-03-31T15:41:32 First pics id my favourite!! 2026-03-31T15:43:47 The original atronachs are beautiful. New models for new creatures.) 2026-03-31T17:15:01 they are great for sure but I'm looking to change some stuff up now and I have had a somewhat vanilla friendly run with no added creatures 2026-03-31T17:16:19 I was just walking around there and then thought damn that looks really good for no reason 😆 2026-03-31T23:25:57 Hey if you want it it is literally just one 10 second edit in the openmwCS 2026-03-31T23:57:04 Some adventure screens 2026-03-31T23:57:04 https://cdn.discordapp.com/attachments/530703252543635487/1488688608700268564/screenshot119.jpg?ex=69cdb0ce&is=69cc5f4e&hm=2eab308d5959b9b7e300fcf3e881a826a0aa2d577defbd1b55e3a05088558a9f& 2026-03-31T23:57:05 https://cdn.discordapp.com/attachments/530703252543635487/1488688609249853552/screenshot122.jpg?ex=69cdb0ce&is=69cc5f4e&hm=4ba73c79a8d120a682a511e22fe4d81fb83caccc7d4556a31bf7d8bcaa7646be& 2026-03-31T23:57:05 https://cdn.discordapp.com/attachments/530703252543635487/1488688610197635293/screenshot438.jpg?ex=69cdb0cf&is=69cc5f4f&hm=cbfc483e84ecb7c112d9f7b972060ebf475a34d32ee6de3d6fe9c6f75c6c9d16& 2026-03-31T23:57:06 https://cdn.discordapp.com/attachments/530703252543635487/1488688610654818495/screenshot474.jpg?ex=69cdb0cf&is=69cc5f4f&hm=6b3e2e590f956521c186ae05ff457b65eead2a0ede1383d29a4cf7c4dc00eba9& 2026-03-31T23:57:06 https://cdn.discordapp.com/attachments/530703252543635487/1488688611342811266/screenshot481.jpg?ex=69cdb0cf&is=69cc5f4f&hm=9d873289b7ec642011fc0b37d41570d5a6bfa741778233f4120409c7d815ea23& 2026-03-31T23:57:07 https://cdn.discordapp.com/attachments/530703252543635487/1488688611795664916/screenshot526.jpg?ex=69cdb0cf&is=69cc5f4f&hm=46e13824cc9d9e8ac57cb3cb2c1d9a30a49ecbfc50894a14f6dbe35724bae8f8& 2026-03-31T23:57:07 https://cdn.discordapp.com/attachments/530703252543635487/1488688612190060684/screenshot546.jpg?ex=69cdb0cf&is=69cc5f4f&hm=d549fe89fd14c96e9851147e2058d3a1d2028d094edcf8658aa716252e86c515& 2026-03-31T23:58:40 https://cdn.discordapp.com/attachments/530703252543635487/1488689007398486066/screenshot566.jpg?ex=69cdb12d&is=69cc5fad&hm=c8d56097167ea91a077c5d251916512089cfde2bb024d040bb454f92ceba6cd8& 2026-03-31T23:58:40 https://cdn.discordapp.com/attachments/530703252543635487/1488689007859863572/screenshot567.jpg?ex=69cdb12d&is=69cc5fad&hm=e90703de3621c9cbf3495a4a45d29124edb71b88e7e8ff0dca181da2233e921a& 2026-03-31T23:58:41 https://cdn.discordapp.com/attachments/530703252543635487/1488689008363044944/screenshot568.jpg?ex=69cdb12e&is=69cc5fae&hm=122a9c7b9823bc0748369305141a2cb57381ddfab5680db2c9119614b14521d8&