2026-04-16T11:40:04 https://godotshaders.com/shader/spom-with-horizon-detection-self-shading-silhouette-clipping-parallax-occlusion-mapping-self-shading-horizon-trimming-erosion/ 2026-04-16T18:21:58 How to set comments in the .omwfx? 2026-04-16T18:35:49 What do you mean? Like hover text for uniforms or comments general? Comments have to be in code blocks for some reason is my experience 2026-04-16T18:47:35 Comments aren't supported yet, they'd have to be added to the grammar 2026-04-16T23:37:49 @maxyari I love your use of blue during door transitions in Dynamic Camera, but sometimes (not always) my post-processing chain renders after it, instead of before so things like AO get drawn on top of the blur for a brief moment. How do you actually manage shader order in the Dynamic Camera scripts when it's not in the F2 list?