2026-04-25T00:26:32 https://www.nexusmods.com/morrowind/mods/53667 did you mean rafael's VAIO shader? 2026-04-25T01:34:04 The one someone ripped out of clouds? It's in the momw pack iirc? Could be wrong though 2026-04-25T01:35:18 thanks 2026-04-25T01:35:19 zesterer's recursive style claud shader. 😄 2026-04-25T01:35:38 whoever ripped it, well done. 2026-04-25T02:15:50 Also zesterer's (which I thick raf's were initially based on) is here: https://modding-openmw.com/lists/total-overhaul/604/ You testing something with it? 2026-04-25T02:56:55 not really, just that I didn't break anything 2026-04-25T04:56:55 Shameless plug: I have modified Zesterer's Clouds with several improvements: https://discord.com/channels/260439894298460160/1464912444580167844 2026-04-25T04:57:31 Attached to the first post of the thread. 2026-04-25T04:59:02 The original shader draws a perfectly flat horizon that only looks correct at sea level. I added curvature. 2026-04-25T18:28:06 Wait I'm bad with names who was working on implementing wishGI and how far has it gotten 2026-04-25T19:49:42 wishgi? lol, that's a fun name 2026-04-25T20:04:06 Yeah hahaha they tried wishGI which I guess is a super budget GI and the meme is GI from Wish? Seems the most recent development was more regular style baked lightmaps https://discord.com/channels/260439894298460160/530703252543635487/1492943387840610586 2026-04-25T21:34:59 where i was yesterday morning vs right now 2026-04-25T21:34:59 https://cdn.discordapp.com/attachments/718892786157617163/1497712551641874634/image.png?ex=69ee8502&is=69ed3382&hm=fe4a825f52cf1e153430e95829aac7be0222f34e4da500286a7447efca1a9a02& 2026-04-25T21:35:00 https://cdn.discordapp.com/attachments/718892786157617163/1497712552069562431/openmw_2026-04-25_17-32-58.jpg?ex=69ee8502&is=69ed3382&hm=632fe75bb584f3a98084474bfce92dcc37ab6892a7661913bf98bb143f609b3d& 2026-04-25T21:35:00 https://cdn.discordapp.com/attachments/718892786157617163/1497712552447181032/openmw_2026-04-25_17-34-45.png?ex=69ee8502&is=69ed3382&hm=efef9234651de4a740761b7e54e4a446b45611d4f884e462c1f85c6847be8b5f& 2026-04-25T21:35:01 https://cdn.discordapp.com/attachments/718892786157617163/1497712552900038718/openmw_2026-04-25_17-34-37.png?ex=69ee8502&is=69ed3382&hm=edc13d8f2faa00ac0bb1dd99856e0b4ee65271bb3c420b2217aa4a3a2989875a& 2026-04-25T21:35:19 the second upscaler takes 11ms to run on an rx 6800 btw 2026-04-25T21:44:22 Sick 2026-04-25T21:44:38 Time to run my game at 540p and crank all my settings 2026-04-25T21:51:30 nn2x -> Mega2 -> Ultra2 -> Wasteful2, in order of less -> more quality; gridline_remover is for people who turn sharpness up above 1.0 and get bothered by the grid lines that appear with nn2x and Mega2 when doing so 2026-04-25T21:51:31 https://cdn.discordapp.com/attachments/718892786157617163/1497716709413621812/nn2xUltra2.omwfx?ex=69ee88e1&is=69ed3761&hm=ebbb09a2146952978971aa51c0b28424b625eb5fc492b74158bef6a7c801b606& 2026-04-25T21:51:31 https://cdn.discordapp.com/attachments/718892786157617163/1497716709686116492/nn2xMega2.omwfx?ex=69ee88e1&is=69ed3761&hm=b4b57bac491e2c5d673f5062c21dd25b4dcbf27ff1e569b8c2315a24156c21f0& 2026-04-25T21:51:32 https://cdn.discordapp.com/attachments/718892786157617163/1497716709921001572/nn2x.omwfx?ex=69ee88e1&is=69ed3761&hm=01357601460c65f60de6e43e7a08ccbf937d992b1240c15cf43bd46bc460992d& 2026-04-25T21:51:32 https://cdn.discordapp.com/attachments/718892786157617163/1497716710189568112/gridline_remover.omwfx?ex=69ee88e1&is=69ed3761&hm=5ba06dbf746aba862b2312f3aa7d4a1ab2ffb2337eac7ff77576ef89ae177422& 2026-04-25T21:51:33 https://cdn.discordapp.com/attachments/718892786157617163/1497716710457999380/nn2xWasteful2.omwfx?ex=69ee88e2&is=69ed3762&hm=5cbf8c8f5104edb6eaa110f4040f9f45d70d9babf757b7a6f9a0fea94e7a766c& 2026-04-25T21:52:01 these are mostly experimental. they don't save you any performance in their current state. we need built-in decoupled rendering resolution for that 2026-04-25T21:52:54 also these need an anti-aliased input to work properly, so, a good post-processing AA or MSAA, or TXAA (but wait on that because i'm waiting for 0.51.0 RCs to get more testing before cleaning up my TXAA implementation and zipping it up) 2026-04-25T21:54:14 my recommendation is to use Mega2 or Ultra2 if you're on a desktop, or plain nn2x with the gridline remover if you're on something like a steam deck 2026-04-25T21:54:31 (but again, for this to be an actual performance improvement we need decoupled rendering resolution) 2026-04-25T21:57:04 despite being the second weakest, mega does a Really good job 2026-04-25T21:57:04 https://cdn.discordapp.com/attachments/718892786157617163/1497718108465397920/openmw_2026-04-25_17-56-44.png?ex=69ee8a2f&is=69ed38af&hm=04ef3ad84beea81059a9a1ba5e2e5890f232102b2b541dd6b77176de282df490& 2026-04-25T21:57:05 https://cdn.discordapp.com/attachments/718892786157617163/1497718108817981470/openmw_2026-04-25_17-56-47.png?ex=69ee8a2f&is=69ed38af&hm=c98cee64f2b22af5031ce5b943c171ee13d5dffa49b30ab30e58596f009a77c1& 2026-04-25T21:57:33 base nn2x, not so hot, but still a lot better than nn or bilinear 2026-04-25T21:57:33 https://cdn.discordapp.com/attachments/718892786157617163/1497718231299915968/image.png?ex=69ee8a4c&is=69ed38cc&hm=3f626793ed3a7557673ad4ad0f37e03747339786d16af300c6cca282be54e392& 2026-04-25T22:21:26 How does the txaa work without full motion vectors or am I dumb and missing something 2026-04-25T22:23:04 If something's too different, just don't use any data from the old frame for that pixel. 2026-04-25T22:23:45 So does that just mean the txaa does nothing during movement or does it do camera projection for statics then find a way to discard moving things? 2026-04-25T22:25:37 I can plop it into my decoupled render res pipeline. What do you think the overall performance is like for non 2x upscale? Like say I'm 1080p to 1440, is it extra expensive to go up to 2168 then downscale because you're 2xing every pixel? 2026-04-25T22:28:13 I guess that makes sense it's just like just a confidence estimation that discards stuff 2026-04-25T22:34:01 using only motion vectors for TXAA sucks because it turns shadows into jelly 2026-04-25T22:34:08 also anything transparent 2026-04-25T22:34:39 The thing I do is motion reprojection and then I clamp the color to the minimum and maximum of the 3x3 square around the current Pixel 2026-04-25T22:35:25 I have a more complicated larger similarity comparison pass but now that I've implemented everything else it doesn't seem to do anything which is why I want to clean it up before I zip it up 2026-04-25T22:36:32 as far as post-processing effects go TXAA is basically free 2026-04-25T23:05:08 Yeah that makes sense. I'll have time to test the upscaler with my internal resolution scaling tomorrow and can take some before and afters at different resolution settings. Do you have any recommendations for the best algorithms for downscaling for after the NN or is bilinear fine?