2026-05-03T00:00:22 I have no clue how Macs work but I'm aware that sometimes shaders just do not work on Mac for reasons. Did the distant land shadows work? That's the one that in theory should be the lightest cost for effect, although I could lower it even further by making versions that just encode Morrowind because it loads all three province texture maps by default, no real way around it. 2026-05-03T01:43:05 https://youtu.be/oUeOo5ESftc?si=zSazZzP5AeAO6QuS I know this has been run to death but in this they're actually looking at the models themselves and it's really interesting to me how well the complex edge geometry and parallax blend together for this. Makes me want to make a bespoke model replacer set for like imperial towns that tries to carefully blend POM with fully modelled geometry 2026-05-03T01:44:53 Also can you flag groundcover items to be not deformable and use it for like roots and stones on the ground and stuff? 2026-05-03T08:30:57 with remiros grass, we have stones and mushrooms, marked for not deformable. 2026-05-03T18:42:18 How do you mark it? 2026-05-03T18:42:36 I was told it was some kind of paint 2026-05-03T18:43:29 it's just vertex colors 2026-05-03T18:45:25 Just the presence of any vertex colors or is it something specific? 2026-05-03T18:47:12 red, it is why it would look cyan without shader support 2026-05-03T18:48:37 it was something we were just testing, newer versions would be bending tree trunks. 2026-05-03T19:23:06 I don't think I tested since I believed it would hit the hardest. I'll try it out 2026-05-03T19:28:39 It's just reprojecting a 4k texture onto the world so it probably takes like some amount of vram but shouldn't be computationally heavy otherwise 2026-05-03T19:31:04 1. Distant land horizon shadows - yes 2. screen space shadows_ ones - yes, interior very subtle 3. SSGI ones - I don't see it doing anything, unless it is extremely subtle 2026-05-03T19:31:10 yes meaning it does do something 2026-05-03T19:31:29 2 - I clicked reset and it worked better, does more now 2026-05-03T19:33:02 but fps hit is more than I can take 😅 , I'm operating on the edge of a cliff with my fps 2026-05-03T20:04:50 Hahaha that's fair, the screenspace stuff definitely isn't super cheap 2026-05-03T20:05:14 I'm milking a m2 macbook air for everything it's got 2026-05-03T20:05:45 It might work fine to half the res on the textures for horizon shadows it's 1 pixel per terrain vertex rn. But it also doesn't really matter because it's mostly a nice shader if you have crazy view distance which I'm guessing you're not running? 2026-05-03T21:27:09 Actually my view distance is like 6.7 or something, weirdly view distance doesn’t make much of a difference beyond a very low point, I could make it higher without cost but visually the fog makes more sense. 2026-05-03T21:28:06 I don’t run shadows though 2026-05-03T21:29:40 that makes sense, in that case stuff meant to supplement vanilla shadowing probably doesn't really line up. SSGI in exteriors without shadows won't really do a ton either 2026-05-03T21:57:00 Makes sense! 2026-05-03T21:57:37 I might try shadows again, it’s been awhile 2026-05-03T23:45:14 bro 2026-05-03T23:45:14 https://cdn.discordapp.com/attachments/718892786157617163/1500644430498103426/1.jpg?ex=69f92f88&is=69f7de08&hm=8ac17deceb91a6089074a0cfd1612a9d3aa1a43dc8015a89de7801001dbe749d& 2026-05-03T23:45:15 https://cdn.discordapp.com/attachments/718892786157617163/1500644431139836054/2.jpg?ex=69f92f89&is=69f7de09&hm=c25b6db79dda58b5d9b418bd587569bbdd7496e05a73b57625e01d828d6cc30c& 2026-05-03T23:45:15 https://cdn.discordapp.com/attachments/718892786157617163/1500644432142139603/3.jpg?ex=69f92f89&is=69f7de09&hm=fa9b3c63112f0c63c361f519bb84f6da8a2b9385fd19dc2dc458db33af88ec1e& 2026-05-03T23:45:16 https://cdn.discordapp.com/attachments/718892786157617163/1500644432834465882/4.jpg?ex=69f92f89&is=69f7de09&hm=fa6be56a460c9df11911054182b2b96e2f1dcce8961de359766f521277c61251&