2026-04-21T00:29:53 Oh that's really nice, I kinda miss when TR_Alpha let you could get to the mainland by exiting Mournhold... even though one of the main reasons they got rid of TR_Alpha is because the unfinished scrapped Almalexia was a bad first impression Will probably use this mod for my playthrough after Poison Song comes out 2026-04-21T00:30:46 yeahi much pprefer having the map filled out with something unfinished than have a big empty space 2026-04-21T00:31:29 I had added in tons of other NPCs stuff like sitting and sleeping and other activities. Using foxunders mod had incompatibilities so I decided to implement my own version that is more in depth with planned schedules. 2026-04-21T00:32:26 There's a fall back for the same stuff go home / the night time routine of foxunders does. So new NPCs will go to their houses or taverns and engage in sitting sleeping eating etc they just won't have complex schedules. Its trivial to do the lua scan and python conversion so I can do some major mods or publish the tools to add stuff 2026-04-21T00:34:13 yeah yours is super exciting, i was mainly wondering if ill be able to keep my save intact over the coming month :36vehks: theres so much happening. 2026-04-21T00:39:34 Oh God I'm sure I'll have the same recommendation as foxunders to backup your save and not do anything super important before the mods been used a lot. Because of all the hardcoding and storing original NPC positions most stuff should be fine but it will definitely break quests I'm unaware of 2026-04-21T00:41:31 sacrifices must be made 2026-04-21T01:24:20 Yeah I'm curious if I can get a tiny local LLM to parse wiki information and be like yup the wiki says this guy is friends with this guy and hates this guy and make sure I choose reasonable stuff for people to do together or interact in ways that make sense. Planetoids faction thing is definitely a good idea. Another thing I wanted to do is random chances you could find thieves awake and robbing places at night lol 2026-04-21T01:24:20 and do it with thieves that are vendors and make them sell random diamonds and stuff. The easiest way would be to just temporarily disable them but now that I have cell switching it seems viable to really script out. Also considered having non quest thieves go to prison for a few days and trigger specific conversations in that cell so you hear someone say it. 2026-04-21T01:35:18 You're making an NPC schedule mod @liammellofarley ? 2026-04-21T01:44:29 lol just scrolling up, we all keep asking you the same questions. sorry. its just so cool to see it 2026-04-21T01:50:37 a hero amongsts 2026-04-21T01:50:56 by azura 2026-04-21T01:51:33 byazura by azuura! 2026-04-21T01:52:05 the grand modder.. standing here.. next to mee 2026-04-21T02:16:50 I think the problem with TR_Alpha was that it gave people the impression that TR wasn't ready (when it was just the alpha portion of the map that wasn't ready) But I have also thought about installing dev builds before just to be able to explore the unfinished parts of Tamriel 2026-04-21T02:20:15 yeah i can understand the desire to avoid all the confused people shitposting about unfinished mods when they just neglected to read the description 2026-04-21T02:48:40 annoying people who can't read descriptions are the downfall of our civilization ๐Ÿ˜” 2026-04-21T03:00:02 Yep! I played Morrowind right after playing Pillars 1/2, FNV, Oblivion Reloaded, and Mass Effect and the lack of background dialogue always bothered me so I thought I'd make a mod for that, then saw Max Yari's sitting mod and was like it'd be cool if some people sat and talked, and once I learned how to orient people on objects and play animations it kept making sense to add more things I thought of till I was just 2026-04-21T03:00:03 copying the later games AI lol 2026-04-21T03:00:26 So cool 2026-04-21T03:01:00 Honestly, for my game I'd just like the NPCs to go to sleep at night LMAO. It's hard to steal from them otherwise. 2026-04-21T03:03:43 Yeah the sleeping sets them to 100% blind. It's probably too easy to steal now because they'll only wake up for combat. I'd have to integrate a system like SHOPs were people get mad if you're too close to their bed at night and make it run some stealth checks or something. 2026-04-21T03:04:15 how do stealth checks work in MW? 2026-04-21T03:04:19 Wait actually I can just set like 50% blind. 2026-04-21T03:04:21 Is it a contested roll? 2026-04-21T03:04:55 add oblivion style NPC conversation 2026-04-21T03:05:31 Dagoth ur is surely planning something bad for us, the weather today seems awful. so long. 2026-04-21T03:06:09 https://discord.com/channels/260439894298460160/1168860358623100958 2026-04-21T03:06:26 https://youtu.be/H3C14PDF9K8?si=qSF8NYSrAUEl1Hbt like this lol 2026-04-21T03:06:50 WOW 2026-04-21T03:06:53 you are actually doing it 2026-04-21T03:07:13 hey liam have you ever thought about making something wiht npcs? 2026-04-21T03:08:09 It's a mix of terrible main quest dialogue that's quest responsive and Django's dialogue phrased as convos. All just placeholders, I don't think I'll release my own dialogue pack, maybe a text one without voices. Incredibly jank u. Terms of writing since it was mostly a test for jamming as much quest reactive dialogue in as possible 2026-04-21T03:08:29 Hmmm 2026-04-21T03:08:47 its already on par with oblivion nostalgia from just what youn have alrady tbf 2026-04-21T03:09:00 Maybe he could do.... like... what's that word to describe a set of actions taken at various points of the day.. 2026-04-21T03:09:23 An itinerary! 2026-04-21T03:09:24 now theres an idea ๐Ÿค” 2026-04-21T03:09:29 we won't go quietly, dagoth ur can count on that. 2026-04-21T03:09:32 NPC itineraries 2026-04-21T03:09:44 what say you! 2026-04-21T03:10:04 I wouldn't disapprove of someone doing an ai voiced thing but I wanna avoid doing doing it just so anyone who might've used the framework to make their own stuff doesn't want to avoid it bc of ai voices or something 2026-04-21T03:10:06 actually, reactive diagloue as you progress through the main quest and major events 2026-04-21T03:10:23 I thought about releasing a demo where I just do all the voices as a bit 2026-04-21T03:10:44 lmao that would be great 2026-04-21T03:11:10 Will you make the components togglable? Like, if I didn't want the conversing NPCs but I did want the daily routines? 2026-04-21T03:11:16 Yeah they already are 2026-04-21T03:11:43 I haven't added a toggle for schedules but the activity animations, sitting, sleeping, and dialogue are all separate toggles 2026-04-21T03:11:57 You can also run the dialogue without sound files, it'll estimate subtitle duration based on character length 2026-04-21T03:12:32 oh that would be cool. Reminds me of random dialogue in Fallout 1 and 2 haha 2026-04-21T03:13:04 personally i dont mind a subtle bit of ai voice when its done right, but its good to not have it as necessary, iirc vondjango expressed interest in doin something with it way back when you first showcased it. he's got a flair for dialogue for sure 2026-04-21T03:13:18 What's the mod that puts dialogue above NPCs heads? 2026-04-21T03:16:21 Yeah I think I talked to them and the fully voiced Morrowind author about what they would want out of the framework to make their own additions 2026-04-21T03:17:15 Its part of the mod itself, it only does it for the mod dialogue. It might be possible to put barks above people's heads but I'm not sure about the lua accessibility for it. 2026-04-21T03:20:34 Appreciate all the interest if anyone has particular non PTR mods they'd really like support for I can add it as long as someone gives me a list of shop cell names for it (if you want the shop scheduling) and like what city it affects. I can probably split up the individual data for the schedules to load multiple town schedules separately to allow compatibility for varying city replacers. 2026-04-21T03:22:41 something for Baths of Vvardenfell would be amazing, i was planning for something to make them bathe but if they could go and get changed and make tea id be very pleased :datchim: 2026-04-21T03:26:57 I can try that down the line. At least walking to the bath taking off their clothes and then waiting then getting out and dressing again 2026-04-21T03:27:05 Will this finally stop a room full of NPCs from all talking directly at the player when entering their proximity? Lol 2026-04-21T03:27:39 No lol unless you remove my cap for 1 concurrent dialogue and make everyone take simultaneously to everyone else hahaha 2026-04-21T03:27:53 If you're fine losing the random barks you can just set hello to 0 using lua 2026-04-21T03:28:26 Or maybe give every NPC some out of sync alternating square waves of hello so they can't all say it at once 2026-04-21T03:28:59 Although don't some lua mods for something use barks to define being seen in a cell and potential caught stealing? 2026-04-21T03:29:58 It's mostly a problem entering crowded interiors. "He-hel-hell-ello-lo Ne-ner-nerr-erre-rev-ev-ar-r" 2026-04-21T03:31:21 Actually, I might take that on as a small mod... Detrct total NPCs in range, set hello to 0 if greater than x 2026-04-21T03:33:44 That should be safe 2026-04-21T03:37:45 That would also fix the Mournhold ordinators posted outside doorways barking identical voice lines at you every time you try to move between areas. 2026-04-21T03:37:54 there are changing rooms as well with special closets, i figure they could be linked into it. walking around naked in there is kind of a feature ๐Ÿ˜… i was going to do some basic bathing/showering anims too. what i would like most is a way to place down markers/routes in my mod and yours would just pick it up :datchim: thats the dream anyway, infinite expandability 2026-04-21T03:39:15 Yeah that all makes sense, if there's some sort of lua readable thing with a unique enough name key I can have NPCs assigned a bathing activity where they walk to point A. remove clothes, walk to B play animation, return to A put on clothes, and then end the event. I tested some similar ideas with having an NPC have short wander periods when sweeping as if they're sweeping multiple areas. 2026-04-21T03:53:00 spot on yeah, its going to be cool to see what kind of interactions can be thought up for mods and lore. like what about actual musicians using bardcraft? you could have them travel from town to town and play gigs, people could even attend and dance or heckle :datchim: 2026-04-21T04:08:31 Beating morrowind as a bard 2026-04-21T04:09:07 play a tune so shit that Dagoth Ur kills himself 2026-04-21T04:18:27 now there's a worthless profession 2026-04-21T06:05:32 That sounds great, Iโ€™d be happy even with some generic schedules! Such an amazing mod. ๐Ÿ˜„ 2026-04-21T06:25:07 As far as I remember, there was a ladders climbing mod. I'm not sure if it was released, though. Could anyone help me to get in touch with the author, please? 2026-04-21T07:06:22 <.gonzo.> the pillars games carried a torch morrowind started imo in the sense that you could click on terms and read more about them 2026-04-21T07:06:37 <.gonzo.> i thought that was such a massive improvement for the crpg genre 2026-04-21T07:07:22 <.gonzo.> custom formations also. PoE is an incredible game 2026-04-21T07:10:18 I played a lot of DAO and NWN1/2 back in the day and some Kotor1. Pillars was the first real CRPG not from Larian I played as an adult and I absolutely loved so much of it but really missed turn based. Was so excited for it when I finally beat 1 and got to 2. The mob decisions are clearly not made for turn based but the big battles were really fun and I wasn't playing on a hard enough difficulty to make the trash 2026-04-21T07:10:18 fights insufferable. 2026-04-21T07:15:21 <.gonzo.> yeah it's a spiritual successor to the old black isle infinity engine games which were all real-time-with-pause 2026-04-21T07:15:47 <.gonzo.> it's customizable enough in pillars you can basically make it turn-based, and they did just add the actual turn-based mode 2026-04-21T07:16:40 <.gonzo.> i mean... it really is turn-based at its core. it just plays out the turns without waiting and will perform basic actions if you don't directly set an action 2026-04-21T07:17:27 <.gonzo.> weird terminology lol 2026-04-21T07:19:20 <.gonzo.> i don't really have any idea, but i think it was done that way because d&d combat is insufferably slow-paced for a video game, unless you're really committing to the bit in terms of tactical options like bg3 was 2026-04-21T07:20:33 RTWP gives you crazy leeway with encounter design. Intense fights can be paused and microed and trash mobs you can just play in full speed. I think that's the big thing with it really. 2026-04-21T07:21:14 <.gonzo.> yeah true. my favorite of those games is icewind dale 2 which is basically all about the combat 2026-04-21T07:27:54 Love it too. Not a big fan of the larger than life characters in BG2 and them leaving at times so you either resort to spoilers or run into party manafenrbt issues. 2026-04-21T07:30:23 <.gonzo.> yeah i'm not really that big on bg1 and 2 2026-04-21T07:30:48 But frankly the old BG dilogy can be made very tactics intense and rewarding in the combat department. 2026-04-21T07:31:09 <.gonzo.> they were pretty fun, but it's hard to describe how i feel about it.. i like all of the other infinity engine games more 2026-04-21T07:36:39 Kinda this. Canโ€™t get over many of the characters bickering and acting childishly. Iโ€™m also convinced Minsc is purposefully putting on his idiotic act because heโ€™s just enjoying it, which only makes him even more annoying. BTW recently they repackaged ToEE with the fanpatch and some third party fixes but the reviews are meh https://store.steampowered.com/app/3843520/The_Temple_of_Elemental_Evil/ 2026-04-21T07:37:19 <.gonzo.> yeah a friend told me it's just better to play the original with the fan patch lol 2026-04-21T07:37:47 What's wrong with the remaster? Iโ€™m not in the know havenโ€™t tried it out yet. 2026-04-21T07:40:09 <.gonzo.> i think what's wrong with it is that they're charging money for the original game plus some mods other people made 2026-04-21T07:43:29 <.gonzo.> i can't believe they cooked icewind dale 2 in less than 1 year 2026-04-21T08:39:03 No unique QoL improvements? Really? 2026-04-21T10:51:56 I really liked both Pillars games, particularly Deadfire 2026-04-21T10:54:06 <.orangemoose> nobody warned that poor fool about how shitty SoD is, rip 2026-04-21T11:18:59 palatable 2026-04-21T11:19:36 not great 2026-04-21T14:04:04 They did Planescape as well 2026-04-21T18:22:47 https://www.nexusmods.com/morrowind/mods/58722?tab=description 2026-04-21T18:23:39 Another interesting mod by Foxunder's 2026-04-21T18:31:02 yes, Foxunder is an interesting new author. 2026-04-21T18:31:16 Reminds me a bit of myself 2026-04-21T18:33:07 https://tenor.com/view/scientist-science-im-a-scientist-gif-14090115 2026-04-21T18:33:13 Same energy 2026-04-21T18:33:44 could have been my mods ๐Ÿ˜„ 2026-04-21T18:33:44 https://cdn.discordapp.com/attachments/1168860358623100958/1496217387719069857/image.png?ex=69e91487&is=69e7c307&hm=67e6220314993be611340e2ee3da9b3d38e37dc8f74f17c8fcef24e73fb4962e& 2026-04-21T18:51:28 Definitely someone we are glad to have in the ranks ๐Ÿ˜„ too bad he's not active here 2026-04-21T18:58:28 Yes, definitely. He also created a bunch of updates for my mods such as Peaceful Wildlife and Sheathe your Weapon 2026-04-21T18:58:59 It's rare that people go out of their way and create an update for you. I definitely welcome that 2026-04-21T19:03:55 maybe he is so busy publishing the mods that he doesn't have the time to go to the Discord ๐Ÿ˜„ 2026-04-21T19:41:07 wooow, that's cool.. 2026-04-21T23:12:41 Forgive me if it's intentional, but is the sash supposed to be so vibrant?