2026-04-29T00:25:02 need to clean up some bugs in transition zones but I made it so the ocean shader now has a simple parallax mapping for minor details and also can read Rafael's water_data to avoid me needing to do that 2026-04-29T00:25:02 https://cdn.discordapp.com/attachments/1168860358623100958/1498842508711690311/screenshot3379.png?ex=69f2a15d&is=69f14fdd&hm=34f2c0b44055c96384d03c19195b5fae1acf7e0b00841abebd14e0f76bca01c8& 2026-04-29T00:25:03 https://cdn.discordapp.com/attachments/1168860358623100958/1498842509261148301/screenshot3378.png?ex=69f2a15d&is=69f14fdd&hm=40c41b97ed401a063ef47716af3e794e20ef595152fe86d307b58a1a80b45b44& 2026-04-29T00:25:03 https://cdn.discordapp.com/attachments/1168860358623100958/1498842509764460564/screenshot3381.png?ex=69f2a15d&is=69f14fdd&hm=354af2b2b9304dd4f4879a450fc26b35f3cd7e70483e3ffa483de44af7e8607c& 2026-04-29T00:26:04 waves 2026-04-29T00:26:04 https://cdn.discordapp.com/attachments/1168860358623100958/1498842769702260897/screenshot3386.png?ex=69f2a19b&is=69f1501b&hm=ccabcba48d6a2d993e42ccac1dcb2f1010b256ad58300cb08273b6a5d274ca0c& 2026-04-29T00:26:05 https://cdn.discordapp.com/attachments/1168860358623100958/1498842770260099275/screenshot3385.png?ex=69f2a19b&is=69f1501b&hm=bbff50e134ab3de033c4dca74febcc335dba644031e1f4ca6705322467ac24a2& 2026-04-29T00:26:05 https://cdn.discordapp.com/attachments/1168860358623100958/1498842770876661860/screenshot3387.png?ex=69f2a19b&is=69f1501b&hm=815472b91173507f4e9293d2f6e29a2427ddc57cd4372a5c89e6fdfbe43d193f& 2026-04-29T00:56:02 Here's the question, the subdivisions never get that fine at the moment, I've implemented a simple parallax shader to handle like adding a bit more detail than just normals in low displacement areas (near shore) but I can't decide if I add some form of POM. Like at the moment Rafael's water is much better at copying like the small choppy waves the lakes and rivers can get. 2026-04-29T08:14:26 How costly is this specifically in terms of VRAM and GPU load? (Notwithstanding the CPU overhead). Have you considered a Zesterer-like wave effect like this? https://youtu.be/Ag7k4q-eSjw Sorry if I’m way too out of the loop on the OMW shader dev scene. I don’t like super ‘clean’ reflective cinematic water but this looks very fitting for the vanilla aesthetic especially if you could tweak the ‘materials’ 2026-04-29T08:14:26 resolution so that all the effects are there but the thing is made to look a bit more lower res. 2026-04-29T08:35:21 *** ChanServ sets mode: +v OpenMW-bridge1 2026-04-29T08:36:11 *** OpenMW-bridge1 is now known as OpenMW-bridge 2026-04-29T10:55:49 This is so scuffed :todd: 2026-04-29T10:55:50 https://cdn.discordapp.com/attachments/1168860358623100958/1499001253273931830/openmw_Qj9hRfOaoH.mp4?ex=69f33534&is=69f1e3b4&hm=0297ed471d3127d1e66b90a3e3b00e3c599eb3548d6098d21e1ee575b484ffa5& 2026-04-29T10:57:46 Peak 2026-04-29T10:58:44 Do they also have to do oblivion lockpicking? 2026-04-29T10:58:57 :scarytodd: 2026-04-29T11:25:41 He should give a thumbs up when it's done 2026-04-29T11:30:38 Fun fact of the day: travel AI packages without cancelOther flags always chain travel locations. Even if you remove all travel AI packages from the actor 2026-04-29T13:28:42 :datchim: 2026-04-29T13:28:42 https://cdn.discordapp.com/attachments/1168860358623100958/1499039724323602472/openmw_bwphlQbzd8.mp4?ex=69f35909&is=69f20789&hm=d0535aaf66bcdebcf2f6be7890d3c7cfbbca6a265e89fa34a244c2c71361e49e& 2026-04-29T14:17:47 It shouldn't be expensive, it subdivides nearby, and then uses compute shaders to to the ffts 2026-04-29T14:19:31 So now you can now lure people into doing bad things? 2026-04-29T14:19:53 Ultimate Ofisnik for OpenMW smh 2026-04-29T14:20:20 Only my goons :gumboyes: 2026-04-29T14:21:43 https://store.steampowered.com/app/310490/Crookz__The_Big_Heist/ 2026-04-29T18:04:34 did mod op ever fix this? i remember it not working properly 2026-04-29T18:05:09 For me it worked fine, it just lacked broader range to select more things than just the basic ones 2026-04-29T18:09:41 no 2026-04-29T18:09:49 enchantments select is broken 2026-04-29T18:11:44 gamepad didn't work either 2026-04-29T18:51:26 minor teaser of a wip https://www.youtube.com/watch?v=wV2QR5gcja8 2026-04-29T18:51:35 grumblingvomit animation 2026-04-29T18:54:06 AHH 2026-04-29T18:54:06 "AAAH!! yes we've been expecting you." 2026-04-29T18:54:14 FUS... 2026-04-29T18:54:53 "FUS!!! we have to record your name before we officially begin." 2026-04-29T18:55:17 "%PCName we have to record your name before we officially begin." 2026-04-29T18:55:29 return of the "aaah" 2026-04-29T18:56:19 We have Skyrim at home! :doitswit: 2026-04-29T18:56:32 Someone give him "ABCs for Barbarians" 2026-04-29T18:59:25 what's? 2026-04-29T19:03:21 https://youtube.com/shorts/tRsfOGJ5lZg?si=Y1x_f5YVZVTIjsIa maybe this video will serve as inspiration for additional sound effects 2026-04-29T19:56:30 very cool, I've been hoping we could get something like this powerful draugr in shotn 2026-04-29T20:09:13 <.bodz> awesome! you should post this on PT server too, if you want 2026-04-29T20:11:24 <.bodz> also Hemaris edited some voice lines specifically for this, there should be somewhere on shotn channels 2026-04-29T20:18:06 Brute Force made its way even in and unrelated mod :abs: https://cdn.discordapp.com/attachments/854806553310920714/1499142466140377088/openmw_unHPnuJ10Y.mp4?ex=69f3b8b8&is=69f26738&hm=acbc972668fdf3a0d6a40f97c7618801a2a7539eaba301ff44bf072a9bec5af0& 2026-04-29T20:18:10 <.arrean> "what this about?" :doitswit: 2026-04-29T20:18:31 grumblingvomit asked me whether we wanted to make a thuum mod 2026-04-29T20:18:43 now angry nords yell at me 2026-04-29T20:27:53 here is the latest 2026-04-29T20:27:54 https://www.youtube.com/watch?v=RLj9XItRRcU 2026-04-29T20:28:02 now without the spellcasting 2026-04-29T20:28:07 just needs a nice vfx 2026-04-29T20:31:15 thats so cool 2026-04-29T20:31:49 How did SHOTN end up handling thuum? I remember they experimented with some MWScript solutions 2026-04-29T20:33:10 The thuum is currently not implemented in SHOTN. They experimented with a spellcasting thuum similar to my earlier video but didn't pursue that idea. 2026-04-29T20:34:25 <.bodz> I think that now that thu'um is implementable both in MWSE and OpenMW it actually makes it something more desirable as a feature 2026-04-29T20:34:45 <.bodz> a proof of concept like this one could help into setting stuff in motion 2026-04-29T20:35:42 Especially since the city of Markath will have a college of the voice 2026-04-29T22:39:16 The Markarth that will be in the next release??? 2026-04-29T22:41:54 Should be included in the next release of SHoTN, since the location is already there.