2026-05-11T04:28:46 This has to be added, it was really uploaded at last possible moment ^^ 2026-05-11T04:46:40 Very simple lua mod for taking before and after videos. In game you can bind buttons to record positions, playback recorded positions, reset positions and set how long it stays at each one. Controls camera, if you need tcl (eg were floating somewhere) don't forget to enable it before replaying the positions. It does not control time or weather, so you should have a specific save game you set after saving all the 2026-05-11T04:46:41 positions and load that save game. Really rough and quick attempt so I didn't make like a hard file export/load or any way to edit the positions. If this isn't useful without it I can revisit it @savlecz and make a method to scrape stuff from the openMW log and convert to a yaml so you can manually edit the order in text or use it across different saves. 2026-05-11T04:46:41 https://cdn.discordapp.com/attachments/1168860358623100958/1503257009624055959/BeforeAfterCapture.zip?ex=6a02b0b0&is=6a015f30&hm=57cb499a81285fa69ab807887ec4aa2df81cc5aecbea0bf9baea26b3ebe9eb68& 2026-05-11T04:52:08 Oh dude! This is amazing!! 2026-05-11T04:54:19 now, how do I make it work across different modlists? what do I have to copy between them to make sure I can reuse my positions on each list? 2026-05-11T05:18:38 Hmm yeah that's true, in my head you could set the points in vanilla and then load a modlist after and play it back. What I can do is have it dump all the data to the log when you do something and then make a short script that converts that into a yaml file you can load. Then you can switch saves and characters without issue. 2026-05-11T05:20:18 actually maybe persistent lua storage could work across modlist lemme check the docs 2026-05-11T05:50:09 I am not totally sure how the global lua storage works, this does let me swap characters and load it now but I didn't test swapping the entire modlist. 2026-05-11T05:50:09 https://cdn.discordapp.com/attachments/1168860358623100958/1503272982074621952/BeforeAfterCapture.zip?ex=6a02bf90&is=6a016e10&hm=f018d4beeae3ff8699995bed93c1b24a6cd09dbebb93d2b4859194ce77f16ec0& 2026-05-11T05:55:00 global_storage.bin is what you mean? So if I copy this file between modlists, it might work, huh? 2026-05-11T06:14:43 I think, as long as the mod is loaded and you're using the same game directory it should work, but I realized it's not letting me add more positions after reloading the game. I can play back the previous ones but I forgot to have it like bring back the table as editable. 2026-05-11T06:17:33 okay lol this now lets me close the game reopen and add more locations to the list 2026-05-11T06:17:34 https://cdn.discordapp.com/attachments/1168860358623100958/1503279881176486008/BeforeAfterCapture.zip?ex=6a02c5fd&is=6a01747d&hm=c15b6f65feb96bde1396d618ac32f836cad3aa6dcd6e6c183991745e060dd1c8& 2026-05-11T06:26:14 you'll probably want tcl, tai, and disabled vanity cam. 2026-05-11T06:26:42 If you want to do before and after screenshots or play with settings I can look into making a toggle for manual progression instead of the timer as well 2026-05-11T06:52:17 https://streamable.com/2y5vwe here's a super quick test I did running through season changes and editing together the two sequences (all summer, all winter) and cutting out load screens 2026-05-11T07:00:28 the non snowy areas get an all winter long sortof fall foliage look 2026-05-11T09:21:09 Looks awesome! Perhaps I have missed this, but I'm really curious — how does the flora autumn look kick in? I notice you have Vurt's trees in there. Do you need a separate look to preload for everything the way Seasons of Skyrim do? 2026-05-11T11:53:27 I think that could be useful for everyone to have as a tool, but I don't think I need it for the simple showcase that I have in mind 2026-05-11T13:16:19 I'm currently creating voicelines for my "inner voices" for my Touch of Madness mod 2026-05-11T13:16:19 https://cdn.discordapp.com/attachments/1168860358623100958/1503385264163258561/image.png?ex=6a032822&is=6a01d6a2&hm=f8f7125b77d6c4a70031bb05824184c03bcde7b1bf086dfa0fff330de3c9cb32& 2026-05-11T13:16:38 These are generic voicelines but I plan to have specific voicelines for locations / situations 2026-05-11T13:17:22 and no, these voices aren't exactly nice 😄 2026-05-11T13:18:42 Some of those would fit Disco Elysium :doitswit: 2026-05-11T13:19:53 Imagine if they'd tell you "facts" and "lies" on occasion to keep you guessing 2026-05-11T13:24:44 The current idea is that you encounter them in a quest bit and they'll try to convince of you of x, they'll show you evidence when high, but the evidence is gone when you sober up and perhaps you will have already done something you'll regret based on false evidence. 2026-05-11T13:25:10 and then they just stick around, forever 2026-05-11T13:34:47 I don't really expect this mod to become popular but it'll allow for some interesting "losing grip on reality" playthrough. 2026-05-11T14:24:17 these are voicelines for when you are in a conversation with a Npc 2026-05-11T14:24:18 https://cdn.discordapp.com/attachments/1168860358623100958/1503402369973616760/image.png?ex=6a033810&is=6a01e690&hm=1ea73b057fb48dedf47d3dc218d99ba8802ecca8542ee28d5dd0744308a62d56& 2026-05-11T14:38:31 Reminds me of the voices of the Many https://www.youtube.com/watch?v=pp5xGLj1RME 2026-05-11T14:39:20 Yes, that sounds really cool. I'm aiming for commands the player could acually follow. 2026-05-11T14:39:34 So, they you could follow up on the voices if you wanted to. 2026-05-11T14:40:01 I don't want the voices to be unrelated to the player's situation. 2026-05-11T14:43:27 oh, btw. I have decided to have multiple voices at the same time 2026-05-11T14:57:04 It queues a swap on textures that triggers on teleporting or opening the wait menu. 2026-05-11T15:11:27 What a clever system! 2026-05-11T15:24:17 I tried mesh swaps but they don't make for distant terrain unfortunately so I had to hack this together. 2026-05-11T16:05:48 https://www.youtube.com/watch?v=fqx64e3vvR8 2026-05-11T16:08:20 https://www.youtube.com/watch?v=fqx64e3vvR8 2026-05-11T16:16:34 We need that xbox feature where it just quietly restarts the entire executable and resumes the game while hiding the entire bait-and-switch behind a long loading screen. 2026-05-11T17:09:12 Released https://www.nexusmods.com/morrowind/mods/58926 2026-05-11T17:49:22 Really getting Senua's Sacrifice vibes from this, I'm hyped :ur: 👏 ||and fitting respond at the end :36vehks:|| 2026-05-11T17:50:43 I have written the quest already where you are introduced to Ylbert. I love it so far and I try to keep quality at that level. I'm quite invested. 2026-05-11T17:52:43 I'm currently creating a lot of voicelines for specific scenarios. I've just implemented "talking to Npcs" and now I'm working on "combat" whispers. 2026-05-11T17:59:29 Nice! Could be disturbing if the voices breifly continue to encourange or demand the player to continuously attack an already dead NPC when combat just have ended. 2026-05-11T18:29:48 https://www.youtube.com/watch?v=rRg7Sd9WLiA 2026-05-11T18:30:47 that's quite cool 😄 2026-05-11T18:30:57 I know right 2026-05-11T18:31:32 kind of like Senua, lol 2026-05-11T20:26:15 It may be a bit misleading but the skooma distortion are also in effect which means the voices are distorted and slowed down. You may be able to hear them at the very very end of the questline when you've gone truly mad. 2026-05-11T20:34:40 I'm fairly happy with the voices now. I just need to create a nice little quest to "unlock them" 2026-05-11T20:42:08 other interesting concept after "voices in your head" could be animal communication 2026-05-11T20:58:53 That's some unsettling ASMR... 2026-05-11T21:04:57 oh, it's worse when the skooma effect is active 2026-05-11T21:05:17 I created the video without the skooma effect to see whether they work 2026-05-11T21:07:41 I need to work on more "incentives" too. There should be positive aspects too. 2026-05-11T21:18:40 Dragonborn: needs werewolf wife to kill some bandits with silver weapons. Nerevarine: achieves chim by having their dad's voice tell them that they are failing and should just give up. On a serious note, looks very intriguing! 2026-05-11T21:21:48 maybe you'll learn the tradition of "sugar reading" from some Khajiit to learn about future events 2026-05-11T21:21:53 only 50 % accurate 2026-05-11T21:22:17 or maybe ordinary objects make musical tunes now, animals sing to you 2026-05-11T21:32:16 idkwym about it being unsettling, I know what I'm playing on a loop tonight when I go to sleep 2026-05-11T21:33:58 I once entertained the idea about increased Intelligence providing some hindrances with "genius is a form of madness" kind of vibe (Septimus Signus from Skyrim) I.e., with intelligence over 100 your character starts experiencing visions, NPC's faces become distorted, maybe you refuse to speak with NPCs or become difficult to understand (something like Malkavian in VTMB). Then maybe some servants of Hermaeus Mora 2026-05-11T21:33:58 arrive to collect such a juicy brain. Not a modder so this all was just a shower thought-type of exercise. 2026-05-11T21:34:51 Yes, that's an interesting idea too. 2026-05-11T21:35:24 I think Skooma is probably one of the most reliable ways to achieve madness and it's 100 % underdeveloped 2026-05-11T21:36:33 I really like the idea of "sugar reading" and visions of future / past / present events that aren't reliable 2026-05-11T21:37:57 Yeah, "half the time, it works every time" is my favourite kind of odds 😄 2026-05-11T22:34:08 To install would you place this before or after S3LightFixes?