2026-03-31T06:09:01 I think there is an option for that in the top bar, ... lemme check 2026-03-31T06:09:28 aha! under import. "Run installation wizard" 2026-03-31T06:09:45 But I've also heard about issues with one drive. So be aware. 2026-03-31T09:52:45 So I just attempted to install Animated Lanterns and Signs -- OpenMW and was confronted with a: So I was curious to hear if Yari or anyone else can point me in the direction as to the severity of the issue and how to get around it if needed? I really want to be able to use this in this absolutely stunning mod compilation I saw 2026-03-31T09:52:46 https://cdn.discordapp.com/attachments/260443579908882434/1488476134621581392/IMG_8480.jpg?ex=69cceaed&is=69cb996d&hm=90a235c79ffe5d934108af7b7f7fbb6349bbc4c9ffd447db733e35c3d0ac46b9& 2026-03-31T09:52:46 https://cdn.discordapp.com/attachments/260443579908882434/1488476135007322202/IMG_8481.jpg?ex=69cceaed&is=69cb996d&hm=531ecc317a25caf9373f8640ffd4940444d4adaa8e74f9232dea42bb377f91fc& 2026-03-31T11:39:58 anyone else getting this weird indoor lighting in Old Ebonheart Narusya's Fine Potions shop? Tried Morrowind starter pack without customizations, then tried removing Improved Lights for All Shaders and OpenMW vanilla candles patched to no effect. Could this be a Glow in the Dahrk issue? Or just an interior oversight from TR? Or maybe just my shader settings: apply lighting to environment maps = true 2026-03-31T11:39:59 auto use object normal maps = false auto use object specular maps = false auto use terrain normal maps = false auto use terrain specular maps = false clamp lighting = false force per pixel lighting = true light bounds multiplier = 0.4125 lighting method = shaders max lights = 8 🤔 2026-03-31T11:39:59 https://cdn.discordapp.com/attachments/260443579908882434/1488503116449186063/screenshot000.png?ex=69cd040e&is=69cbb28e&hm=b7690b91ab85a8adaf0aceb7494075ca98e42fcb6bb790e365a0a4703e1915d2& 2026-03-31T11:46:24 <.hemaris> try changing max lights to 32 2026-03-31T11:47:20 <.hemaris> wait, i think you turned light bounds multiplier down to like a quarter of the default 2026-03-31T11:47:57 <.hemaris> delete that line 2026-03-31T11:49:17 kk gotcha I was trying to tackle my horrible FPS in OE/Narsis at night 🥲 2026-03-31T11:50:58 <.hemaris> the nighttime FPS hit from Glow in the Dahrk isn't related to actual lights, it's because of the animated glow textures on the windowpanes 2026-03-31T11:51:37 <.hemaris> well, and i guess the torch particles 2026-03-31T11:52:31 oooh so its GID then 🤔 good to know. Thanks I'll try removing it once I'm done with this 2026-03-31T11:52:45 <.arrean> I read that as "nightmare" for a second 2026-03-31T11:55:28 yup yup yup, light bounds multiplier = 1.65 it is, thanks again 🙏 2026-03-31T11:55:29 https://cdn.discordapp.com/attachments/260443579908882434/1488507018598813837/screenshot000.png?ex=69cd07b0&is=69cbb630&hm=5ff62dfe8dee5ce9febd3b1cc9a1c4c355111c96a1efd4bbac76ef06cb6a015f& 2026-03-31T11:56:57 now, time to axe GitD :todd: 2026-03-31T12:18:57 what's going on here? 2026-03-31T12:18:57 https://cdn.discordapp.com/attachments/260443579908882434/1488512924204142742/screenshot1617.png?ex=69cd0d30&is=69cbbbb0&hm=2407ed9e4d27a669ee5614c3de47395d4f784fdacde28cca1aa5c83c01a29ce5& 2026-03-31T12:20:25 <.hemaris> does it respond to changing the time of day? 2026-03-31T12:23:29 umm I'll check. It's all over the place though. 2026-03-31T12:27:34 <.hemaris> it looks like a landscape texture issue, i'm just wondering if the problem is in the base texture or a _nh map 2026-03-31T12:32:30 Not affected by time of day. 2026-03-31T12:33:26 all textures? the pic is outside of vicec but this pic is in my port 2026-03-31T12:33:27 https://cdn.discordapp.com/attachments/260443579908882434/1488516570287313026/screenshot1630.png?ex=69cd1095&is=69cbbf15&hm=33fcfa780d35b988c1401aef8818d56916e1cdcae07ab290f2ea39182af216fc& 2026-03-31T12:33:27 @maxyari 🤔 2026-03-31T12:35:07 <.hemaris> oh. if it's not tied to a certain texture then my next guess is it's some shader mod 2026-03-31T12:35:09 huh, but what file is ti blaming, i dont get it, the one in ASUS folder? That clearly has nothing to do with the mod 2026-03-31T12:35:27 and not i didnt put a trojan in there, unless someone hacked my nexus and did it 2026-03-31T12:38:33 I have no idea it just told me that the file itself was malignant so I assumed it came from there and it affected the asus file as it was ancient and WinNT is based on an archaic system as well 2026-03-31T12:40:06 Well, I doubt someone hacked your Nexus because one of the people who showed me your mod actually just installed it today, though they didn’t have as many layers of protection in place as I do, in fact, they took some of them down according to them, but I just thought I’d check 2026-03-31T12:40:36 I love all the work you’ve done. I just wanted to make sure on your end that I wasn’t missing something. And in case something did happen that you knew about it. 2026-03-31T12:55:59 oh yea, appreciate it, thanks, no clue whats going on though 🙂 2026-03-31T15:13:23 click on the model, open the console, type ori, find the relevant _nh texture for the main material, see if it has weird artifacts on any of its edges. if it's a .dds texture there are some weird websites on google that can preview dds textuers 2026-03-31T15:54:23 All versions of Windows are either NT-based or DOS-based. NT is the newer one, and Windows 11 still uses an NT kernel. 2026-03-31T22:53:58 I've been having a problem where the local map isn't updating past the cell I'm currently in. Anyone know what's going on, or know a fix? I'm on 0.51, and I tested with and without mods, didn't make a difference. I am using the Android port and I already asked in the Android channel, but it seems like this might not be an Android-exclusive issue. 2026-03-31T22:53:59 https://cdn.discordapp.com/attachments/260443579908882434/1488672733457027223/Screenshot_20260331_130821_OMW.jpg?ex=69cda205&is=69cc5085&hm=208c6737782b9eb3f22c54b5448d2378d2ecd71ca0bde6fb7e3a1e2bbceca44e& 2026-03-31T23:59:56 could not complete setting up all mods for expanded-vanilla i got this error while installing, i think i was missing some rar dependencies to make everything go smoothly but now i'm terrified to prompt anything since idk if i have to redownload the whole fucking thing all over again, how do i make this go over the downloaded files and process them again?