2026-04-09T00:12:12 <.hemaris> well there's always the Actors Processing Range slider in the in-game settings 2026-04-09T03:00:12 Cheers ill give this a try 2026-04-09T03:27:40 I just installed the Morrowind Total Overhaul via the automated process with a premium nexus account. The installation seemed to complete succesfully. I used Openmw VR 0.50.1 as the version of openmw used in the installation. I've been able to get in game but I crash when I attempt to leave the prison ship. Does the total overhaul modlist work with the newest release of openmw vr? 2026-04-09T03:33:29 Here's the error message I receive when attempting to leave the ship: 2026-04-09T03:33:29 https://cdn.discordapp.com/attachments/260443579908882434/1491642178576060517/image.png?ex=69d86f88&is=69d71e08&hm=83be9271d4877c5b38ac62603ca50da7158a4052dbd911e856d94992525b5019& 2026-04-09T03:50:11 I know sometimes mods differentiate between a VR and non VR verson. Is total Overhaul compatible with VR? Might be something to test. 2026-04-09T03:50:21 Check, read up on, whatever I meant. 8) 2026-04-09T03:53:39 I can't find anything definitively saying it does not work with VR unfortunately. Albeit, I came cross a reddit post of someone posting an in-game video of the modlist while in VR so it seems possible. I'm not savvy enough to troubleshoot a massive modlist like this to make it work with VR if there are certain incompatibilities that need to be addressed 2026-04-09T03:54:20 take a look at the openmw.log in the same folder from your screenshot 2026-04-09T03:55:17 maybe a clue in there 2026-04-09T03:55:20 maybe not 2026-04-09T03:55:47 I don't know how to parse this info 2026-04-09T03:55:48 https://cdn.discordapp.com/attachments/260443579908882434/1491647793352413294/openmw.log?ex=69d874c3&is=69d72343&hm=486d0bdb24df4244332a2fb10000ee4ede23be6ad0e37c8d1710332db943e8cb& 2026-04-09T03:56:24 I could feed it to an AI and it could give me some bad advice on how to fix it 2026-04-09T03:56:34 That's always an option 2026-04-09T03:58:45 hmm lua [20:50:13.702 E] Menu[scripts/raffll_limits/counter.lua] onFrame failed. Lua error: [string "scripts/raffll_limits/counter.lua"]:33: bad argument #2 to 'format' (number expected, got nil) [20:50:13.702 E] stack traceback: [20:50:13.702 E] [C]: in function 'format' [20:50:13.702 E] [string "scripts/raffll_limits/counter.lua"]:33: in function 'tick' [20:50:13.702 E] [string 2026-04-09T03:58:46 "scripts/raffll_limits/counter.lua"]:41: in function <[string "scripts/raffll_limits/counter.lua"]:40> [20:50:13.702 E] [C]: in ? 2026-04-09T04:04:50 Looks like an issue with "Yet Another Morrowind Plugin Translator." It may be encountering issues since I'm using openmw vr and it's not finding what would be there if I had just normal openmw 2026-04-09T04:06:54 Does anyone know of any modlists that are designed to support openmw vr? This Total Overhaul thing was a shot in the dark and I'm hesitant to get in the weeds on this. I couldn't find anything of the sort after looking for a bit unfortunately 2026-04-09T04:22:01 Best suggestion is to ask for advice in #openmw-vr . It's not a super common thing that I've seen outside the server. 2026-04-09T04:23:56 Thank you for the suggestion - I'll do just that. Wealth without measure, outlander 2026-04-09T07:38:05 Two small questions from an amateur: 1. I installed OpenMW as part of TES3MP a while back and now want to use it to play solo. However, every time I try to launch it, it just pulls up the server browser. Do I need a second installation or can I use it for both purposes? 2. I would like to make use of an external folder for mods, and I already modified my cfg to point there. However, not all mods are made in a way 2026-04-09T07:38:06 they show up in the launcher, some just have textures. Is this fine? 2026-04-09T07:59:26 <.gonzo.> 1. Download a new copy of openmw and install it to its own directory. Tes3mp is an old fork of openmw based on 0.47 and we're up to 0.50 (almost .51) 2026-04-09T07:59:53 <.gonzo.> 2. As long as the data path with textures/meshes folders are loaded they will automatically be loaded in-game no plugins necessary 2026-04-09T08:00:39 <.gonzo.> Some of your mods might be incompatible with openmw. Tes3mp-lua is its own thing 2026-04-09T08:00:45 Thanks! I'll get started with 1 and then look forward to seeing 2 resolved by itself 🙏 2026-04-09T08:01:22 They're a completely new set of mods for a singleplayer playthrough, so no relation between the two. 2026-04-09T08:02:04 <.gonzo.> The other thing is I think both installations might use the same openmw.cfg possibly? So back up the one you have 2026-04-09T08:03:36 Ah, good point, thanks. And that means I probably need to swap between the two because I don't want these new textures/meshes apply to my TES3MP server. 2026-04-09T08:06:43 Actually, looks like I can keep two local cfgs if I read this right. 2026-04-09T10:22:51 How new is your alpha3? 2026-04-09T15:28:17 Sorry if this is the wrong channel for this, but I opened up OpenMW, and all of a sudden, I'm getting stuttering and crashes. I had checked off a few more settings in the launcher, but then I unchecked them and the problem remains on both old and new saves 2026-04-09T15:39:26 wait; figured it out. my laptop wasn't plugged in to the charger 2026-04-09T17:18:07 Does anyone have a fix for this? I'm having the same issues and I've searched "lossless scaling", "lossless scaling cursor" and "cursor disappear" in this Discord and the only people I can find who have asked about it have been blanked.. Starting to lose my patience with it I can't lie.. 2026-04-09T17:27:01 How does one fully uninstall openmw and a steam install of morrowind? I've used the uninstaller exes for both and deleted the openmw folder in my games within documents. Albeit, when I reinstall both my settings for the Openmw launcher are retained from me previous install which suggests I didn't do a full removal of all the files. Anyone know what I'm missing here? 2026-04-09T17:28:43 <.gonzo.> on windows the folder you're looking for is Documents/My Games/OpenMW 2026-04-09T17:30:15 I've deleted that one after use the uninstall exes for both the game and OpenMW. It still retains my settings for some reason 2026-04-09T17:30:32 <.gonzo.> maybe a onedrive th ing 2026-04-09T17:31:03 ugh, I have that uninstalled but that's a possibility I guess. Such a frustrating feature no one asked for 2026-04-09T17:39:06 If anyone could help with my query above I would be greatly appreciative. 2026-04-09T17:39:50 I'm a bit of a noob with both lossless scaling and OpenMW. Last time I played was like 15 yrs ago 2026-04-09T17:47:52 <.gonzo.> i'm really not sure. a bunch of people use lossless scaling with the game 2026-04-09T17:48:23 <.gonzo.> maybe try playing with the window mods ie: fullscreen/windowed etc. 2026-04-09T17:48:39 I've had to start DMing people who had the same issue hopinng they found a fix 😂 2026-04-09T17:49:05 I've tried it in both Fullscreen and Windowed Bordless.. Same result unfortunately. 2026-04-09T17:49:29 I'm about to try it in Windowed mode with both Lossless Scaling and Bordless Gaming enabled 2026-04-09T17:49:40 Hopefully that will fix it 2026-04-09T17:49:50 <.gonzo.> https://www.reddit.com/r/losslessscaling/comments/1dkwxzz/fps_counter_cursor_not_showing/ 2026-04-09T17:50:04 <.gonzo.> different game, but worth a shoit 2026-04-09T17:50:16 Will try now, thanks mate 2026-04-09T17:56:15 Fixed.. 2026-04-09T17:57:51 I've just ran it in Windowed, enabled Lossless Scaling and made it bordless via Bordless Gaming. 2026-04-09T17:58:35 Kind of a shitty fix but a fix is a fix at the end of the day lol 2026-04-09T21:45:15 I got OpenMW VR to work without any issues so far on the Path of the Incarnate modlist. I just walked through Old Ebonheart at ~85 fps on "High" render resolution in Virtual Desktop on my Quest 3. Post-processing is enabled and the other video settings are on the default parameters from the modlist. I first found out how to enable all the mods once I used the "OpenMW Player" in MO2 which the installation 2026-04-09T21:45:15 instructions did not mention. It was still in an unusable state due to some flat OpenMW mods having static UI elements that prevented interaction while in VR. I had to disable several mods that had those UI elements incompatible with the VR version of openMW. Would it be helpful to list those here for other people or just keep that to the PotI Discord?