2026-05-28T00:12:58 You just put it into any folder. It could be wherever you put the mods you already installed. 2026-05-28T00:24:48 Hi Team, i had a freexe crash on startup and was told i can upload the .dmp file here? 2026-05-28T00:26:53 or is there somewhere i can send it. or another place for me to go to? I tried the issues option in gitlab but i am not a gitlab member so i couldn't open a ticket there 2026-05-28T00:28:46 I'm going to ask something stupid. Where to I extract the tools (Yes I know it's not technically openmw)? Constantly get something not found, even when it's cd to the correct location 2026-05-28T04:43:12 Hi Team, can anyone explain why i keep getting this error extracting Tamriel Data Tamriel Data error occured - skipping: extraction failed: Command '[WindowsPath('D:/MOMW_Tools/7zmo.exe'), 'x', 'D:\MOMW_Tools\UMOCache/archive-cache/TamrielData/TamrielDataHD_25.05.archive', '-bb0', '-bso0', '-bse2', '-bsp2', '-y', '-w', '-oD:\OpenMWMods/morrowind-starter-pack\ModdingResources\TamrielData']' returned non-zero exit 2026-05-28T04:43:12 status 2. 2026-05-28T04:43:57 it sits on extracting Tamriel Data for about 20 minutes and then kicks out that error and goes on to the next file. 2026-05-28T04:44:38 this is trying to load the morrowind-starter-pack 2026-05-28T04:48:21 is this extract something i can do myself? Is there some documentation where to put everything so that the umo app will see it and skip to the next one? 2026-05-28T05:00:25 anyone managed to get this working? 2026-05-28T05:02:04 I see it is failing on 'D:\OpenMWMods/morrowind-starter-pack\ModdingResources\TamrielData' and when i go to that directory i see the folders 00 Data Files and 01 Data Files - Normal Maps which i believe are the files in the .7zip archive available on the Project Tamriel website, so if i download the zip file and extract the contents here, would UMO recognize them and treat them the same as if it downloaded 2026-05-28T05:02:05 them? I dont want the install to proceed without these files because i understand they are required to load first before the dependencies 2026-05-28T09:19:25 can anyone help me troubleshoot why BetterBars does not get rid of the original health/stamina/magicka UI? 🤔 2026-05-28T09:19:25 https://cdn.discordapp.com/attachments/260443579908882434/1509486241270468708/Screenshot_2026-05-28_at_11.18.36.png?ex=6a195a1c&is=6a18089c&hm=6fcd57e4a36a412e5120ed3039ab6ccf50be778b97a3544721ee69ef6d2d6656& 2026-05-28T09:31:51 Have you downloaded any mods with any mygui/openmw_hud.layout files? 2026-05-28T09:32:09 Have you downloaded any mods with any mygui/openmw_hud.layout files? 2026-05-28T09:32:51 I'm trying to figure out which of my mods are conflicting, it has to be something recent because it wasnt like that a day or two ago 🤔 2026-05-28T09:33:25 tbh I thought it was your new LocationsHUD mod but luckily it wasnt! pretty neat feature 2026-05-28T09:34:17 That’s one of the reasons I ask, because it’s the default in my new mod but I have the files for every Better Bars .layout file 2026-05-28T09:35:08 But there are plenty of mods out there which modify that file, which is why the vanilla Morrowind UI is still showing up 2026-05-28T09:35:15 Hmm I did disable LocationHUD and the issue was still present so I'm not sure its related to that 2026-05-28T09:35:35 It needs to be entirely removed from the data files, not just disabled 2026-05-28T09:36:00 Aaah OK. Well hold on let me see if that changes anything 2026-05-28T09:36:44 the only other mod I have that edits mygui/openmw_hud.layout is Buff Icons and Timers, but those two are compatible, I know that 100% because I've played them before 2026-05-28T09:37:46 Yeah, that mod has its own .layout file that accounts for Better Bars 2026-05-28T09:38:23 OK it does seem to be related to LocationsHUD. Let me see if changing load order gets rid of the issue entirely 2026-05-28T09:38:47 No, this particular problem has nothing to do with load order 2026-05-28T09:39:17 ah. Then it is just a general conflict I'm afraid -> removing LocationdHUD from cfg file gets rid of the issue 🤔 2026-05-28T09:40:30 No, it’s also not a general conflict. In the mod description there are installation instructions which has an additional step if you have Better Bars 2026-05-28T09:41:15 Mustve overlooked that when installing, I'll head over and try that 🫡 2026-05-28T09:41:27 If you want, you can delete the mygui/ folder in locationhud and then edit the .layout file of Better Bars. I have the line of code you need to change in the mod description 2026-05-28T09:58:09 Unless I'm mistaken, it seems your mod doesn't include an option for the default Better Bars? Your mod has subfolders for compatibility options with Better Bars - Alternative Shifted Sneak etc... But I am using none of the alternative files, just the default 🤔 anyway, the manual edits worked! 2026-05-28T13:45:38 Not really an openmw but more of a steam issue but i have no idea where to ask about it, could someone explain to me what am i doing wrong and why isn't it working when it normally did 2026-05-28T13:45:38 https://cdn.discordapp.com/attachments/260443579908882434/1509553233671098378/image.png?ex=6a199881&is=6a184701&hm=cf8e1569e8cb4eaa426e28c44b968a95345ace4242435e32a8f5f557759dc079& 2026-05-28T13:45:39 https://cdn.discordapp.com/attachments/260443579908882434/1509553234216226846/image.png?ex=6a199881&is=6a184701&hm=1c35035dc6a0f6e8cc79608cb5303dd56210af080f13a37432a987df038a3fa9& 2026-05-28T13:55:35 <.arrean> %command% is what steam calls to launch the game binary itself isn't it? Try without it? I don't think openmw needs steam stuff for the MW executable as launch params 2026-05-28T13:57:01 Has anyone ran into a bug with OpenMW where it sometimes drops to 30fps when leaving interiors and entering exteriors? I thought it may be one of my mods but I was able to recreate it in a vanilla environment. It goes away once I open/close my inventory. 2026-05-28T13:58:49 Not working either, it just opens vanilla morrowind, and i want to start up openmw through steam, it's not a necessity but i prefer it that way 2026-05-28T14:46:46 <.hemaris> is 0.50.0 still the version of OpenMW that you have installed? if you downloaded one of the release candidates for 0.51.0 and deleted 0.50.0, then the folder name that this points to would need to be updated as well 2026-05-28T14:47:24 yep 0.50 2026-05-28T14:47:56 <.hemaris> okay cool. well, hmm. that was my only guess, sorry 2026-05-28T14:49:30 no problem, thanks anyway 2026-05-28T15:22:10 i'm not sure if it helps but my launch options point to openmw.exe rather than the launcher, and it works 2026-05-28T15:33:38 https://cdn.discordapp.com/attachments/260443579908882434/1509580414325624982/image.png?ex=6a19b1d1&is=6a186051&hm=9928f1a3cc777a2f7869c2bae4e1da4e3673f74f1eb4d3fd26a7ef6b411091b7& 2026-05-28T15:37:24 not even that works :/ 2026-05-28T15:37:48 ill try reinstalling openmw later maybe that will help 2026-05-28T15:51:22 <.hemaris> well, i see that one of these screenshots says Program Files and the other days Program Files (x86) 2026-05-28T16:15:01 it's just where i had morrowind installed by default so i decided not to put openmw into a different directory to avoid losing it 2026-05-28T16:28:06 <.hemaris> drat 2026-05-28T18:20:07 woops tried to give expanded vanilla a go but its now stuck on exit status 1 2026-05-28T18:20:11 ..yay 2026-05-28T18:49:22 its back again oh god oh fuck 2026-05-28T20:45:20 Hello. I wanted to ask a question, my game keeps flashing in Fullscreen, and I cannot force it to window mod, neither through config file, nor openmw launcher. Do you know what can I possibly do to not get epilepsy? 2026-05-28T21:48:51 That's possibly a weird interaction we've seen in the past between the minimize on focus loss setting and a dodgy value of HungAppTimeout being set for unknown reasons. If you search regedit for HungAppTimeout, do you find anything? 2026-05-28T21:57:30 <.agentice> Did I configure something wrong? Discord search popped up with this: https://discord.com/channels/260439894298460160/260443579908882434/1483179883436707972 I'm I right in assuming that's the same thing. And there's nothing to be done? 2026-05-28T21:57:31 <.agentice> https://cdn.discordapp.com/attachments/260443579908882434/1509677017732350113/openmw_2026-05-28_16-52-30.jpg?ex=6a1a0bc9&is=6a18ba49&hm=76990346b0f1ea467b1e5b4666e2e9cfb3ca6cdd7434c4fe3e5dd2b1ea8e5fe1& 2026-05-28T21:59:23 there is nothing you can do except not use the cloud shader 2026-05-28T23:45:16 this fix helped me with that issue. It's in the optional files section of the Rafael's Shader Pack 2026-05-28T23:45:17 https://cdn.discordapp.com/attachments/260443579908882434/1509704140429983845/image.png?ex=6a1a250c&is=6a18d38c&hm=670250d0219cb378da95dccf3bb1160c4aa2078c2293c5215b39755bbf37b813& 2026-05-28T23:49:10 Oh cool, looks like that's just a collection of meshes which presumably have changes which write to depth buffer 2026-05-28T23:56:09 Yes. It won't fix any new transparent meshes, (like those of memento mori) but works perfectly for Ghostfense