2026-06-18T00:17:56 <_overdriven> Graphical Herbalism stopped working out of the blue and I cannot figure out. I've tried disabling all other mods, but the problem persists. I also tried removing all data="..." except those from i-heart-vanilla and moving these three paths to the very bottom of all data="..." entries in my openmw.cfg, but that didn't help either: i-heart-vanilla\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\00 Core + Vanilla 2026-06-18T00:17:56 Meshes i-heart-vanilla\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\01 Optional - Smoothed Meshes i-heart-vanilla\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\00 Correct UV Ore + README It's still enabled in the Settings. What else can I check? Btw. after loading a save when the game was loaded for the first time, my save is loaded twice - what causes that? 2026-06-18T00:23:15 <.hemaris> open the console, click on a container plant, and type ori to see exactly where the plant mesh is loading from 2026-06-18T00:27:04 <_overdriven> Content file: 3 [Morrowind.esm] RefNum: 476297 RefID: "flora_kreshweed_02" Memory address: 0000029D8F0536C0 Model: meshes/o/flora_kreshweed_02.nif Looks correct, doesn't it? Herbalism doesn't have its own .esp. 2026-06-18T00:30:53 <.hemaris> no, that's incorrect. base game meshes literally don't have the alternate "picked" mesh versions for the engine to switch them to, so enabling the GH feature with only vanilla meshes has no effect 2026-06-18T00:33:54 <.hemaris> you didn't post complete paths, but my first guess is that maybe you moved something or renamed a folder such that the full data=C:\something\goes\here\…\i-heart-vanilla\etcetera path is no longer correct 2026-06-18T00:35:05 <_overdriven> I just replaced base game .nifs with Herbalism .nifs now and it works 🤔 2026-06-18T00:35:14 <_overdriven> paths are correct, I never changed them 2026-06-18T00:35:24 <_overdriven> something with moving files from content must be borked 2026-06-18T00:35:40 <.hemaris> the paths would become incorrect if you moved or renamed the folder that all your stuff is inside 2026-06-18T00:37:57 <_overdriven> This was the path data="D:\Dropbox\_GAMES\MORROWIND_\_MODS OpenMW 2026.05\i-heart-vanilla\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\00 Core + Vanilla Meshes", it still correctly points to Herbalism's docs/meshes/textures/etc. 2026-06-18T00:40:13 <_overdriven> When the game starts, are all files from the data= entries merged into Morrowind's VFS (with lower entries overriding earlier ones)? How can I inspect what actually gets copied over? 2026-06-18T00:40:47 <_overdriven> It works now, but this buggy behavior is worrying... 2026-06-18T00:41:36 <.hemaris> yeah, it says which data paths are loaded, and in what order, in openmw.log 2026-06-18T00:43:31 <.hemaris> if it can't find one of the data directories, there will be a line that says No such dir: [path goes here] 2026-06-18T00:44:42 <.hemaris> if you want to see exactly what openmw's VFS contains, there's VFStool: https://github.com/DreamWeave-MP/VfsTool 2026-06-18T00:45:32 <_overdriven> It loads paths correctly, but the order doesn't look right [02:32:33.290 I] Adding data directory ...\i-heart-vanilla\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\00 Correct UV Ore + README [02:32:33.290 I] Adding data directory ...\OpenMW-2026\Data Files why it loads data-local after data=... ? 2026-06-18T00:45:44 <.hemaris> data-local always loads last 2026-06-18T00:45:59 <_overdriven> but then it overwrites modded data files...? 2026-06-18T00:46:27 <.hemaris> https://openmw.readthedocs.io/en/latest/reference/modding/paths.html 2026-06-18T00:47:49 <.hemaris> i don't actually use MOMW's lists or their tools, so i've never done anything that would involve messing with data-local. so i probably can't help you beyond this point, sorry 2026-06-18T00:48:17 <.hemaris> their troubleshooting channels are #momw-general and #momw-configurator and #umo 2026-06-18T03:08:36 I'm having a weird bug that I suspect is mod related but I wanted to ask here in case there is knowledge about it. NPCs seem to have stopped moving? More specifically I think they THINK they are moving, but they dont. First instance was the guard walking you up to the door, he just stood there, then said "head on in" which I understand executes after he walks up. After I left C&E Office, all NPCs stand in 2026-06-18T03:08:37 place, they will turn, but wont move. They will move to attack me if I attack them. Any ideas? I can post my modlist if necessary thats no problem 2026-06-18T03:48:00 I fixed it and I am not sure how 2026-06-18T03:49:01 I think fixing some linux uppercase/lowercase situations in the mod folder and/or increasing the navmesh folder size may have done it 2026-06-18T03:49:07 oh wait 2026-06-18T03:50:07 I did have animation changes, and turned on "Use Additional Animation Sources" that mightve been it 2026-06-18T18:36:50 *** iridium.libera.chat sets mode: +o ChanServ 2026-06-18T20:04:29 Is there a specific reason why opening a shared inventory causes a bug where hovering over items doesn't show the tooltip? The label bit with the name of item and other data. I'm testing a custom companion mod and am having this issue. 2026-06-18T20:59:53 I don't remember ever encountering such a bug. Do you have any mod that could interfere? 2026-06-18T21:20:48 I have 1000+ mods so possibly. I've seen it before, but I don't recall what mod caused it or how I fixed the problem. 2026-06-18T22:07:45 @S3c:tor I ran the unclip mode on all my groundcover esp's like you said and it wrote the changes to my openmw.cfg without any errors but my grass still seems to be stuck under the ground? 2026-06-18T22:07:45 https://cdn.discordapp.com/attachments/260443579908882434/1517289742419497181/Screenshot_2026-06-18_223012.png?ex=6a35bdb0&is=6a346c30&hm=dad63134fb2bd9f0358dabcb1601ca1cf80864590f9ea3e061c0023cd7f27914& 2026-06-18T22:08:42 could it be an issue with using landscape remastered? 2026-06-18T23:27:13 Are you using inventory extender 2026-06-18T23:28:44 I'm not but maybe I should. 2026-06-18T23:33:41 I will try to remember to see if I can replicate in any case 😅 2026-06-18T23:37:23 I did test inventory extender but some bugs on my end made it unfun. I could pass you that feedback if you want it 2026-06-18T23:37:57 It could contain a solution to my current problem too though so I'll see if I can utilize it. 2026-06-18T23:39:51 Did you run into a similar issue with inventory extender? I may have seen it in a merchants barter UI 2026-06-18T23:49:38 Oh I don’t use it 2026-06-18T23:52:17 there’s a mod discussion thread for it in this server or the mod page might be good for it, I don’t know where the author prefers I am curious if it’s an engine issue or a mod issue. If not hard to just try with base, that would be pretty decisive 2026-06-18T23:53:01 I still haven’t tried it, though to be clear is it tooltips on like items in either side’s inventory or like world items (…is it possible to interact with them? I can’t recall) 2026-06-18T23:53:03 . 2026-06-18T23:53:21 I will attempt to remember later or another day lol 2026-06-18T23:55:00 And it only happens with a companion?