2026-06-24T01:55:08 update, I can't progress through Telvanni Hortator either - presumably for the same reason :( 2026-06-24T02:24:28 idk does anyone know what might be causing this? it's kinda getting in the way of finishing the main quest :( 2026-06-24T04:15:56 <.gonzo.> talk to his mouth maybe 2026-06-24T04:36:32 i am his mouth tho 2026-06-24T04:39:47 <.gonzo.> oh 2026-06-24T06:11:36 I think you have to read gothren's note in his inventory 2026-06-24T06:11:49 Huh, ok 2026-06-24T06:12:17 like, you do something, and something gets flagged, gothren is supposed to attack you 2026-06-24T06:13:11 I remember having issues with that quest too because I wanted to do house redoran and house telvanni at the same time >_> 2026-06-24T06:57:10 Yup I did 2026-06-24T06:58:51 I don't see anything about a note - from what I've looked up, for the quest to be Archmagister you literally have to attack and kill him of your own initiative, there's not even dialogue for it 2026-06-24T07:07:11 Ok actually it seems I straightup forgot to get Baladas' vote for hortator as well, once I did that and went back to Aryon that quest worked fine and then the archmagister thing worked. How odd 🤷 2026-06-24T07:07:54 yeah it's a known bug from morrowind, called the telvanni master bug 2026-06-24T07:09:11 but probably not having the vote blocked it, would be nice if they actually reminded you which votes you needed 2026-06-24T07:09:14 Huh, UESP describes that differently from what I was experiencing. All's well that ends well tho, thx regardless :) 2026-06-24T12:45:17 I'm getting awful errorspam destroying my fps, especially in cities [00:35:15.114 E] L@0x1630c[scripts/omw/mechanics/animationcontroller.lua] _onAnimationTextKey failed. Lua error: Object has no animation [00:35:15.114 E] stack traceback: [00:35:15.114 E] [C]: in function 'isPlaying' [00:35:15.114 E] [string "scripts/faircare/actor.lua"]:120: in function 'isPlayingAttackGroup' [00:35:15.114 2026-06-24T12:45:17 E] [string "scripts/faircare/actor.lua"]:137: in function <[string "scripts/faircare/actor.lua"]:130> [00:35:15.114 E] [string "openmw_aux/util.lua"]:122: in function 'callEventHandlers' [00:35:15.114 E] [string "openmw_aux/util.lua"]:138: in function 'callMultipleEventHandlers' [00:35:15.114 E] [string "scripts/omw/mechanics/animationcontroller.lua"]:30: in function <[string 2026-06-24T12:45:18 "scripts/omw/mechanics/animationcontroller.lua"]:29> [00:35:15.114 E] [C]: in ? (This loops, so I don't know where the beginning is) 2026-06-24T12:51:22 Here's a screenshot from Almas Thir's Canalworks 2026-06-24T12:51:22 https://cdn.discordapp.com/attachments/260443579908882434/1519324051980554290/1782305482042.png?ex=6a3d2449&is=6a3bd2c9&hm=5ee888c88eb0b3f377dc9008772bd40a3753f2e44e4adea7ba155f958ff4e48e& 2026-06-24T13:03:26 <.gonzo.> you have a lua mod that is causing hell 2026-06-24T13:05:25 <.arrean> #deleted-channel specifically 2026-06-24T13:24:04 standing in Old Ebonheart, s3maphore is trying to change the track multiple times per second 2026-06-24T13:24:04 https://cdn.discordapp.com/attachments/260443579908882434/1519332281641205790/image.png?ex=6a3d2bf3&is=6a3bda73&hm=45920cc730e7296e6ebb863bc34a01e31bafe311cfb1fc0534c5b93d31431cd9& 2026-06-24T13:24:11 and it's not playing anything 2026-06-24T14:00:52 Oh yeah, I completely blinded this one I'll ask over there, thanks! 2026-06-24T17:00:37 Hi all, Im playing through RoHT 2.0, gotten to skin-in-tree-shade's tower but the doors take me somewhere in the ashlands region rather than into the tower. Is there a way for me to fix this? can i take roht into construction kit to try and re-set where the doors go to? 2026-06-24T19:04:58 *** ChanServ sets mode: +v Expandor 2026-06-24T22:18:55 This is causing OpenMW to hang on launch for me. https://gitlab.com/OpenMW/openmw/-/merge_requests/5376 2026-06-24T22:21:33 https://cdn.discordapp.com/attachments/260443579908882434/1519467546884178050/openmw.log?ex=6a3da9ed&is=6a3c586d&hm=85d24813d7af2ac23ec0f530230c4a037ca33ae3b14788c51aa683d36b153146& 2026-06-24T22:22:56 https://cdn.discordapp.com/attachments/260443579908882434/1519467896030498936/openmw-crash.log?ex=6a3daa40&is=6a3c58c0&hm=10b4140cf3c1961b130e0c04bc4f9613fb5c79d77cec23ca011d448d55a42ad2& 2026-06-24T22:38:15 Is there any way to profile saves? Something is making saving/loading really slow and I can't figure out what it is 2026-06-24T22:38:28 On new saves, not bloat over time 2026-06-24T23:31:36 I didn't test the MR locally before submitting it as I assumed any problems it had would be caught by the integration tests, and then it was merged even though the integration tests froze. 2026-06-24T23:39:18 The change is now reverted, so if you get a new build via your preferred means, it should work again. 2026-06-24T23:43:05 Alright, thank you