2026-04-05T00:23:18 in Starwind, do blasters get a dmg buff from strength like how it works in vanilla? Also do blasters need to be charged for max damage? I see my gun does 1 - 25 but i don't really see a difference in damage for unchargerd vs. charged shots. 2026-04-05T00:26:06 I wonder if it's possible to make followers managed by Attend Me unaffected by Sneak is good now. I can't sneak while I have Arvesa and Julian following me as they immediately are alerted. 2026-04-05T00:27:40 <.arrean> I think others complained of the same: https://discordapp.com/channels/260439894298460160/1467894735434944675 2026-04-05T04:24:44 Is it normal for NPCs to pace around in a small area? 2026-04-05T04:28:25 Sjoring must have a lot on his mind.. 2026-04-05T04:28:25 https://cdn.discordapp.com/attachments/260439894298460160/1490206451569004685/openmw_609HpOjoZt.gif?ex=69d33668&is=69d1e4e8&hm=3e2897e7b725038a60dec125ac72534241c16c3224ad8a72a7ec6481464184d5& 2026-04-05T04:37:09 That’s the entirety of it 2026-04-05T05:53:59 First off - many thanks for improved gamepad controller support! When enabling 'controller menus = true' - it also includes a 'hint toolbar menu' on the bottom for controls. Sometimes this overlaps other content - esp. modded content. Is it possible to hide/disable the toolbar hint menu, or request such as a feature for consideration? Thanks. Alternative suggestion - move to top of screen where less other content is 2026-04-05T05:54:00 likely to conflict? 2026-04-05T06:11:45 Where do you find documentation for development branches? For some reason i'm struggling to to find information on 0.51, but somehow there are entire mods showing up for it on nexus? 2026-04-05T06:12:21 are you asking for documentation for the lua api? 2026-04-05T06:12:57 I think so, yes lol 2026-04-05T06:13:23 the link to the documentation for that is the topic/pin whatever its called for the lua-scripting channel 2026-04-05T06:13:34 oh so in the regular channel, got it 2026-04-05T06:15:48 <.gonzo.> it's just the latest version of the docs 2026-04-05T07:13:01 His pathgrid must be like that in vanilla. Try the togglepathgrid command to show it. 2026-04-05T11:21:13 Some MW npcs just have the zoomies 2026-04-05T12:56:40 How do the code contrib find using Git as their VCS? I guess fine as there's barely any binary assets (and has to be installed separately) ? 2026-04-05T12:57:06 Been using SVN to version my installation, so I can revert to previous revisions if some mod f*cks up my game πŸ˜‚ 2026-04-05T12:59:00 Im pretty sure the answer is yes and yes 2026-04-05T12:59:33 Simple test would be charged and uncharged with a Sniper rifle 2026-04-05T13:04:55 hey, thanks for getting back to me. I found a sniper recently, i'll do some testing in a bit and respond back here. 2026-04-05T13:05:48 You'd probably get quicker answers in the starwind discord 2026-04-05T13:06:26 https://discord.gg/PeNJU94PU 2026-04-05T15:01:31 <.san2244> still wondering 2026-04-05T15:01:58 <.san2244> i put it the folder containing all three in Documents/My Games/OpenMW/Saves and still nothing 2026-04-05T16:19:34 yep the saves are just single files, named like you named them ingame 2026-04-05T16:19:58 <.san2244> weird. Because i don't get the option to load them from the main menu 2026-04-05T16:22:50 did you put them back in the saves folder? OpenMW/saves/ 2026-04-05T16:23:15 i think 2026-04-05T16:32:02 <.san2244> yup! 2026-04-05T16:32:36 <.san2244> let me try something... 2026-04-05T16:33:12 <.san2244> @dubiousnpc huh so apparently taking it out of one folder made it work 2026-04-05T16:33:17 <.san2244> thanks for giving me the idea, friend 2026-04-05T16:33:34 <.san2244> it was this 2026-04-05T16:33:34 <.san2244> https://cdn.discordapp.com/attachments/260439894298460160/1490388942368018583/image.png?ex=69d3e05d&is=69d28edd&hm=e350008fb4757ec0a6bedc5085b3388daaab8354663a3588382fa22e7d310a7d& 2026-04-05T16:33:43 <.san2244> followed by this 2026-04-05T16:33:43 <.san2244> https://cdn.discordapp.com/attachments/260439894298460160/1490388981001617679/image.png?ex=69d3e067&is=69d28ee7&hm=07f3f2bfeb898c49902f9d1c8a54ae19125d557b302749de3b4e0648869ca1d3& 2026-04-05T16:34:25 <.san2244> https://tenor.com/view/garfield-jon-arbuckle-dance-gif-12812416198883713322 2026-04-05T16:34:28 <.san2244> John Arbuckle lives 2026-04-05T17:19:24 Are there any good mods that seek on expanding combat rather than replacing mechanics? 2026-04-05T17:24:35 what does that mean 2026-04-05T17:25:01 like add new mechanics like roll dodge and parryinh? 2026-04-05T17:25:21 Rather than doing away with dice roll mechanics with auto-hit, they instead use the existing skill framework to create new abilities for melee combatants 2026-04-05T17:26:20 these are skill dependent and don't disable the hit chance mechanic 2026-04-05T17:26:30 https://discord.com/channels/260439894298460160/1482416741077356692 2026-04-05T17:26:43 https://discord.com/channels/260439894298460160/1377450837651099738 2026-04-05T17:27:16 there's also the pretty well known Mercy, but that expands combat AI as a whole rather than adding new abilities based on your skills 2026-04-05T17:27:31 https://discord.com/channels/260439894298460160/1261716485295046716 2026-04-05T17:30:21 Many thanks! 2026-04-05T17:54:57 mod idea: imperial deserters in solitary camps around Vvardenfell 2026-04-05T17:55:22 its not a war but I can def see a troop just leaving and stealing the gear 2026-04-05T18:10:45 I bet in reality, Imperial gear would probably be marked somewhere and be a bit hot. A little bit of work to make it harder to move stolen equipment. But TES could never commit to the whole illegal goods thing outside of the obnoxious mechanic with skooma and moon sugar. 2026-04-05T18:13:17 There was one vanilla quest like that I think 2026-04-05T18:14:30 I just feel like its a great opportunity for new characters that feel like genuine humans with their own main story going on rather than just NPCs 2026-04-05T18:18:49 Pilgrims in Peril, but Legionnaires on the Run :datchim: 2026-04-05T18:50:53 Is there a mod that adds glow and beautifies the stahlrim set same as the glowing volcanic amor and weapons sets? So that it may look as shiniy and brigt as here in skyrim 2026-04-05T18:50:54 https://ugcmods.bethesda.net/image/eyJidWNrZXQiOiJ1Z2Ntb2RzLmJldGhlc2RhLm5ldCIsImtleSI6InB1YmxpYy9jb250ZW50L1NLWVJJTS8xMTAzNi9DTEFTU0lGSUNBVElPTl9TQ1JFRU5TSE9UX0lNQUdFL0xyOERwbkZjTld0WWZGOHN4UXY3YlE9PS8zNDEyMDExNDU3OTUxOTQ1LnBuZyIsImVkaXRzIjp7InJlc2l6ZSI6e319LCJvdXRwdXRGb3JtYXQiOiJ3ZWJwIn0= 2026-04-05T18:51:32 volcanic armor sets 2026-04-05T18:52:20 have a link? google search didnt find any of that name 2026-04-05T18:52:55 https://giphy.com/gifs/side-eye-kpek-qFcq2N4bAYTkDS4CPD 2026-04-05T18:53:32 I was confused about you saying glowing volcanic armor 2026-04-05T18:54:17 I know about the glow mods for vulcanglass armor and weapons. Now i wanna know if there is a similar one for stahlrim (without changing the meshes to much) 2026-04-05T19:00:11 <.arrean> For the record, I have "all attacks hit" in N'Garde. But it's relatively weak and disabled by default 2026-04-05T19:17:20 "When you break your install on your laptop, clap your hand" 2026-04-05T19:17:28 πŸ‘ 2026-04-05T19:21:39 It's a tradition of mine, you should try it someday 2026-04-05T19:22:42 Why does my guar keep falling over and dying. πŸ™ That damn trader is selling me guars with heart defects. 2026-04-05T19:23:27 It's all a plot to keep getting my 500 gold. 2026-04-05T19:24:42 When you try to set up pbr on a laptop that definitely isn't made for it 2026-04-05T19:25:14 cell 1, minimum viewing distance 3 fps 2026-04-05T19:36:35 I think I fixed it 2026-04-05T19:36:43 Time to break it again 2026-04-05T20:25:39 Pretty sure regular DetailDevil won't have mess up. 2026-04-05T20:26:21 the idea is to create a good shader setup on my laptop and then to put it on my gaming pc 2026-04-05T20:26:48 cause I'm still running Raphael's pbr on my main setup and apparently people use wareyas now 2026-04-05T20:49:33 I still use Raphael's. Not sure if it was just less complicated at the time for me when I was setting up my mod list, but I haven't changed from it. I enjoy the fantasy sky for his shader pack. 2026-04-05T21:14:08 You can still use his postprocessing shaders 2026-04-05T21:14:16 however, metals are better supported on wareyas 2026-04-05T21:15:18 does every weak attack still trigger stagger? What will prevent me from spamming a dagger and practically permastaggering any enemy? 2026-04-05T21:38:34 <.arrean> Does not, far as i can tell. And deals 25% damage if it was going to be a miss 2026-04-05T21:49:15 is there a morrowind mod for cars? 2026-04-05T21:51:01 yes https://www.nexusmods.com/morrowind/mods/57037 https://www.nexusmods.com/morrowind/mods/57076 https://www.nexusmods.com/morrowind/mods/57055 2026-04-05T21:51:17 thanks 2026-04-05T21:51:48 can't decide between the honda and the suzuki now 2026-04-05T21:52:00 my dad had a honda civic way back 2026-04-05T21:52:14 like 25 yrs ago 2026-04-05T21:57:38 Anyone know when poison song comes out 2026-04-05T22:01:45 no no one knows 2026-04-05T22:27:21 the videos for these are SO funny 2026-04-05T22:47:33 if you didnt explicitly do something about stagger - it will, unless they are currently in the attacking animation 2026-04-05T22:48:30 although depends on how you did it, if by boosting hit chance via buffs - then it will, if by calculating damage on your own and doing your own onHit - i think maybe that one doesnt play stagger by default 2026-04-05T22:50:07 <.arrean> Calculating damage on my own 2026-04-05T22:50:16 it is possible though to catch hit reaction and cancel it on a first frame 2026-04-05T22:50:23 <.arrean> regular onhit though, not my own onHit 2026-04-05T22:50:34 oh god, so you are doing the whole damage formula and attack power tracking on your own 2026-04-05T22:50:37 my condolences 2026-04-05T22:50:40 <.arrean> Eh 2026-04-05T22:50:44 <.arrean> it wasn't too difficult 2026-04-05T22:50:49 <.arrean> annoying part was h2h 2026-04-05T22:51:15 I think I discovered why. It's gotta be the random city vermin from Creatures Expanded. 2026-04-05T22:51:16 <.arrean> I'm not messign with hit chance on purpose - basically the idea is that "missed" attack becomes a "fumble" deals at most 25% damage and doesn't stagger, and doesn't grant xp 2026-04-05T22:52:39 yea i get it, I was proposing that idea multiple times myself and there are multiple implementations of such, in s3ctor's chim and even in my trashpile of mods here: https://github.com/MaxYari/OpenMWExperimentalMods/tree/main/scripts/MaxYari/experiments (glanced hits) 2026-04-05T22:52:49 but tbh i abandoned the idea 2026-04-05T22:53:02 i really viscerally disliked how combat started to feel with it 2026-04-05T22:53:18 it feels spongy af when you always land hits but they barely do anything 2026-04-05T22:53:38 and the overall VFX + SFX that game has for hits sounds ultra obnoxious when every hit lands 2026-04-05T22:54:01 everyones mileage may vary yada yada, but i grew to like misses and usually trying to lean into them in my mods 2026-04-05T22:54:07 <.arrean> It's in settings and off by default for that reason 2026-04-05T22:54:45 <.arrean> I like it, and consider it an intended way to play with N'Garde - cause fumbles become parryable - hence you can stagger or get staggered by a perfect parry, but I know it's not everyone's cup of tea 2026-04-05T22:57:54 you can still make misses parryable though, without making them into fumbles 2026-04-05T22:58:23 <.arrean> And actually no attack power tracking. I literally roll math.random(min,max) and then divide it by 4. I quickly abandoned the idea of attack power tracking - would be nice if it was still in attackInfo if attack is a miss, but tracking it by animation keys is supremely annoying 2026-04-05T22:58:37 <.arrean> Yah, but that's how it's currently implemented 2026-04-05T22:58:49 bwhaha 2026-04-05T22:59:00 naw im not saying that you gotta change it or anything like that 2026-04-05T22:59:23 same 2026-04-05T22:59:51 <.arrean> That part I actually may change. Cause that was half the reason I added "all Attacks Hit" in the first place, was weird when you raise a guard for the enemy attack to just woosh by 2026-04-05T23:09:34 Has there been any additions to the Perk Framework? I've been thinking of how nice it would be to have incentives to use heavy armor without magic, like weight reductions for them as you level up. 2026-04-05T23:10:12 No, I don't think there were any 2026-04-05T23:10:32 But from what I saw, it's pretty straightforward to work with 2026-04-05T23:10:58 Plus, some folks already compiled a full on pdf with potential perk ideas 2026-04-05T23:24:39 Yeah, I thought it'd make a bigger splash, I look forward to what people do with it. 2026-04-05T23:34:14 *it was at the time of framework's release 2026-04-05T23:34:41 Are there any other improvements I can make to my marksman playthrough besides Arrow Stick & Bullseye? Two pain points I've been having: My Ayelid bow seems to knock arrows backwards? I've been using crossbows for the first ten levels, so I haven't noticed till now. Maybe it's bow specific? I'd have to check. Third person aiming with the shoulder offset seems to make arrows fire a little above the reticle. Perhaps using 2026-04-05T23:34:41 the lock on feature from Dynamic Camera would remedy this? Is there anything that would help with 3rd Person aiming in zooming in like Eagle Eye from Skyrim? 2026-04-05T23:36:25 "Knock arrows backwards" - you mean they stick backwards? 2026-04-05T23:39:59 I can't say anything concrete about 3rd person aiming, but the last time I was testing it, it worked fine and I don't think there would be a reason to it working differently from 1st person 2026-04-05T23:41:49 For aiming and other Marksman mods you can check my recommended mods on the Bullseye's page 2026-04-05T23:43:39 Like, when I pull the arrow back, it's backwards, the Ayelid bow doesn't knock back in first person, but does in third. But when I fire, the arrow seems to fly normally. 2026-04-05T23:47:08 It has nothing to do with neither mods and is likely an issue with the orientation of the mesh in the mod that adds it 2026-04-05T23:47:41 Hm, might be Reanimation V2 then. 2026-04-05T23:48:01 <.arrean> what bow and arrows are you using? 2026-04-05T23:48:05 <.arrean> ids 2026-04-05T23:48:12 <.arrean> I have TD and re-animation so can test 2026-04-05T23:48:44 How would I check the IDs of them in console? 2026-04-05T23:48:50 <.arrean> place on the ground 2026-04-05T23:48:52 <.arrean> click on it 2026-04-05T23:48:56 <.arrean> look at the top of the window 2026-04-05T23:49:20 Or even run ori on them 2026-04-05T23:49:33 <.arrean> yeah, easier to copy out 2026-04-05T23:50:26 "T_Ayl_Regular_Longbow_01" "T_Qy_Bronze_Arrow_01" 2026-04-05T23:50:33 <.arrean> give me a sec 2026-04-05T23:51:45 <.arrean> looks right 1st and 3rd person 2026-04-05T23:51:46 <.arrean> https://cdn.discordapp.com/attachments/260439894298460160/1490499214688653362/screenshot120.png?ex=69d44710&is=69d2f590&hm=da9438a5e45c1a20fe1c123e40c97fa74403d2e914de1881e96d8f1990e12680& 2026-04-05T23:51:46 <.arrean> https://cdn.discordapp.com/attachments/260439894298460160/1490499215397228566/screenshot119.png?ex=69d44711&is=69d2f591&hm=a6977da5927698f8219601388d56dee218ca018923eedfa7d829251b49c75f91& 2026-04-05T23:52:07 <.arrean> I have latest bullseye too, so unlikely it's that 2026-04-05T23:53:57 I assure that neither of the two are capable of doing anything like that :caius: 2026-04-05T23:54:22 <.arrean> Not reanimation, the Tamriel Data assets are fine and not bullseye 2026-04-05T23:54:43 I'm not planning to touch nifscope or blender anytime soon. I have better things to do :caius: 2026-04-05T23:54:58 <.arrean> good choice :sadcat: 2026-04-05T23:59:16 i have this too! are you using Dual Wielding?