2026-05-23T00:30:30 https://www.nexusmods.com/morrowind/mods/57696?tab=posts Is this still needed? 2026-05-23T00:52:28 I don’t think I will ever understand like … playing a magic class without a native ability to regen my main resource. 2026-05-23T00:52:56 I gather it works. I gather it’s a good meta build. But it’s just so … weird to me? 2026-05-23T00:53:36 It was fun in Arena and DF 2026-05-23T00:53:55 Well never played DF but I bet its more or less the same 2026-05-23T00:54:36 It’s basically just like having spell slots you recover via shrine or potion instead of rest 2026-05-23T00:56:04 shivers 2026-05-23T00:57:51 since we're on the topic, whats a magicka regen mod anyone can recommend 2026-05-23T01:52:00 https://www.nexusmods.com/morrowind/mods/56843 2026-05-23T01:53:24 Thanks for the rec! I've been doing my own research and think I'll go for this one: https://www.nexusmods.com/morrowind/mods/56071 2026-05-23T01:53:58 It allows willpower/intelligence to modify regeneration amount, which I think is pretty neat 2026-05-23T01:54:22 sure, there's a few good ones around now tbf 2026-05-23T01:55:04 I've had Purist Friendly Magicka Regen in my list forever now, but I think its time has come lol 2026-05-23T01:55:24 and now his watch has ended 2026-05-23T01:57:12 Sad day when a mod is retired, but he served me well over the years 🫡 2026-05-23T01:57:52 Though there are a surprisingly amount of "ancient" mods I still have in my load order, simply because they are irreplaceable 2026-05-23T01:58:10 Abot's travel mods being some of them, for example 2026-05-23T03:05:09 not even a metabuild type thing lol. i was trying to power myself down a bit, but at the same time atronoch is super strong and magicka regen is kinda overrated. you can buy vendor potions int he early game and just make them later once you have resources. kind of a fun challenge. the flip to that is having 337 max magicka at level 6. every time i play a breton i feel like my magic limit is too low 2026-05-23T03:09:48 I use that one. Super customisable. 2026-05-23T03:10:38 You can tailor it to your play through and mood. Power fantasy? Full regen. Soulslike with second chances? 0.1. 2026-05-23T03:11:07 I think a lot of people really miss out on the opportunity to tailor your game. Customisation is amazing. 2026-05-23T03:12:58 Magic is super op in general and you can get comberry + frost salts from nalcarya and the balmora temple for regen so even atronach isn't bad early game. You're probably just broke for a while buying frost salts 2026-05-23T03:13:44 so many awesome openmw mods with dozens of customization options, love it 2026-05-23T03:14:34 le shiver I get the merit. Just couldn’t play a game like that. Early FF did the same thing to me. 2026-05-23T03:15:19 I kinda like the extra difficulty because I know a mage is going to be a dragonball character after some levels 2026-05-23T03:16:22 If you have something to limit potion uses that can step it up too 2026-05-23T03:16:46 Maybe it’s my mod list, but I can’t even do the smuggler cave regularly. And that bandit that “protects you?” He oneshots me since we start at close range. 2026-05-23T03:17:05 And yeah. I can only take 3 potions. And that has a cooldown. 2026-05-23T03:17:33 I play on masochism mode (max difficulty plus Fair Care and Mercy and NGarde) 2026-05-23T03:17:39 And yeah that cave will wipe you 2026-05-23T03:17:56 It turns the game into "don't get hit at all" 2026-05-23T03:18:03 And my stats are capped at 100. Except speed. That’s capped at 65. Yeah. I use those. No Ngarde though. I play mages. 2026-05-23T03:18:53 I tend to use one weapon skill on mages in a minor slot 2026-05-23T03:18:53 Also Harder Better etc. 2026-05-23T03:19:08 Yeah. Blunt. 8) 2026-05-23T03:19:28 But I never hit anything obvi because it doesn't level fast when you don't use it 2026-05-23T03:19:53 Love my truncheons. Feels very Morrowind to not bother with a spell on a kwama forager. Just carry a truncheon. 2026-05-23T03:20:12 There is some mod in my list that buffs spell effects when you have a staff equipped 2026-05-23T03:20:24 “Oh. Another one. Wonder where the mine is. whack” 2026-05-23T03:20:39 Oh yeah! How is that one? 2026-05-23T03:20:52 And you could add N'Garde with that so you could parry and have a Gandalf type of guy 2026-05-23T03:21:36 I didn't notice it until way into my last run and I didn't use Blunt so, I can't tell you but I'm sure it works haha 2026-05-23T03:21:58 It scales with your blunt skill? That’s clever. 2026-05-23T03:22:03 I like that idea. 2026-05-23T03:22:54 Yeah it's a good combo, staff equipped buffs magic and you can block/parry with the staff too 2026-05-23T03:23:11 Parry scales off the weapon skill 2026-05-23T03:24:02 Gonna try that. Thanks for the rec. It’s nice finding a modder who co-groks a gameplay mechanic. 2026-05-23T03:24:40 And with cast on hit effects I bet it’s a hoot. 2026-05-23T03:25:09 “Staff Mage” 2026-05-23T03:32:54 "No More Excessive Healing" is a good one too 2026-05-23T03:41:16 My go-to combat overhauls are Co:Re, Ngarde, Staves (skill), Bullseye 2026-05-23T03:42:43 I'll help the first 20 people interested on how to start earning $100k or more within a week, but you will reimburse me 10% of your profits when you receive it. Note: only interested people should send a friend request or send me a dm! ask me (HOW) via Telegram username @Officialdavidrichard Or use the TG link in my bio 2026-05-23T03:43:20 @Server Staff 2026-05-23T03:43:32 Co:re (highly configurable): > * Gives penalties to shields so they aren't just free armor you equip (in vanilla theres no reason to NOT equip a shield unless you are a two-wielding weapon > > * Restricts armor so it affects spellcasting 2026-05-23T03:44:08 Fatigue actually affects gameplay 2026-05-23T03:44:37 I have one that auto he quips shields with 2 handed weapons. And one that requires skill in the armor to wear it. 2026-05-23T03:44:41 NGarde: > Adds a parry hotkey to the game, allowing you to block 2026-05-23T03:44:52 Love armor affecting spellcasting. 2026-05-23T03:45:10 Grip > Lets you switch between one-handed and dual-wielding spears and other two handed weapons 2026-05-23T03:45:25 Oh yeah armor doesn't affect spell effectiveness in the base game 2026-05-23T03:45:35 How do you square all that with keybinds? 2026-05-23T03:45:43 Bullseye: > Full rework of Marksman, giving bonus to distance attack damage and headshots 2026-05-23T03:46:16 My parry key is Mouse 5 on the side for my thumb 2026-05-23T03:46:59 Soltha's Combat Pack > * Gives spellcasting bonus if weiling staves > > * Gives buffs to sneak attack damage if charged attack > > * Lots of other highly configurable damage buffs 2026-05-23T03:47:01 Same in other games with block/parry or extra zoom or something. Page forward button on the mouse 2026-05-23T03:48:45 Soltha's is what I have, I had to disable / modify several things to fit with other mods but it's really nice. The jump dash is great after tweaking the speed buff and I like the timed buffs on attack. It's a little extra engagement in the combat 2026-05-23T03:51:35 Yeah thats the nice thing about that mod, its highly customizable so you can make it fit with other combat mods 2026-05-23T03:52:14 Using: Soltha's Combat Pack (Expanded Vanilla list), Bullseye, Arrow Stick, Fair Care, Mercy, N'Garde, Take Cover, Real Range, Sneak is Good Now, Sneak Fatigue Drain 2026-05-23T03:52:28 Sneak is good now is awesome! 2026-05-23T03:52:37 I use it too, but didnt consider it a combat mod 2026-05-23T03:52:53 isn't sneak fatigue drain an add-on to Co:re or Solthas`s? 2026-05-23T03:53:06 Take Cover is great too 2026-05-23T03:53:15 There's something in Soltha's I had to turn off for sneak fatigue drain 2026-05-23T03:53:33 Try GRIP, I feel like you'll enjoy it 2026-05-23T03:53:53 It lets you take ANY two-handed weapon and equip a 1.handed version of it 2026-05-23T03:54:06 Spears and shields a la Sparta is now possible! 2026-05-23T03:54:16 I was thinking about that because my current character is using Spear as the main 2026-05-23T03:54:32 https://www.nexusmods.com/morrowind/mods/57640 2026-05-23T03:57:00 Oh there's also one called Entropy that does permanent max condition damage to your gear when you repair it so items can break forever 2026-05-23T03:57:44 I considered that but it has a gamebreaking flaw 2026-05-23T03:57:59 Something to do with quest items on the page iirc 2026-05-23T03:58:03 yes 2026-05-23T03:58:25 You can't repair them or have to blacklist the ID to avoid that I think 2026-05-23T03:58:26 If you accidentally repair a quest item, youll break the quest 2026-05-23T03:59:38 Yeah because it replaces the actual item with a new one 2026-05-23T03:59:43 Pretty sure 2026-05-23T03:59:53 yeah something to that effect 2026-05-23T04:00:29 So the game wouldn't recognize it 2026-05-23T04:01:07 Wonder if that can be fixed. I noticed it unequips items on repair so that's what I assume it does, switch the item for a copy with lower max condition 2026-05-23T04:02:13 There's one called "Boots Wear Down" that I love, does exactly what it says 2026-05-23T04:04:36 Where do I find this 2026-05-23T04:05:11 https://www.nexusmods.com/morrowind/mods/53663?tab=files 2026-05-23T04:05:35 Noice 2026-05-23T04:27:50 anybody using https://www.nexusmods.com/morrowind/mods/58693 ? if so what do you think of it? 2026-05-23T04:41:07 i dont support that mod authors mods anymore. Mod is just OK, nothing spectacular, some things are pretty neat. 2026-05-23T04:42:18 my main issue with the mod (though its more of a Tamriel rebuilt source issue) is how out of place some of the new summons look in a vanilla game 2026-05-23T04:44:59 yeah I could see that. you mean conjuring them yourself or npcs randomly doing that? I thought only the ones outside vanilla content would have the new spells 2026-05-23T04:45:23 NPCs doing that 2026-05-23T04:46:06 was fighting against some high-level Dark brotherhood NPCs (towards the end of the quest), and they start sumonning seducers one after the other 2026-05-23T04:46:45 the seducers in question have a completely different body model compared to the body replacers I use/vanilla 2026-05-23T04:47:38 That sounds more like an issue with your body replacer not being vanilla than the mod not being vanilla 2026-05-23T04:48:01 My body replacer (when I use one) is vanilla style body replacer 2026-05-23T04:48:26 most games I don't use one (or any) graphic mods because I genuinely love vanilla graphics of this game 2026-05-23T04:48:53 so no, it's not an issue on my end. The new summons just don't really fit in well IMO, but that's just me 2026-05-23T04:57:52 I mean I dunno, they just seem out of place to me 2026-05-23T04:57:52 https://cdn.discordapp.com/attachments/260439894298460160/1507608480952090684/Screenshot_2026-05-23_at_06.57.28.png?ex=6a12854f&is=6a1133cf&hm=e52ac3251970130310bf8cc6e609b5b1d810ce426437dc6ae1c437f85c630924& 2026-05-23T04:58:18 I'm almost certain that the spells are only used by npcs that already have them in TR, the mod doesn't do any kind of distribution 2026-05-23T04:59:45 then you're wrong because this screenshot was taken in ald sotha, not in TR, so clearly vanilla NPCs can use spells too. 2026-05-23T05:00:11 Pretty sure I'm not, bud 2026-05-23T05:00:33 You might have something else that distributes the spells 2026-05-23T05:01:01 @notfuji_ 2026-05-23T05:01:26 I see it, I use it, I'm staring at the code for it, yes 2026-05-23T05:01:28 the mod page literally says it distributes TR spells to NPCs 🤔 2026-05-23T05:02:02 i dont believe I have any other mod that touches spells for NPCs 2026-05-23T05:02:07 gotta be that one 2026-05-23T05:02:13 https://cdn.discordapp.com/attachments/260439894298460160/1507609575879348335/309b774f83d75af62a931056f4dea5ab.png?ex=6a128654&is=6a1134d4&hm=aaf9f716073424d6e56a8586593b0f820a53016b80da04aff05c2452f0152f4e& 2026-05-23T05:04:03 itd be easier for you to load up the ald sotha lower level cell and check if you also get dark seducers tbh 2026-05-23T05:04:33 Easier than reading? 2026-05-23T05:04:41 lol 2026-05-23T05:05:15 youre a grumpy little pet 2026-05-23T05:06:46 that mod author talks a lot of shit for the record, so I wouldnt trust the mod page 1-to-1. I literally dont have any other mods that touch spells and im not gonna mess up my mod list to win a pointless discord argument 2026-05-23T05:08:04 I couldn't care less about whatever petty drama you get into, my guy 2026-05-23T05:08:08 the other dude asked what I think of the mod, my opinion remains the same: some of the spells don't fit that coherently into the vanilla spirit BUT I recognize that's just my opinion 🤷‍♂️ 2026-05-23T05:08:38 well good, then you can drop the topic already lol 2026-05-23T07:19:25 This is out of place? O_o They look as if you woukd expect Dark Seducers to look like. Clearly Daggerfall-like. 2026-05-23T07:36:48 https://images.uesp.net/3/37/DF-creature-Daedra_Seducer.gif 2026-05-23T07:37:16 err forgot they go nude when they transform 2026-05-23T07:37:19 my bad pls no ban 2026-05-23T07:37:40 Battlespire version 2026-05-23T07:37:40 https://cdn.discordapp.com/attachments/260439894298460160/1507648695691382944/600px-BS-creature-Dark_Seducer_03.png?ex=6a12aac3&is=6a115943&hm=1b54b7f26d5485be6d4ec1466b33972c5dbdd694a66f6fa1b968adb8687757d0& 2026-05-23T07:37:43 Okay, this bug is mystifying. Spoilers for the Mala Tor dungeon below Narsis: ||There's a long jump down which, instead of killing you, is scripted to teleport you to another chamber. Except that in my case, I still die after teleporting.|| I'm running a few mods on top of EV, so I thought it was one of my mods. But I tried disabling every one of them, the bug didn't disappear. Then I loaded my save file into base EV, and guess 2026-05-23T07:37:43 what? Same result. So now I'm thinking... either one of those mods permanently changed my save file in some way, or it's something else. Maybe something I'm wearing? Idk (The mods in question btw) content=Dynamic Actors.omwscripts content=Dynamic Animations.omwscripts content=CraftingFramework.omwscripts content=Sun's Dusk.omwscripts content=Sun's Dusk Cooking.omwaddon content=Sun's Dusk.omwaddon content=SimpleFreeCam.omwscripts 2026-05-23T07:37:44 content=ZModUtils.omwscripts content=Completionist.omwscripts content=Completionist - TR Patch.omwscripts content=Completionist - PC Patch.omwscripts content=Completionist - SHOTN Patch.omwscripts content=TimeControl.omwscripts content=Wayfarer's Atlas.omwscripts content=MagicWindowExtender.omwscripts content=HUDMarkers.omwscripts content=InventoryExtender.omwscripts content=ngarde.omwaddon content=ngarde.omwscripts 2026-05-23T07:37:44 content=ngardencgdescription.omwaddon 2026-05-23T07:38:45 https://cdn.discordapp.com/attachments/260439894298460160/1507648968098844722/460px-BS-concept-Julian_Lefay_Sketch_05.png?ex=6a12ab04&is=6a115984&hm=f077ffdb878ef62fd6a08900987852136e53b9a4930cc79e29e54649b2a38b49& 2026-05-23T07:38:52 concept art for battlespire is pretty close too 2026-05-23T07:41:46 At a glance, no idea what could be causing :yagrwut: 2026-05-23T07:43:06 It's clear that TD used old games as reference here. By comparison, they are nothing like Dark Seducers from Oblivion. 2026-05-23T07:44:00 https://cdn.discordapp.com/attachments/260439894298460160/1507650290311237632/600px-SI-npc-Female_Dark_Seducer.png?ex=6a12ac3f&is=6a115abf&hm=74dcf399e7c9f95ea1129047768963432f257fdbcfe576a36e5ea5faa67d18e6& 2026-05-23T07:44:03 🤮 2026-05-23T07:44:14 they look like smug taller wood elves 2026-05-23T07:45:31 https://cdn.discordapp.com/attachments/260439894298460160/1507650672441561260/disgusting.mp4?ex=6a12ac9b&is=6a115b1b&hm=2acf9460ed3fffda8aa43a65df6401c196fa98c9e9f7603fc6bcd9acf369e7c1& 2026-05-23T07:45:41 oh shoot thats kinda loud 2026-05-23T07:50:36 Well, it's Oblivion. Everything looks strange here. Not that Dark Seducers from DF, Battlespire or TD are some peak design or anything. They look like old school evil-fantasy-women-in-skimpy-outfit which is, well, pretty much all there is to them. Old school vibe. Nothing interesting, though. 2026-05-23T07:52:56 not sure if it's related to your issue, but I had a similar thing when completing the the puzzle canal shrine in Vivec city ||(the one where you have to drown yourself -I kept dying, but from memory that's not supposed to happen)||. And from looking at your plugins we seem to have Dynamic Actors, ZModUtils, MagicWindowExtender, HUDMarkers, InventoryExtender and all the ngarde stuff in common. Maybe it narrows it down a bit. 2026-05-23T07:55:19 my main suspect has been Dynamic Actors 2026-05-23T07:55:26 but yeah, disabling it solved nothing... 2026-05-23T07:55:27 wait nvmd I don't have ngardencgdescription.omwaddon 2026-05-23T07:57:01 ZModUtils maybe? 2026-05-23T07:57:11 it's literally just a description change. Nothing important. 2026-05-23T08:16:13 Is there a fully lua ported HUD? I don't find any on nexus. 2026-05-23T08:18:11 I think the dark seducers in the shivering isles are a specific type but I don't know that much lore as to how they might change based on their realm/daedric prince. It's pretty free range out there. also the art style changes over the decades and who's to say which imagining is better for something with less prevalence. The bone structure of races in general is different across games for each art style. Oblivion is just 2026-05-23T08:18:12 weird ish. Skyrim is far more consistent with Morrowind to me if that makes sense 2026-05-23T08:27:11 One would assume a seducer to be... seducing 2026-05-23T08:27:40 disregarding the "eye of the beholder thing" the oblivion one looks closer to an amazonian or Valkyrie than a 'seducing' creature 2026-05-23T08:28:28 probably because of the helmet ngl 2026-05-23T08:28:56 Actually I always thought they looked like shells 2026-05-23T08:29:08 Sea shell armor n shit 2026-05-23T08:30:43 https://cdn.discordapp.com/attachments/260439894298460160/1507662047717101673/353px-ON-concept-DarkSeducer.png?ex=6a12b733&is=6a1165b3&hm=01ce1c67a124e20322692179b5f7ba7c7ef79369ae6222d10e1c9ab7f80e83da& 2026-05-23T08:30:46 the ESO ones dont look too bad 2026-05-23T08:31:01 Much better 2026-05-23T08:31:22 Less sea shell 2026-05-23T08:54:04 Hud includes the map which can't be done with lua 2026-05-23T08:59:27 anyone knows which mod makes this popup message? 2026-05-23T08:59:27 https://cdn.discordapp.com/attachments/260439894298460160/1507669277174399067/screenshot012.jpg?ex=6a12bdee&is=6a116c6e&hm=1a077f1dfe213a3d181ab4812c49a562ac18f025d9e17d453cda5bbbb43182cc& 2026-05-23T09:17:02 maybe Pursuit? 2026-05-23T09:17:09 does the log show anything 2026-05-23T09:18:34 yeah, it's Sit Down Please 2026-05-23T09:21:27 Oops, my bad i have forget this one. It's the only missing isn't it? 2026-05-23T09:24:32 aren't there a few Lua map replacers out already? 2026-05-23T09:25:49 They use a map file image. So it's a bit cheating. 2026-05-23T09:26:09 Ah yes I see 2026-05-23T09:26:44 Had 2 brotherhood assassins try and kill me 2026-05-23T09:26:53 Easy xp lol 2026-05-23T09:35:34 <.gonzo.> How could there be like 4 map mods then? Faking it? 2026-05-23T09:40:06 I thinks it's about drawing it at runtime, they are more like overlays over pre-rendered images. So like the vanilla FoW effect can't be properly replicated where it changes the image. Correct me if I'm wrong 2026-05-23T09:40:34 Yes, map images 2026-05-23T09:40:54 Local map faking isn’t really feasible 2026-05-23T09:41:10 <.gonzo.> Ah okay so it's like.. half there 2026-05-23T09:41:16 Without some bulk processing 2026-05-23T09:42:16 Maybe some Rubicon trickery could get close now 🧐 I still barely understand it 😅 2026-05-23T09:50:26 I have that laying around https://discord.com/channels/260439894298460160/1168860358623100958/1371061280231915520 It couldbee better now with ground texture bit still cursed. 2026-05-23T09:53:56 That's some of that good black magic :datchim: 2026-05-23T10:22:36 Nah, just a shitetone of ray casting from the sky and making a small colored dot on an ui for each ray. 2026-05-23T10:24:16 Ah, orbital laser bombardment, of course! Its always the best solution 2026-05-23T10:27:03 Just chillin in the andrano tomb levelling skills 2026-05-23T10:48:28 I joined the Arena in Vivec. I felt so bad after killing a couple of poor slaves fighting for their freedom so I left. 😭 when do we actually get tougher opponents? Killing slaves with your shiny gear meanwhile they are only punching you just feels so wrong. 2026-05-23T10:50:27 At higher ranks. Early fights are usually quite easy. 2026-05-23T12:15:19 Yeah. I get assault charges for that though. 🤣 2026-05-23T12:15:59 I guess I should'a waited until the announcer finished fully. 2026-05-23T12:16:59 When they referred to me as charged criminal after I exited the Arena pit, I assumed my character has farmed some aura. 2026-05-23T12:17:46 Lmao, you could like, try and give them a fair fight? Maybe you would feel less bad about it if you took off your gear 😅 2026-05-23T12:19:36 yeah, you aren't supposed to start a fight prematurely 2026-05-23T12:21:37 I was convinced that after the first slave and second guar I was going to fight someone with a little more merit. And I only hurled a blind spell right as the announcer was about to finish. :doitswit: 2026-05-23T12:27:00 hope it's ok I'm asking about this, but does anyone happen to know what happened to the mod 'Dynamic Sounds for OpenMW'? It sounds to have been taken down by Nexus staff. Was it redistributing MAO sounds it wasn't allowed to or something? 2026-05-23T12:28:20 <.arrean> Skyrim sounds. 2026-05-23T12:28:29 oooh I see, thanks 2026-05-23T12:28:32 <.arrean> #deleted-channel 2026-05-23T12:28:38 I hope they can get it back up without those 2026-05-23T13:26:28 Its had at least one update since, making some performance improvements 2026-05-23T13:26:53 And there's some folk working on PTR soundscapes for it now too :datchim: 2026-05-23T14:07:20 this kinda looks fun to use 2026-05-23T14:07:22 https://www.nexusmods.com/morrowind/mods/58155 2026-05-23T14:07:32 > Primarily intended for use with either Stormrider - Expanded Lands or Stormrider Expanded. Enables you to fully sail across real, actual waterways and oceans 2026-05-23T14:10:59 Interesting! 2026-05-23T14:11:18 :36vehks: oh apparently its been out since feb too 2026-05-23T14:11:33 hmm ill give it a test 🤔 2026-05-23T14:52:58 playtested it quickly. Very nice idea, adds nice atmosphere. BUT with Tamriel Rebuilt, Solstheim Tomb of the SnowPrince, Skyrim HoTN, Project Cyrodiil..... 2026-05-23T14:55:14 theres just no real reason to sail in the direction of land this area adds IMO, so you're hardly interacting with the mod 🤔 2026-05-23T14:59:19 If you use Simply Mining it's a great place to go from resources 2026-05-23T14:59:38 I just like having it there 2026-05-23T15:08:41 hmmmm thats a neat idea 2026-05-23T15:09:06 if only there was a mod adding a bunch of ships and locations in the ocean between those places 2026-05-23T15:11:20 Yes I would love more ocean encounters 2026-05-23T15:12:35 ive recently installed Cursed Sails and am quite curious how it plays 2026-05-23T15:12:58 https://www.nexusmods.com/morrowind/mods/54714?tab=description 2026-05-23T15:13:30 It adds ghost fleets to some of the oceans 2026-05-23T15:13:35 Ooooo 2026-05-23T15:14:01 i havent encountered any yet but it should make the seas more interesting! 2026-05-23T15:14:23 Oh a Tel Shadow, nice. I'm very interested to see how that goes 2026-05-23T15:14:45 Definitely adds a danger aspect, especially with mods like Stormrider. You'll have to really consider if you want to sail the seas at nightfall (I presume they come out at night), or wait until dawn to set sail 2026-05-23T15:16:16 Yeah that's exactly what's needed for SR. With Sun's Dusk too you really need to plan your voyages. I wonder how hard it would be to mod in some kind of kraken 🤔 2026-05-23T15:17:19 I myself am more of a fan of OpenMW Survival Mode, less intrusive to vanilla gameplay, but same concept. Agreed that long journeys definiteley need planning unless you want to starve on the way there 2026-05-23T15:17:53 btw I assume you know about Stormrider Expanded? It adds a bunch of new ship designs (redguard, imperial, bosmer etc) 2026-05-23T15:17:56 SD is highly customisable but I get what you mean 2026-05-23T15:18:13 And there's an expansion for adding furniture to the ships too 2026-05-23T15:18:32 Yeah I love it, lol yeah I was just typing that 2026-05-23T15:18:41 Its so cool 2026-05-23T15:18:56 Even with customization I like Survival Mode more. It's more compact, less complex. Fits better in the game. 2026-05-23T15:19:24 Just discovered it! I'm planning a playthrough with it as soon as I'm done setting up my mod list (so close) 2026-05-23T15:19:41 BTW is it just me or are the controls of STormrider Expanded really clunky? 2026-05-23T15:19:55 Nah it's true 2026-05-23T15:19:56 I always use the console commands to disable that new wind sail mechanic 2026-05-23T15:20:09 Its a real shame but it's showing it age 2026-05-23T15:20:15 and I also edit the speed with console commands because the ship sails crazy slowly 2026-05-23T15:20:30 I edited it to move more slowly lmao 2026-05-23T15:20:40 The original Stormrider (OpenMW edition) controls were better 2026-05-23T15:20:49 Ah interesting 2026-05-23T15:21:06 I didn't know they were different in that respect 2026-05-23T15:21:14 Maybe I've got a mod crossplay going on but my boat barely moves lol 2026-05-23T15:21:49 well not really, same controls but something changed in Expanded OR it could be due to mod crossplay/updated OpenMW 2026-05-23T15:22:09 Either way, back when I used the OG Stormrider, my ship didnt move thaaaat slowly lol 2026-05-23T15:22:20 Its funny because there are two sky ship mods that are so smooth 2026-05-23T15:22:51 One is older one newer, just need to set them to always at 0 🤔 2026-05-23T15:24:51 oh xyeah I've got those on my radar - the series by Ben? 2026-05-23T15:26:08 Does Ben's Skyships support 3rd person? I know their Sils´t Strider mod doesnt, which is why im still sticking with the OG Abot version 2026-05-23T15:33:22 I'm not sure how you mean, like how the silt strider mod has 3rdP, but no animations? 2026-05-23T15:34:25 His sky ship mod let you run around on deck and decorate it how you liked, I didn't test it extensively though 2026-05-23T15:36:31 The older one by daisyhasacat is feature rich and lovely to control. Aetherius Outpost 2026-05-23T15:37:58 No I mean like you can view your PC in third person on the strider 2026-05-23T15:38:38 With abot OG Silt Striders you can hop on and watch yourself in real time in 3rd person 2026-05-23T15:39:10 I think with Ben’s mods (and many of the OpenMW mountable creature mods) it forces you into first person perspective 2026-05-23T15:39:11 Yeah, I was able to do that with Ben's it was just a bit clippy 2026-05-23T15:39:22 And didn't have the anims 2026-05-23T15:39:34 Yeah snot’s has both 2026-05-23T15:40:01 Still undefeated immersive real time fast travel mod 2026-05-23T15:40:07 I use Immersive Travel so I wasn't sure if I should try tacked abots on top 2026-05-23T15:40:22 Or is that what you mean? 2026-05-23T15:41:22 No I meant abot’s OG series 2026-05-23T15:41:37 Interesting though, didn’t realize there was a port 2026-05-23T15:44:22 https://discord.com/channels/260439894298460160/1371044871569281115 Its very good 2026-05-23T15:44:23 Will maybe try it over Abot’s…. But then again, if it ain’t broke….. Abot’s mods work pretty flawlessly, there’s not much reason to make the switch 🤔 I’ll test and compare the two when I have the time 2026-05-23T15:45:01 Yeah I'd be hesitant to mess with it if it's working 😅 I've screwed myself in the past 2026-05-23T15:45:22 Classic, happens to everyone lol 2026-05-23T15:46:05 Are you familiar with abot’s og series? How exactly do the 2 differ? They sound basically the same, except Immersive Travel is newer 🤔 2026-05-23T15:51:03 Yeah I'm familiar with it, I did try abots boats on top and they don't really conflict, there are few enough differences but it seemed abot's adds a bunch of NPCs where IT is more about using the vanilla routes. There are different compatibilities as well Like this :datchim: https://www.nexusmods.com/morrowind/mods/57408 2026-05-23T15:52:04 I think you can disembark wherever in abots right? In IT your in it for the ride 2026-05-23T15:53:23 True, that’s actually one feature I do like about abot’s. If I take a silt strider ride and tell the cabbie “hold on, let me out on the next stop” That’s pretty cool 2026-05-23T15:53:56 Oh and abot’s gives cute little commentary on the paths you take, like the driver will act as a tour guide 2026-05-23T15:55:15 Hmm I wonder if Immersive Travel edits the transport meshes in some way 2026-05-23T15:56:08 The way abot’s mod works (afaik) is it spawns a special copy of the transport you select, which then journeys to your destination 2026-05-23T15:56:36 The downside is because it’s a special copy, mesh replacers don’t seem to work 2026-05-23T15:57:42 Yeah it teleports in a new model, I think it won't work out of the box but there are patches for some good replacers 2026-05-23T15:58:11 https://www.nexusmods.com/morrowind/mods/48664 2026-05-23T15:58:29 Spent ages trying to get this model to work for abot’s but no luck 2026-05-23T16:07:54 I remember an old mod adding animated gondolas in Vivec 2026-05-23T16:08:14 It had some jank, but it was a cool concepr 2026-05-23T16:31:40 Oh my gosh I still have that on a hard drive somewhere I bet 2026-05-23T16:32:06 Think it was literally called Animated Gondoliers I really enjoyed that one 2026-05-23T16:55:16 Yeah that one has a patch for IT 2026-05-23T16:56:00 It does obscure the view but dam it looks so nice 2026-05-23T16:56:00 Maybe worth trying out after all 🤔 2026-05-23T18:13:15 this is a pretty cool mod idea https://www.nexusmods.com/morrowind/mods/58999 2026-05-23T18:13:28 (but MWSE) so I'm not putting it in #showcase 2026-05-23T18:57:37 I use dis with stormrider expanded. i haven't tried sailing yet but it's cool to just have some blank land filled out, especially since it doesn't hurt anything 2026-05-23T18:58:06 Doable with openmw i guess https://openmw.readthedocs.io/en/latest/reference/lua-scripting/openmw_types.html##(NPC).modifyBaseDisposition 2026-05-23T18:59:06 https://www.nexusmods.com/morrowind/mods/47285?tab=description 2026-05-23T18:59:18 I wish there was an OpenMW version of this 2026-05-23T19:00:32 wasnt the original already compatible with OpenMW? 2026-05-23T19:00:45 granted, this was ages ago (0.47 or so) 2026-05-23T19:01:04 It says MWSE lua and MGEXE so I assume not 2026-05-23T19:01:07 Nice stuff. Flavourful. 2026-05-23T19:01:14 Unless there is another mod I have missed 2026-05-23T19:01:17 Original 2026-05-23T19:01:39 that is not the OG mod, Regional Bounties as a concept goes way back 2026-05-23T19:03:26 Sure I just haven't found another except an updated or patched reupload of that one 2026-05-23T19:03:32 Hmmm though tbh I could be mistaking it for something else, cant find it my "classic mods" folder 2026-05-23T19:03:42 If you know of one let me know tho lol 2026-05-23T19:04:22 Getting harassed by Telvanni guards as archmage for something half the country away makes no sense 2026-05-23T19:04:32 hold on found it 2026-05-23T19:04:47 https://www.nexusmods.com/morrowind/mods/52429 This is a rework of the OG mod 2026-05-23T19:05:32 Don't know if its OpenMW compatible though, but older mods sometimes are 🤔 2026-05-23T19:07:04 And tbh you'd be surprised how well "classic" mods work on OpenMW. Vampire's Embrace is still the best vampire overhaul out there, and its crazy script heavy and yet still works beautifully in OpenMW with only some minor hiccups 2026-05-23T19:11:45 I'll try it, no big to test 2026-05-23T19:11:53 Too bad it doesn't work with TR 2026-05-23T19:12:41 I downloaded the other one to look at the difference in MWSE lua and openmw but I know fuck all so who knows if or how much work converting it would be 2026-05-23T19:14:54 its definitely possible, OpenMW has dealt with trickier features 2026-05-23T19:15:10 But if anyones willing to invest the time to do that is a whole different thing 2026-05-23T19:17:15 I wish there was a fix for Telvanni-lands crime in general since they're canonically not responsive to crime but that might be unbalanced. Or maybe it does make sense in a way sense they're levying violence against you as well, so submitting means you lost essentially and you're admitting to the crime rather than killing everyone 2026-05-23T19:17:53 But it is jank to get removed from the house and have to ask for reinstatement as archmagister 2026-05-23T19:18:59 what do you all think is the best level to play at in this game? as in most fun for you. like considering levelled lists, monster stats, relative level of how strong/weak you are to everything 2026-05-23T19:19:39 Becoming a god tier character is more fun than being one 2026-05-23T19:20:11 honestly I love the early game until like 10 or so the most 2026-05-23T19:20:53 maybe 5-10 is a sweet spot 2026-05-23T19:20:58 yeah I think so too. like around level 5 or so where without shenanigans you can start being ok in combat and last longer afield 2026-05-23T19:21:11 the part where you start getting good, but youre not overpowered 2026-05-23T19:21:15 Also depends on if you're cheesing a lot or not 2026-05-23T19:21:46 Personally I never cheese, dont see much point to that (but its a single player game so obviously play how you want) 2026-05-23T19:22:15 It's fun just to see how creative you can be since the systems are so in depth 2026-05-23T19:22:53 except taking the limeware platter 🫣 i think thats ok in order to get a good starting base for cash lol 2026-05-23T19:23:33 But it ruins progression of course so it's more of a one time fun thing for a playthrough, like intelligence looping or whatever 2026-05-23T19:24:05 kinda doing a weird playthrough here. started leveling normally, and left it at 6 and just not leveling more. kinda thought I'd make it versatile by scaling my stats through potions & enchant. but the game's math is weird, so you really gotta pick the right level of cheese here. not too much and not too little. seems like you can barely enchant at all without intentionally blasting your stats high temporarily. I think I kinda 2026-05-23T19:24:06 want to just make some silly spells that let me kinda form-shift with long duration. like a big melee buff spell, or lots of stacking spell weakness + aoe damage fatigue or something. 2026-05-23T19:24:45 lol yeah. i started getting mobbed by the dark brotherhood guy a few mins into the game and had to just leave all his loot. bc I know it'll throw like 8 of them at me by the time I can advance the quest, and thats just too much easy money to early 2026-05-23T19:24:54 Late game enemies with Reflect will whip ya ass as a mage though 2026-05-23T19:25:28 sounds kinda fun though, but yeah not sure how to play around that yet. dont want to super optimize it either. might do some dumb conjuration and summon a horde, and buff them with spells or something 2026-05-23T19:25:53 Conjuration and using a weapon skill, or Absorb Health I believe 2026-05-23T19:26:07 wdym weapon skill? like an enchant? 2026-05-23T19:26:21 Oh just like doing melee 2026-05-23T19:26:25 ah gotcha 2026-05-23T19:26:54 its an authentic experience tho! all MW went through the same lol 2026-05-23T19:26:57 Getting your 300 point fire spell stacked with weakness to fire reflected is instadeath 2026-05-23T19:28:30 yeah and I bet I would run into that. playing high elf / atronoch. so reflect is gonna get me big, esp since I'm only at 66hp and level capped. thinking of playing with fortify int to cast big buff spells, resist & shield to w/e element. maybe it'd be smart to be shielding the elemnt I'm actually using just for reflect 2026-05-23T19:29:10 Actually yeah element shield might help with that for the duration of the spell. Didn't think of that 2026-05-23T19:29:36 I never use them 2026-05-23T19:30:06 seems like you don't have to with most races. but yeah bombing your own face with a beefed up spell + elemental weaknesses is gonna hurt lol. or just cranking the difficulty up 2026-05-23T19:30:48 I like playing on max but it can be super punishing. Mage is actually easier than weapon focused 2026-05-23T19:30:59 In the beginning. Fire touch is goated 2026-05-23T19:31:42 this is kinda why I said you have to pick your level of cheese in this game though. those spells are so annoying to use bc the duration is so short. like between the cast animation and like a 5 sec effect it just feels hard to weave those spells in. so that's why I feel like using some fort int potions to abuse a temp magicka limit and cast reasonable buffs with a longer duration. 2026-05-23T19:32:49 yeah it's usually pretty awful trying to hit anything at the start unless you really spec for a good weapon from the start. playing mage w/ atronoch right at the start was kinda hard though. very beginning restore potions were pretty scarce 2026-05-23T19:33:14 I like the running in and using a touch spell and backing up quickly. Kiting enemies generally. It's nice and dynamic 2026-05-23T19:33:15 just finally getting to where I can make some, but now it's gonna be pretty easy from here out 2026-05-23T19:33:46 frost salts + comberry from Nalcarya in Balmora and the Balmora Temple guy upstairs 2026-05-23T19:34:09 You can restock stack them too but that's obviously an exploit 2026-05-23T19:34:34 didn't realize there was some in balmora, i just didn't run into it. yoinked a bunch of ash yams and comberry around suran though and sitting pretty. just buying salts with loot now 2026-05-23T19:34:59 Sorry if I ruined that discovery for you lol 2026-05-23T19:35:07 Tribunal guy upstairs has comberry 2026-05-23T19:35:27 oh nah it's nbd, i try to avoid most of that stuff anyway. 2026-05-23T19:35:57 Nalcarya is kind of a bitch with her high mercantile so you'll go broke getting frost salts 2026-05-23T19:36:33 man what keeps messing me up currently is greater bonewalkers. seeing them in every ancestral ruin, and they immediately machine gun my str to 0 permanently every time. gotta find a restore str spell, but I'm trying to organically find it rather than hunt it down. but it means I keep running into those tombs and having to nope right out 2026-05-23T19:37:18 Yep they suck 2026-05-23T19:38:20 I guess you can almsivi out to restore attributes 2026-05-23T19:38:31 and magicka actually 2026-05-23T19:38:47 yeah that might actually save me. forgot about that 2026-05-23T19:39:09 But yeah a restore every attribute 10 points spell is super useful and cheap to cast 2026-05-23T19:39:24 You can stack all of them into one spell 2026-05-23T19:40:05 I used a mark in a tomb to restore magicka at a shrine as emergency for a while 2026-05-23T19:40:45 Which would have made more sense to do in a temple now that I think about it 2026-05-23T19:41:34 pretty smart. kinda nice to have it in a home though 2026-05-23T19:42:47 speaking of that. I'm looking for some fun mods to play on tes3mp with. know of any player home mods that are great? cool houses are great, but especially if there's stuff that lets you build out a custom house or arrange stuff/decorate it to be your perfect home base. 2026-05-23T19:43:47 Not specifically other than the classic "a nice place to stay" i think is the name, I still haven't gotten into player homes much 2026-05-23T19:56:48 https://www.nexusmods.com/morrowind/mods/52879?tab=description this looks pretty cool. has anyone used something like that? my partner is super into base/home building in games so seems kinda wicked 2026-05-23T20:04:19 there are soooo many awesome ones out there 2026-05-23T20:05:38 https://www.nexusmods.com/morrowind/mods/46802?tab=description This one is my go-to for a vampire or thief or assassin type build 2026-05-23T20:06:06 https://www.nexusmods.com/morrowind/mods/49319 I use this one often for Temple runs 2026-05-23T20:06:40 https://www.nexusmods.com/morrowind/mods/42492 This one is awesome for Ashlander-themed playthroughs 2026-05-23T20:07:57 While you will get more mileage from MWSE's Ashfall (I think?), this is still a solid mod 2026-05-23T20:08:11 welp. Something went wrong lol 2026-05-23T20:08:12 https://cdn.discordapp.com/attachments/260439894298460160/1507837570124611714/Screenshot_2026-05-23_at_22.07.28.png?ex=6a135aaa&is=6a12092a&hm=380764a12383df6ed788f304d6c9f4d7f1bd10ea98cd7c8053ff5f79f3f38b45& 2026-05-23T20:08:24 Even though I personally didn't play it, I've never heard it causing any issues 2026-05-23T20:08:31 Iunno that looks pretty right to me 2026-05-23T20:09:51 That's sick. I've still never done a vamp character 2026-05-23T20:09:52 Lmao, off we go! 2026-05-23T20:09:53 https://cdn.discordapp.com/attachments/260439894298460160/1507837994583982100/Screenshot_2026-05-23_at_22.09.35.png?ex=6a135b10&is=6a120990&hm=eb18fa510060f821fbe4212ec0181f9982c60c45801af121f9024d53513c8070& 2026-05-23T20:11:03 I recommend either the OG Vampire's Embrace, or for a more lightweight overhaul Better Vampires (an edit of Devilish Vampires) 2026-05-23T20:13:03 I have Devilish installed from expanded vanilla along with Quest for Clans 2026-05-23T20:13:16 those are great too 2026-05-23T20:14:27 Oh I can hide with helmets. I've never looked into Morrowind vampirism. I always did it in oblivion because there were zero downsides basically 2026-05-23T20:14:50 Its honestly not that great lol 2026-05-23T20:15:11 the huge downside with Morrowind vampirism is nobody will talk to you anymore 2026-05-23T20:15:20 Which basically locks you out of well, everything 2026-05-23T20:15:43 That's what I thought. More of a straight roleplaying thing but kinda basic in vanilla I'm sure 2026-05-23T20:16:38 I've used it, it's alright 2026-05-23T20:26:44 im pretty sure this happens when you double up on silt strider nifs, you have two different ones vying for control 2026-05-23T20:27:12 It has to do with the silt strider by Nwah and Mushroom retexture 2026-05-23T20:27:21 I disabled that and things are normal 2026-05-23T20:29:37 now im gonna try to get the patch working 🤔 2026-05-23T20:29:37 yeah its tricky with those beasts 2026-05-23T20:30:00 did manage to find a patch, but the strider turned partially purple (missing textures) 2026-05-23T20:30:10 I'll give it one more try lol 2026-05-23T20:39:25 probably just gonna use it to add / adjust stuff inside an existing house. nice to be able to spawn blank ones in though and decorate em how you like 2026-05-23T20:39:58 That’s what it’s there for 2026-05-23T20:40:03 Not just new buildings 2026-05-23T20:40:14 I guess it could be marketed better 2026-05-23T20:42:13 this one? https://www.nexusmods.com/morrowind/mods/51813 2026-05-23T20:42:24 nice. hoping it works with the tes3mp fork but it says .49 so seems like it should work 2026-05-23T20:42:47 No 2026-05-23T20:42:48 Yes! but like I said, it makes the strider partially purple for some reason 2026-05-23T20:43:29 If you try to load Lua mods in tes3mp it will just crash and die 2026-05-23T20:45:06 so does that include like perfect placement too? wondering if there's anything that would let you adjust interior layouts kinda easily 2026-05-23T20:45:51 Yes 2026-05-23T20:46:03 Basically anything made in the last four or five years will not work 2026-05-23T20:47:16 womp womp, well that's unfortunate but it makes sense 2026-05-23T20:57:21 https://tenor.com/view/why-are-you-purple-why-are-you-blue-gif-12888662250624277935 2026-05-23T21:37:22 there's a tes3mp lua api but it's just a bit less useful 2026-05-23T22:17:45 if i have the full total overhaul modlist(just the mods could i transfer these and not have to go through the whole install process 2026-05-23T22:23:29 got it to work in a hacky way 2026-05-23T22:23:29 https://cdn.discordapp.com/attachments/260439894298460160/1507871617269895179/Screenshot_2026-05-24_at_00.22.51.png?ex=6a137a60&is=6a1228e0&hm=f50c5c083122a568701b593b7712810570605a50243a9ec267fd6c01e6cebeca& 2026-05-23T22:24:26 I stole a canvas texture from a different mod, installed the patch, replaced everything with vanilla textures except the missing canvass lol 2026-05-23T22:25:09 they dont quite fit together so ill need to find a slightly better strider texture to equal things out 2026-05-23T22:27:09 could be worse lmao 👍 2026-05-23T22:30:03 Is there a fully lua ported HUD mod (except for mini map) ? I don't find any on nexus. 2026-05-23T22:31:54 didnt turnout too bad, still looks fairly vanilla and doesnt stick out too much 2026-05-23T22:31:55 https://cdn.discordapp.com/attachments/260439894298460160/1507873738090086470/Screenshot_2026-05-24_at_00.31.24.png?ex=6a137c5a&is=6a122ada&hm=1996b72cd8950d5901d23e0986b2800472459e69b5e53b85fdf9c6f76f25ec29& 2026-05-23T22:32:04 ended up using vurts retexture 2026-05-23T22:35:46 not yet... 2026-05-23T22:36:19 eyy that looks pretty good now 2026-05-23T22:36:52 just took 2h of troubleshooting 😭😅 2026-05-23T23:17:49 has anyone had any success running Lossless Sclaing in OpenMW? Every time I try it, the cursor does not render and I've tried changing SO many settings 2026-05-23T23:30:17 yeah i have and that's never happened to me, are you running in windowed mode?