2026-05-30T00:22:16 Another one I like is NPCs sitting over the edge of a bridge 2026-05-30T00:25:58 Is it easy to get soft shadows going on 0.51RC? They stopped working when I upgraded 2026-05-30T01:12:40 Are you opposed to using a PBR pack? I posted a test version of my Wareyas fork with them 2026-05-30T01:12:59 https://discord.com/channels/260439894298460160/1445658776198840491/1510034095034601503 2026-05-30T01:13:32 That might be harder to do manually, but what I could eventually get around to is setting some like tiny invisible placeholder mesh to install bridge sitting locations if I ever bother to learn the CS 2026-05-30T01:15:54 https://cdn.discordapp.com/attachments/260439894298460160/1510089335016263920/image0.jpg?ex=6a1b8bc9&is=6a1a3a49&hm=87c28066398f01795e525967ee699a8213036329b260ec01f45e5a604a400f8e& 2026-05-30T01:16:38 I love this moody fellow who sits on the overpass at night in balmora. 2026-05-30T01:33:16 Actually it honestly me be fully doable to set a specific mesh offset for bridge meshes 2026-05-30T01:51:49 Oh yeah that would be completely doable! 2026-05-30T01:55:52 <.bl1nky.> I dont suppose anyone might know whats causing this? I have many mods 2026-05-30T01:55:53 <.bl1nky.> https://cdn.discordapp.com/attachments/260439894298460160/1510099394979168446/screenshot002.png?ex=6a1b9528&is=6a1a43a8&hm=978b6eca1f498534c85c6ca8cef075e8c605ea6210ee4300f6b810571d4f4ad4& 2026-05-30T02:02:53 something like Shabby Balmora and BCoM clashing? 2026-05-30T02:09:54 <.bl1nky.> its weird cus I only have BCoM installed 2026-05-30T02:10:13 <.bl1nky.> im digging through one by one trying to isolate the mod thats causing it cus I did manage to make it stop by disabling all 2026-05-30T02:12:27 <.bl1nky.> oh wait. aha I think youre right shabby balmora snuck onto my mod list 2026-05-30T02:12:37 lmao 2026-05-30T02:12:40 nailed it 2026-05-30T02:12:44 <.bl1nky.> that is scary 2026-05-30T02:12:48 <.bl1nky.> that you literally knew that 2026-05-30T02:13:24 i spend a little too much time curating my modlist haha 2026-05-30T02:14:18 <.bl1nky.> thats crazy bro 2026-05-30T02:14:27 <.bl1nky.> mind if I ask you one more thing? 2026-05-30T02:14:36 shoot 2026-05-30T02:15:13 <.bl1nky.> ive basically got my modlist dialed in apart from a couple things, but one Ive noticed is one specific female hairstyle shows up as bright pink (which I assume is no texture found) 2026-05-30T02:15:23 <.bl1nky.> i have NO idea how to remedy that 2026-05-30T02:16:12 <.bl1nky.> you were right shabby balmora being disabled fixed it bless up 2026-05-30T02:16:31 when you spot it, click on the npc with the console open and type ori, this should give you the paths to the missing textures 2026-05-30T02:16:47 and what mod is handling it 2026-05-30T02:17:14 doesn always work but if its jsut a texture it shoul do 2026-05-30T02:17:33 Groundcoverify: Does it solve the issues of floating grass? OR does it "just" optimize the existing grass for rendering? 2026-05-30T02:17:50 it doesnt even do that 2026-05-30T02:17:55 Hrm. 2026-05-30T02:18:19 it optimises by changing certain statics into groundcover 2026-05-30T02:18:52 so it doesn't actually affect your groundcover, just makes more to save on rendering 2026-05-30T02:19:24 lawnmower is for floating grass iirc 2026-05-30T02:19:54 Got everything nailed down. Loving my setup. Just can't find a groundcover mod that really grabs my attention and doesn't stick a lot of grass up. 2026-05-30T02:20:04 Love FGM. 2026-05-30T02:22:29 yeah try the lawnmower https://www.nexusmods.com/morrowind/mods/53034 very handy piece of kit for sorting out a fair chunk of floaters 2026-05-30T02:22:33 <.bl1nky.> dubious, if I post what ori says can you help me decipher it? 2026-05-30T02:23:04 yeah go for it, well see 2026-05-30T02:23:16 <.bl1nky.> > ori Report time: 2026.05.30 02:22:09 UTC Content file: 1 [Morrowind.esm] RefNum: 48758 RefID: "ladia flarugrius" Memory address: 000002D3BF0EB1E0 Cell: Pelagiad, Halfway Tavern Coordinates: 511.966 -127.927 257 Model: meshes/xbase_anim.nif (BSA: C:\Users-\Desktop\Morrowind\Data Files\Morrowind.bsa) Bound textures: DIR: C:\Users-\Desktop\Morrowind\Data Files diffuseMap: textures/tx_b_n_imperial_f_h02.dds diffuseMap: 2026-05-30T02:23:17 textures/war_highelf_m_hair_02.dds [No Source] diffuseMap: [No File] DIR: C:\Users-\Desktop\Morrowind\Data Files diffuseMap: textures/tx_c_shirtcommon_4_c_la.dds normalMap: textures/tx_c_shirtcommon_4_c_la_n.dds diffuseMap: textures/tx_c_shirtcommon_4_c_la.dds normalMap: textures/tx_c_shirtcommon_4_c_la_n.dds diffuseMap: textures/tx_c_shirtcommon_4_c_ua.dds normalMap: textures/tx_c_shirtcommon_4_c_ua_n.dds 2026-05-30T02:23:17 diffuseMap: textures/tx_c_shirtcommon_4_c_la.dds normalMap: textures/tx_c_shirtcommon_4_c_la_n.dds diffuseMap: textures/tx_c_shirtcommon_4_c_la.dds normalMap: textures/tx_c_shirtcommon_4_c_la_n.dds diffuseMap: textures/tx_c_shirtcommon_4_c_ua.dds normalMap: textures/tx_c_shirtcommon_4_c_ua_n.dds 2026-05-30T02:23:18 <.bl1nky.> diffuseMap: textures/tx_c_shoes_common_3.dds normalMap: textures/tx_c_shoes_common_3_n.dds diffuseMap: textures/tx_c_shoes_common_3.dds normalMap: textures/tx_c_shoes_common_3_n.dds diffuseMap: textures/tx_w_imperial_broadsword_blade00.dds normalMap: textures/tx_w_imperial_broadsword_blade00_n.dds diffuseMap: textures/tx_w_imperial_broadsword_grip.dds normalMap: 2026-05-30T02:23:19 textures/tx_w_imperial_broadsword_grip_n.dds diffuseMap: textures/tx_w_imperial_shortsword_guard00.dds normalMap: textures/tx_w_imperial_shortsword_guard00_n.dds diffuseMap: textures/tx_w_imperial_shortsword_pommel.dds normalMap: textures/tx_w_imperial_shortsword_pommel_n.dds diffuseMap: textures/tx_w_silversword_bladebase.dds normalMap: textures/tx_w_silversword_bladebase_n.dds diffuseMap: 2026-05-30T02:23:19 textures/tx_a_belt_leather01.dds normalMap: textures/tx_a_belt_leather01_n.dds diffuseMap: textures/tx_a_silver_cuir_duke01.dds normalMap: textures/tx_a_silver_cuir_duke01_n.dds diffuseMap: textures/tx_a_silver_cuir_duke.dds normalMap: textures/tx_a_silver_cuir_duke_n.dds diffuseMap: textures/tx_c_g_imperial_skirt.dds normalMap: textures/tx_c_g_imperial_skirt_n.dds diffuseMap: textures/tx_metal_silver.dds 2026-05-30T02:23:20 normalMap: textures/tx_metal_silver_n.dds diffuseMap: textures/tx_c_skirt_expensive_3.dds normalMap: textures/tx_c_skirt_expensive_3_n.dds diffuseMap: textures/tx_c_shirtcommon_4_c_c_f.dds normalMap: textures/tx_c_shirtcommon_4_c_c_f_n.dds diffuseMap: textures/hg/vsbr/imperial_f.dds diffuseMap: textures/hg/vsbr/imperial_f.dds diffuseMap: textures/hg/vsbr/imperial_f.dds diffuseMap: textures/hg/vsbr/imperial_f.dds 2026-05-30T02:23:20 diffuseMap: textures/hg/vsbr/imperial_f.dds diffuseMap: textures/hg/vsbr/imperial_f.dds diffuseMap: textures/hg/vsbr/imperial_f.dds 2026-05-30T02:24:20 ok so probably what your looking for is war_highelf_m_hair_02.dds 2026-05-30T02:24:57 not sure what thats from but it doesnt sound like a vanilla name 2026-05-30T02:25:21 oh it is lmao 2026-05-30T02:25:42 <.bl1nky.> do you know of any way I can fix this? 2026-05-30T02:25:56 <.bl1nky.> should I just install another mod with lots of hairstyles? 2026-05-30T02:26:27 <.bl1nky.> diffuseMap: textures/tx_b_n_dark elf_f_h03.dds This one is also misisng 2026-05-30T02:29:44 thats one way, might work. it depends on if the hair was replaced or changed by a mod. you could also copy and rename a different hair texture to match that name if that doesn't work. best option is to find where the issue is coming from but that would probably require some tes3cmd magic 2026-05-30T02:30:17 or some such command line thing 2026-05-30T02:30:26 <.bl1nky.> yeah I am a mere novice 2026-05-30T02:30:34 <.bl1nky.> i cant just look at a screenshot and know someone elses modlist 😛 2026-05-30T02:30:54 <.bl1nky.> but yes the replacement idea is a good one I will try and do that 2026-05-30T02:32:05 that should sort it if nothing else, might look a bit funny/mismatched but not as bad as neon pink 2026-05-30T02:32:30 <.bl1nky.> 100% its morrowind people look chopped already 2026-05-30T03:02:42 I tried dropping in shadows_fragment.glsl and I'm getting a trapezoid below the player where the shadows fade to full resolution (I assume) but that's probably because it's not intended to be used by itself right 2026-05-30T03:06:24 That's the regular shadows_fragment.glsl at 512 with the filter at 5 and it's not too janky except the hard fade, which I assume is the same thing as above but it's quite a bit farther out 2026-05-30T03:06:25 https://cdn.discordapp.com/attachments/260439894298460160/1510117146238259240/screenshot001.png?ex=6a1ba5b0&is=6a1a5430&hm=93880a5ca5188a16eee189e00570ec1291e6310db2cbc0686769fe9118288a1c& 2026-05-30T03:53:03 Yeah I have no clue how that would handle the 0.51 shaders by themselves it worked fine on 0.51 with everything but it's just an adjustment I made for my 0.51 PBR 2026-05-30T07:08:24 Well, I"m enjoying my destruction mage so far and learning a lot. I've been using brackets to tag what type of spell it is. I've simplified the names. I know that ember is touch, single target. Ignite is target single target, and wildfire is target area. The number of pluses denotes the strength, and these target specific enemy types. I know that ++ is enough to take down any basic wolf in solstheim. + is good enough to 2026-05-30T07:08:24 take on most 'tougher, but still weak' vanilla creatures like alits, bull netch, and cliff racers' 2026-05-30T07:08:25 https://cdn.discordapp.com/attachments/260439894298460160/1510178044751380510/Screenshot_from_2026-05-30_14-03-10.png?ex=6a1bde67&is=6a1a8ce7&hm=ac26fc77abde44f72fe74f29bc85885fdc13a825c0595616251b8e95dccf0646& 2026-05-30T07:08:55 I used to have custom names for all of my spells, but it got difficult to keep track and find them on a list. 2026-05-30T07:09:43 Like so 2026-05-30T07:09:43 https://cdn.discordapp.com/attachments/260439894298460160/1510178377321938963/Screenshot_from_2026-05-30_14-09-26.png?ex=6a1bdeb6&is=6a1a8d36&hm=c9a57b40d1ba6f330ac404a5652c99f80a7ff14af8ea3ffe83dba2630a7dc1fc& 2026-05-30T07:10:40 Like so 2026-05-30T07:10:41 https://cdn.discordapp.com/attachments/260439894298460160/1510178616271568970/Screenshot_from_2026-05-30_14-10-27.png?ex=6a1bdeef&is=6a1a8d6f&hm=0f71d8f7e4f3ed5b4764cf1a4f5368bf9b6e92a5b97beb001ab2fa4776c4aec8& 2026-05-30T07:20:41 And, destruction damage spells are really quite expensive but I think non-casters could find use by using them for crowd control. Increasing area of effect is relatively affordable. 2026-05-30T07:48:43 Not doing Strikes of Vvardenfell….not even close to my skill set and honestly I don’t have the willpower to do two dumb mod ideas 2026-05-30T08:19:48 I need to farm some golden saints. No for their souls, but for the small chance of equipment drops 2026-05-30T09:55:19 https://media.discordapp.net/attachments/1114673485646680145/1508613384751550494/image.png?ex=6a1b7333&is=6a1a21b3&hm=27642bcdebfa09af3f4fb8e4f364e0c78eccda456f8d6accd5b684f0b74d25d0&=&format=webp&quality=lossless&width=476&height=124 try this 2026-05-30T09:55:32 My favourite 2026-05-30T09:55:32 https://cdn.discordapp.com/attachments/260439894298460160/1510220104820985886/image.png?ex=6a1c0593&is=6a1ab413&hm=d4fffdaaf7bbaf1215812c26c50a38dc837e1bc641254a4a6d101fbe406b9bf0& 2026-05-30T09:55:51 Drain health is cheap so it's best done as a finisher 2026-05-30T09:56:27 But most enemies are below 100 so it's a bit like powerword kill 2026-05-30T09:56:57 These are inefficient in terms of magicka usage, a better method is to apply a longer lasting weakness then get them with a DoT 2026-05-30T09:57:21 Weakness applies for the whole dot and spell range is calculated many times a second so it will always be very close to the centre of the average 2026-05-30T09:57:24 I'm 99% sure that you'll get better magicka efficiency if you set soul trap first 2026-05-30T09:57:29 Yes 2026-05-30T09:57:32 These are inefficient 2026-05-30T09:57:46 100 drain by itself is great but this is an instant soul trap spell 2026-05-30T09:57:57 Like 2026-05-30T09:58:08 You walk up to any enemy, hit them and they're dead and their soul is in a gem 2026-05-30T09:58:15 Feels great 2026-05-30T09:59:00 Drain health is also (relatively) safe reflected since it's undone as soon as it runs out 2026-05-30T09:59:00 I don't feel like you understood me. The 100pts drain health spell will be cheaper if you do soul trap + drain health rather than drain health + soul trap 2026-05-30T09:59:13 Probably 2026-05-30T09:59:30 let me check 2026-05-30T10:00:06 I had a conversation with another person months ago about spell order on custom spells, and I think that was the conclusion we reached, cheaper first like with enchanting 2026-05-30T10:00:54 I think I figured the same but by the time I was using this regularly I had over 100 magicka 2026-05-30T10:01:13 So some inefficiency wasn't worth the effort of remaking the spell 2026-05-30T10:02:27 Sure. Spell making is cheap in gold, but expensive with time. 2026-05-30T10:03:02 At least, putting soul trap first is going to be a slight improvement with little brain power/time investment 2026-05-30T10:03:49 Yep 2026-05-30T10:18:26 so I just finished morrowind for the first time... oh man 2026-05-30T10:38:50 That's a long playthrough. 2026-05-30T11:12:50 I know I started late, the game is by no means pretty (although it can be) but at the same time I've hardly seen any game lately with this writing 2026-05-30T11:12:51 peak 2026-05-30T11:15:01 a lot of early RPG had some pretty peak writing 2026-05-30T11:15:13 :chefskiss: 2026-05-30T11:15:16 sorely lacking now a days 2026-05-30T11:15:25 :sadcat: 2026-05-30T11:15:49 The magic system is what has kept me around and keeps sparking my interest 2026-05-30T11:16:36 Played skyrim recently, and while there are more varied ways the player can channel magic, there is so much more that can be done in morrowind 2026-05-30T11:19:56 reading the dreams you start having at some point gave me some serious chills, the last time I felt that was with a lovecraft short story 2026-05-30T11:20:26 level up messages are satisfying too 2026-05-30T11:20:29 And then you fight Dagoth Ur and realise you were never in any real danger 2026-05-30T11:22:36 this was so much fun! I made one called "yeet" with fortify speed and drain health on touch, I liked to imagine enemies were disintegrating from the speed :doitswit: 2026-05-30T11:23:09 this felt bittersweet, I tought I could have some dialog to persuade him or something, I thought I could change him :sadcat: 2026-05-30T11:23:36 The final boss fight is so bad that it almost ruins the entire plot of the game for me 2026-05-30T11:23:57 something like "bro chill, yes I hate vivec too, lets put his ass in the sack but, let me not have growing tentacles please?" 2026-05-30T11:24:00 Hmm but I haven't tried casting spells like that on enemies, could be interesting with broken intelligence 2026-05-30T11:24:22 If you cast 1 billion fortify speed on enemies, what happens? 2026-05-30T11:24:39 I guess your spells can only get so powerful though 2026-05-30T11:25:25 Modify UI elements to adjust sliders, increase magicka pool and fortify skill/will and problem solved and you can test it 2026-05-30T11:25:48 But that's cheating 🙁 2026-05-30T11:26:37 Is it really cheating if you just buff a handful of mudcrabs over the course of an afternoon? 2026-05-30T11:26:47 is legal in Vardenfell is there are no witnesses :scarytodd: 2026-05-30T11:27:02 Hmm 2026-05-30T11:27:25 I suppose it is a good experiment nonetheless 2026-05-30T11:27:42 I also made alohomora that was just 100 for lockpick 2026-05-30T11:28:11 Yeah, there are simpler ways to obliterate/make invalids of threats 2026-05-30T11:28:47 Have infinite luck 2026-05-30T11:30:06 I thought of making something that used fortify acrobatics to see if npcs would fly to their death but they don't jump 2026-05-30T11:30:42 Hmm 2026-05-30T11:31:30 Yeah, you'd have to make them levitate and chase 2026-05-30T11:31:36 They can drown, however 2026-05-30T11:32:05 And acrobatics mitigates fall damage, so jump would be better overall 2026-05-30T11:32:14 and lorewise, I just kept watching Azura like this at the end: 2026-05-30T11:32:14 https://cdn.discordapp.com/attachments/260439894298460160/1510244440814649354/image.png?ex=6a1c1c3d&is=6a1acabd&hm=41f02062a2b5fee7a4631d42359d79aebd17a290ebad1fb8af0bc68bc9be2b8b& 2026-05-30T11:32:31 We must research the best way to torture Morrowind NPCs 2026-05-30T11:34:44 I did at least figure out how to dress them up tho 2026-05-30T11:35:37 can you do that?? I tried dressing followers but it wouldnt work, meanwile merchants would equip any crap I sold them 2026-05-30T11:35:40 Did someone mention the mistress of twilight? 2026-05-30T11:36:18 With my mod, yes. It removes all their clothes and adds a new set. 2026-05-30T11:36:46 It's a quirky behaviour, but I guess they always just wear the best item they have in their inventory. 2026-05-30T11:38:04 I guess I could work on that a bit more, or maybe there's a mod already that just allows you to access their whole inventory. 2026-05-30T11:43:51 yea, I threw the ring she gave me at the end to the lava pool alongside Akulakhan and Dagoth Ur, seemed right 2026-05-30T11:44:22 You're an ALMSIVI kinda G, aren't you? 2026-05-30T11:46:16 They're ok and all, but the mistress of twilight shapes all our fate. Even that of a Fuzzy-Mer. 2026-05-30T11:47:08 <.gonzo.> The most degenerate thing anyone has done to it 2026-05-30T11:47:23 <.gonzo.> Outside of mods of course 2026-05-30T11:47:52 If Azura ate my dinner right in front of me and Vivec said that she did it, I'd throw hands with V for stealing my food 2026-05-30T11:48:49 My mind has been warped from watching too many gamer girl azura videos. 2026-05-30T11:50:00 And Az would be happy, because it's what she wanted all along for the time that Vivec said that she looked pretty instead of beautiful 2026-05-30T11:51:02 exactly!!! lol 2026-05-30T11:52:33 thats why I felt like giving her a "btch really?" expression while she gave me the whole chosen one speech at the end 2026-05-30T11:52:54 I mean, she is a divine being. Yes, she chose you. 2026-05-30T11:54:23 I kept thinking about that kid that "disappeared" because she said Azura chose her 2026-05-30T11:54:29 was it a girl? I dont remember 2026-05-30T11:55:52 "if Azura really chose her, damn woman, thats just a child, but I guess you being you can plot something that complicated" 2026-05-30T11:56:52 "if not, that lie had some serious consequences, kids say all kinds of crap after all" 2026-05-30T12:04:24 Done, I started to take off the pants of everyone in town 2026-05-30T12:38:12 I'm turning Balmora into the SEX ZONE 2026-05-30T12:45:21 Sexmora 2026-05-30T12:47:12 https://www.nexusmods.com/morrowind/mods/58957 2026-05-30T12:47:19 Anyone tried this one? 2026-05-30T12:47:51 What’s the benefit over NCG? 2026-05-30T13:07:28 I just spent like 2 weeks creating and testing out my modlist 2026-05-30T13:08:06 and now, on my first day off with nothing to do I can't get myself to start a playthrough 😂 2026-05-30T13:28:02 <.bl1nky.> whats your modlist? 2026-05-30T13:29:18 a fairly heavy one lol. 625 mods, with Morrowind Starter Pack as a base 2026-05-30T13:29:22 There are so many new cool mods that have come out for OpenMW. First person animations, quest mods, more than I can list 2026-05-30T13:29:38 <.bl1nky.> I would love to see anyones lists 2026-05-30T13:29:56 This month alone has been crazy, you can refresh nexus daily and find a new gem 2026-05-30T13:30:06 <.bl1nky.> I managed to get up to about 320 on my own, but then again my goal is Vanilla vvardenfel 2026-05-30T13:30:21 <.bl1nky.> i use then term vanilla loosely 2026-05-30T13:30:45 <.bl1nky.> I just want like the base game to be fully fleshed out with every last detail but not new quests and characters and stuff 2026-05-30T13:31:03 I'm currently working on a vanilla/semi-purist modlist 2026-05-30T13:31:18 <.bl1nky.> https://tenor.com/view/may-i-see-it-chalmers-gif-18367950853266778478 2026-05-30T13:32:24 No graphics enhancements, just fixes, UI and QoL, new animations, some gameplay changes/additions, and the bare minimum of city enhancements and quest enhancements 2026-05-30T13:33:14 <.bl1nky.> ah yeah mine is on the other end of the spectrum 2026-05-30T13:34:04 <.bl1nky.> For graphics enhancements I stuck purely to high res versions of the OG textures 2026-05-30T13:35:09 It's VERY early in the making, and i dont even know if I will actually go a purist direction or not 2026-05-30T13:35:10 https://cdn.discordapp.com/attachments/260439894298460160/1510275377170350201/momw-customizations.toml_Vanilla-Sty?ex=6a1c390d&is=6a1ae78d&hm=d1c43fab6d580c19222e13f594c7e401a09d13aebe994da9ea1a7a1c487739b9& 2026-05-30T13:41:33 <.bl1nky.> huh I cant DL it 2026-05-30T13:41:41 <.bl1nky.> discord acts weird for me :/ 2026-05-30T13:57:22 No release announcement yet? 2026-05-30T14:03:08 saw a mod with atmora map.. i cri everi tim 2026-05-30T14:10:43 would love to visit atmora in morrowind before i die 2026-05-30T14:14:13 <.bl1nky.> Does anyone here use MUSE or s3maphore for Open MW? The music replacer 2026-05-30T14:17:24 MUSE is for MWSE only 2026-05-30T14:18:54 Here's my raw config since you asked. it has some WIP stuff in there 2026-05-30T14:18:54 https://cdn.discordapp.com/attachments/260439894298460160/1510286384961814638/openmw.cfg?ex=6a1c434d&is=6a1af1cd&hm=3fa86af7b00b7b5bdc9a052e0838d13fa0cbbc977e5c828f25cddee29cb69e59& 2026-05-30T14:20:54 I wish all the mods included included links to where I got them 2026-05-30T14:28:33 <.bl1nky.> Yeah I'm trying to install s3maphore for Openmw but the instructions are a little unclear to me was hoping someone could assist 2026-05-30T14:33:29 <.bl1nky.> well more specifically I am trying to use the mod Soule Sounds For Morrowind with s3maphore 2026-05-30T14:33:59 <.bl1nky.> Im just trying to figure out where these new sound files should be installed? I doubt I just drop it into Data Files 2026-05-30T14:44:41 is there anyone looking for a dev? 2026-05-30T14:50:15 <.arrean> @Server Staff 2026-05-30T14:50:36 <.arrean> (the looking for a dev bot again) 2026-05-30T14:58:52 With the power of scraping my download history, I now have an annotated openmw.cfg file with links to where I got all my stuff :datchim: 2026-05-30T14:58:52 https://cdn.discordapp.com/attachments/260439894298460160/1510296441451450550/openmw.cfg?ex=6a1c4cab&is=6a1afb2b&hm=43d65cddc8b7c062a22e68f9018ba1516df3eebbd30441bb335b460cbb4c0629& 2026-05-30T15:31:26 <.gonzo.> They just need to be in the vfs somewhere and if there's a s3maphore playlist for the mod it'll Just Work 2026-05-30T15:32:20 <.bl1nky.> hey gonzo thanks for the reply, right now I have installed s3maphore and I DLed the Soule music pack. What I am trying to do is set up the config file with the correct file paths, does that sound correct? 2026-05-30T15:33:11 <.gonzo.> You just add soule sounds as a mod normally, and if s3maphore has a built-in playlist for it it'll work 2026-05-30T15:33:27 <.gonzo.> I'm not sure if that mod is supported natively by s3maphore, but it might be 2026-05-30T15:34:07 <.bl1nky.> This is an example 2026-05-30T15:34:07 <.bl1nky.> https://cdn.discordapp.com/attachments/260439894298460160/1510305311725195304/image.png?ex=6a1c54ee&is=6a1b036e&hm=20c43969df71609137fdd1e6ecc06e49aca7c60f05006fd64ddb9be6ccaa8c85& 2026-05-30T15:34:54 <.gonzo.> Not too sure about using vortex. I heard it's a nightmare for many reasons 2026-05-30T15:35:53 <.bl1nky.> thats just where the files are located, unless theres a better place to store the files for openMW? 2026-05-30T15:41:37 <.bl1nky.> i think I may be getting somewhere my only problem is the config file automatically reverts and does not stay saved 2026-05-30T15:46:00 <.gonzo.> well first of all which config file? where is it? 2026-05-30T16:01:21 A classic mistake is to try and edit the config.cfg that's in the OpenMW folder, instead of the one that's in the My Documents folder. Is that the case here? 2026-05-30T16:02:50 <.bl1nky.> @.gonzo. @billie4440 Its the config file in My Documents/My Games/OpenMW 2026-05-30T16:03:05 <.bl1nky.> strangely now the s3maphore esp does not appear in openMW at all 2026-05-30T16:03:27 <.gonzo.> awesome. so yeah just make sure the launcher and game is closed when you edit the file 2026-05-30T16:03:34 <.gonzo.> it most certainly didn't save because of that 2026-05-30T16:06:11 <.bl1nky.> yeah I am out of luck here because the ESP file doesnt appear in the OpenMW Content Files anymore and I dont know how to get it to. Ive tried editing the config to include picrel but it still doesnt appear 2026-05-30T16:06:23 <.bl1nky.> https://cdn.discordapp.com/attachments/260439894298460160/1510313433453690890/image.png?ex=6a1c5c7e&is=6a1b0afe&hm=d62c44f2a02c8f4c2d40df1cbaf216fdd4fbc06efd0f5cec3f98c2a794c29401& 2026-05-30T16:06:53 <.gonzo.> you also need the base s3maphore folder 2026-05-30T16:07:32 <.bl1nky.> as in both the base folder and the 17 Soule Sounds folder or just the base folder 2026-05-30T16:07:37 <.gonzo.> both 2026-05-30T16:07:55 <.gonzo.> also whichever other s3maphore playlists you want loaded 2026-05-30T16:09:26 <.bl1nky.> just that soule sounds one. I am sorry to keep asking but is there a way to force the .esp to appear in the openMW launcher? 2026-05-30T16:09:36 <.bl1nky.> because it straight up is not there 2026-05-30T16:09:54 Edit the launcher cfg file, maybe? 2026-05-30T16:10:09 <.gonzo.> make sure you're loading 00 Core 2026-05-30T16:10:15 <.gonzo.> not just the s3maphore zip folder 2026-05-30T16:10:16 <.bl1nky.> tried that, in the screenshot I sent I added content=S3maphore.esp which is the exact esp name 2026-05-30T16:14:40 <.bl1nky.> weird I dont have a 00 core folder with the download of s3maphore 2026-05-30T16:16:06 you did not download this then 2026-05-30T16:16:06 https://cdn.discordapp.com/attachments/260439894298460160/1510315878493847679/Screenshot_From_2026-05-30_18-15-50.png?ex=6a1c5ec5&is=6a1b0d45&hm=b05ed8c58cfc8bf151ffe924334666a8693e0dc11dd367bc4acc19c52391b4d2& 2026-05-30T16:16:17 https://www.nexusmods.com/morrowind/mods/56836?tab=files 2026-05-30T16:20:45 <.bl1nky.> bizarre, let me see 2026-05-30T16:20:48 I just realised the folder path you input here does not include the .esp You only point to the folder of music track, but you don't point to the folder that contains s3maphor.esp 2026-05-30T16:21:06 Unless I misunderstand the folder content? 2026-05-30T16:21:34 <.bl1nky.> ive deleted it all and I will try from scratch thanks for sticking with me 2026-05-30T16:21:45 <.bl1nky.> yes I dont quite understand what im supposed to do honestly 2026-05-30T16:21:59 <.bl1nky.> ill try and reinstall the mod, I have the actual mp3s I need but changing the config I have no idea 2026-05-30T16:22:17 <.bl1nky.> I presume Im supposed to point the config to the actual database of mp3s 2026-05-30T16:22:33 Are you okay with using the launcher, or do you prefer to edit .cfg file? 2026-05-30T16:22:48 <.bl1nky.> well the esp isnt even appearing in the launcher 2026-05-30T16:23:28 <.bl1nky.> and for some god forsaken reason when I am DLing the mod linked I am not getting the core folder 2026-05-30T16:23:42 What's the name of the folder in which your .esp is? 2026-05-30T16:24:34 <.bl1nky.> https://cdn.discordapp.com/attachments/260439894298460160/1510318008176738567/image.png?ex=6a1c60c1&is=6a1b0f41&hm=59832c5ff982cee5e9d398d6ad3a27c0d5643dcb223892d2c8b320ebf23d3852& 2026-05-30T16:24:52 Now that is also weird. You don't get the same files as in "preview"? 2026-05-30T16:24:58 <.bl1nky.> so I presume 00 core in that other picture is the folder name? 2026-05-30T16:25:18 <.bl1nky.> I am using vortex to DL it, perhaps thats the issue 2026-05-30T16:25:29 I don't know. I see no .esp in that picture 2026-05-30T16:25:46 Oh, sorry, I have no idea how to use vortex 2026-05-30T16:25:55 <.bl1nky.> https://cdn.discordapp.com/attachments/260439894298460160/1510318350918615250/image.png?ex=6a1c6113&is=6a1b0f93&hm=bc5a946a337aa32f72dc5903c93dabc72960847c1a6b5f95ac1c5338835b746d& 2026-05-30T16:27:42 So in your config.cfg you want to add the "data=" that points to this folder 2026-05-30T16:27:44 <.bl1nky.> okay so downloading it via vortex messes it up. 2026-05-30T16:27:57 <.bl1nky.> I did a manual .rar download and the file structure is correct in that rar 2026-05-30T16:28:05 <.bl1nky.> (but I dont know how to install this rar) 2026-05-30T16:28:59 I have no idea how to use vortex, but the manual way (editing .cfg file or using the launcher) is simple enough 2026-05-30T16:29:16 <.bl1nky.> thats what Id like to do seeing as what ive been trying is not working 2026-05-30T16:30:34 I don't know that mod specifically though, so I don't know if it has special install instructions. In any case, this : https://discord.com/channels/260439894298460160/260439894298460160/1510318799201501474 should hold true no matter what else is required, otherwise the .esp won't be loaded 2026-05-30T16:31:52 <.bl1nky.> okay I unzipped the normal rar file into my mods folder and it now has the 00 Core folder 2026-05-30T16:32:36 <.bl1nky.> in the config I just open a text document and enter content=S3maphore.esp? What did you guys mean by linking the core folder, or is that correct if the S3maphore.esp is located in that core folder 2026-05-30T16:33:02 <.bl1nky.> secondly, what data= should I be using? Just one line pointing at the Soule music? Or two lines? 2026-05-30T16:33:14 yeah the folder structure is messed up, so everything in that image that doesn't have a number on it is your "00 Core" i think having that unpacked into the folder is probably whats causing confusion, i would recommend putting those loose files and folders into a new folder. you can call it 00 core for consistency but thats up to your organisation. this is common structure for openmw, so you unpack the zip into a folder and the 2026-05-30T16:33:15 add that to you data= section, and then add the contents to content= 2026-05-30T16:33:17 What do you mean by "in the config"? 2026-05-30T16:33:46 <.bl1nky.> This is now what I have 2026-05-30T16:33:47 <.bl1nky.> https://cdn.discordapp.com/attachments/260439894298460160/1510320325257335026/image.png?ex=6a1c62e9&is=6a1b1169&hm=e7b42bbe2851e1df78ff275e7ed1c197abba43d4555f1627c0dce65a3eccce47& 2026-05-30T16:34:10 <.bl1nky.> in the config as in, the documents/mygames/openmw config file that controls the mods esps 2026-05-30T16:34:48 <.bl1nky.> because the esp is not appearing in my openmw launcher and I dont know how to make it appear so I can enable it 2026-05-30T16:35:34 <.bl1nky.> sorry if I am being annoying 2026-05-30T16:35:38 Installing stuff in OpenMW really just means "telling OpenMW to go into "stuff A" or "stuff B" folder and load whatever files are in there. I.e. : telling him the folder path leading to the mod you want to "install" 2026-05-30T16:36:32 so in your openmw.cfg thaere should be lines like this > data="C:/Users/dubio/Documents/My Games/OpenMW mods/S3maphore Core/00 Core 2026-05-30T16:36:38 You're not, we'll sort this out eventually lol 2026-05-30T16:37:56 <.bl1nky.> okay so I am still stuck here because even adding content=S3maphore.esp to the config files does not make it appear on my esp list on OpenMW 2026-05-30T16:39:42 If you also added "data=[insert path towards the folder that contains S3maphore.esp]" then it should appear. You need both "data" to point to the folder, and "content" to list the esps 2026-05-30T16:40:27 <.bl1nky.> ok for the records my config has zero other data= paths 2026-05-30T16:40:48 <.bl1nky.> so you are saying if I include a data= path then it will allow OpenMW to show the esp? 2026-05-30T16:41:35 yes the data section is for alll the paths to folders that openmw will use 2026-05-30T16:41:48 content is for the content of those folders 2026-05-30T16:41:56 esentially 2026-05-30T16:42:05 so you need both 2026-05-30T16:42:12 Ok nevermind then, let's to it with the launcher directly. Close any .cfg file that's still open. Launche the launcher. Go to the second tab, and click "apend" 2026-05-30T16:42:31 You want to add the folder that contains the .esp 2026-05-30T16:43:02 Then in the first tab, the esp should appear (immediately, it should be in bold characters) 2026-05-30T16:43:06 <.bl1nky.> sweet jesus 2026-05-30T16:43:15 <.bl1nky.> okay adding the data= allowed it to appear in openMW 2026-05-30T16:43:50 <.bl1nky.> okay, okay were not out of the woods yet 2026-05-30T16:44:11 <.bl1nky.> I presumably need to add the soule music folder right? 2026-05-30T16:44:16 now you need one data entry for each folder that you want to use 2026-05-30T16:44:28 yes 2026-05-30T16:44:46 <.bl1nky.> okay idk if you guys use music mods but the mod comes with about 20 folders that are all empty (i presume to stage for separate mods you DL) 2026-05-30T16:44:57 i have all installed 2026-05-30T16:45:09 <.bl1nky.> understood, I actually only want the soule music mod 2026-05-30T16:45:13 <.bl1nky.> rather than the entire lot 2026-05-30T16:45:17 yes coorect 2026-05-30T16:45:47 yeah just add that folder to data below semaphore core and your set 2026-05-30T16:46:39 Which is why I think it's easier to "install" using the launcher than by manually editing the .cfg file. The second tab of the launcher is just editing the .cfg file for you, you just have to "append" then click to point the right folders 2026-05-30T16:47:15 <.bl1nky.> I understand but now that I have made even some progress this is the path we (I) have chosen 2026-05-30T16:47:46 <.bl1nky.> okay I have transferred all of the proper mp3s for the soule music folder into the correct file path 2026-05-30T16:48:01 the launcher is a great mod organiser, i personally find the cfg easier to keep track, you can do search/replace and stuff 2026-05-30T16:48:05 <.bl1nky.> so you are saying all thats left to do is create another data= line that points to that folder? 2026-05-30T16:48:31 <.bl1nky.> for example: data="C:\Users-\AppData\Roaming\Vortex\morrowind\mods\S3maphore Core-56836-0-62-1759457897\17 Soule Sounds" 2026-05-30T16:48:47 yep exactly, you will need to put the music in too 2026-05-30T16:48:48 <.bl1nky.> (ignore the vortex thing vortex is not handling this its simply where my mods are stored) 2026-05-30T16:48:54 <.bl1nky.> yup already done 2026-05-30T16:49:05 then it should be goldy 2026-05-30T16:49:31 <.bl1nky.> okay does S3maphore have a UI or anything else I need to do before launching? Should it work automatically or is there a setting in-game in which I can control it? 2026-05-30T16:50:10 should just work, there's some ingame settings 2026-05-30T16:50:19 <.bl1nky.> and another question, does it matter where the S3maphore mod goes in the load order? 2026-05-30T16:50:44 i dont think so 2026-05-30T16:50:45 The only things missing from the launcher is a conflict/overriding detection/visualisation, and the ability to search the "data" tab like you can search the "content" tab (ability to colour/mark/icon/whatever the data tab so as to create "categories" just to not be lost in long mod lists would be a bonus) 2026-05-30T16:51:00 <.bl1nky.> okay so billie probably has a point here because when I close the OpenMW launcher it automatically deletes the fking entries I just made 2026-05-30T16:51:36 <.bl1nky.> https://cdn.discordapp.com/attachments/260439894298460160/1510324811551735889/image.png?ex=6a1c6717&is=6a1b1597&hm=717eee4762674abc08e4a62990ce03dfcb64ca08b5e6eeebb3bfcfdb48f07ba0& 2026-05-30T16:51:37 oh you had both open? 2026-05-30T16:51:59 <.bl1nky.> no I made sure to close openMW when changig the config 2026-05-30T16:52:14 You can use the launcher directly and it shouldn't reset. 2026-05-30T16:52:15 <.bl1nky.> but somehow without addingt this to openmw it has appeared there 2026-05-30T16:52:34 <.bl1nky.> okay but the launcher and the config file both now do NOT point to the soule music folder 2026-05-30T16:53:02 <.bl1nky.> the config file automatically deletes the soule data= but I dont know how to add that to OpenMW 2026-05-30T16:53:12 Hey everyone! I need your help :). I'm a Barcelona Master's student researching why modding matters in gaming. If you're a modder or content creator, your experience is gold for my research — I just want to ask you some questions about how communities keep games alive. It wont take much! it can be written or a voice call :)) Hit me up with a DM if interested! No pressure. Thanks! ^^ 2026-05-30T16:54:06 I had that issue not so long ago, I have no idea what was causing it 2026-05-30T16:54:07 Just go to 2nd tab "data directories", then "append" then point to the same folders, this will write the exact same thing in the .cfg file that you had done previously 2026-05-30T16:54:47 <.bl1nky.> https://cdn.discordapp.com/attachments/260439894298460160/1510325612873646240/image.png?ex=6a1c67d6&is=6a1b1656&hm=00cf7e697aa7ac4f43f62fa917f68d0461f15e7d8220653d299778256268749a& 2026-05-30T16:55:05 <.bl1nky.> okay I think we may be looking good, I will try and launch it 2026-05-30T16:55:35 <.bl1nky.> https://tenor.com/view/mother-of-god-gif-10218431 2026-05-30T16:55:39 <.bl1nky.> it works 2026-05-30T16:56:04 Remember to go to the first tab and make sure the .esp is ticked ON 2026-05-30T16:56:27 plus now you understand how to install basically any openmw mod 2026-05-30T16:56:44 <.bl1nky.> i did 😛 2026-05-30T16:56:52 <.bl1nky.> Alright seriously thank you for your unpaid labor 2026-05-30T16:57:08 <.bl1nky.> I can pay you only in sincere gratitude which unfortunately has a calorie count of 0 2026-05-30T16:57:19 Sorry I'm on a train so reception Is shit, I got delays often 2026-05-30T16:57:44 its one up from the least i can do 2026-05-30T16:59:38 <.bl1nky.> amazing thank you 2026-05-30T16:59:47 <.bl1nky.> this will make the game so much more playable over long periods 2026-05-30T17:00:06 Now you are forced to help the next guy coming here asking for help. Nothing is free. We were forced too. None of us is doing this out of their own free will. 2026-05-30T17:00:11 (jk obv) 2026-05-30T17:00:50 <.bl1nky.> straight up yeah I will pay it forward if possible 2026-05-30T17:13:37 I wish searching for an addon/esp/script brought me to its actual location in the list instead of just singling it out 🥲 2026-05-30T17:14:18 VFStool be doin that 2026-05-30T17:14:20 That being said, if anyone has any clue as to why starting the launcher would erase the changes manually added to config.cfg (despite closing one before launching the other), I'm curious to know. Because I had the exact same thing happen to me something like a month ago. 2026-05-30T17:14:35 Yeah would be nice, too 2026-05-30T17:14:36 Typically it does that because the added entries are invalid 2026-05-30T17:14:38 That's the intent 2026-05-30T17:15:20 vfstool find-file plugin.esp 2026-05-30T17:18:00 I retried so many times and used copy/paste as much as possible so as to limit typos, that I was sure I had typed it all correctly. But I could have made a mistake, I guess. Oh well 2026-05-30T17:19:33 That made me switch to installing via the launcher instead, which is good (would still be better with a search data feature) 2026-05-30T17:37:23 Actually, I'm pretty sure I did it correctly, because I ended up editing launcher.cfg instead of config.cfg, and it worked. (I switched to using the launcher directly after that) 2026-05-30T18:13:40 Is there any mod that allows you to show pants/leggings/anything at all under robes that are shorter than vanilla? Example, Voidwalker from Beyond the Firmament is a problematic robe. 2026-05-30T18:20:34 I guess it would mostly depend upon whether the robe assets actually, like 2026-05-30T18:20:43 occlude the legs/groin or not 2026-05-30T18:20:55 I believe they typically do and just have a flat plane on the bottom around where the feet are 2026-05-30T18:21:07 It's not really a thing 2026-05-30T18:21:52 You could fix the assets but then the slot still won't actually do the legs/groin, I think 2026-05-30T18:22:12 Maybe you could do it with some slot fuckery after patching the robes 2026-05-30T18:37:01 have you guys seen this mod? 2026-05-30T18:37:02 https://www.nexusmods.com/morrowind/mods/58155 2026-05-30T18:39:02 https://discord.com/channels/260439894298460160/1509965101804027934/1509965101804027934 2026-05-30T18:40:31 I was wondering if anyone has examples of putting their game up on a big tv screen - what kind of text and ui scaling you’re working with 2026-05-30T18:41:44 legged robes would probably make you sad in the end 2026-05-30T18:41:51 more parts for actors to stitch together 2026-05-30T18:42:07 https://klipy.com/gifs/you-think-you-do-but-you-dont 2026-05-30T18:42:44 yes I am aware of the history of this gif 2026-05-30T19:22:58 Yeah I do that, I have a gaming handheld that I plug in from time to time 2026-05-30T19:23:01 It has the Xbox UI mod 2026-05-30T19:24:57 Is that the forked version? 2026-05-30T20:40:55 does anyone know how to use console to build the Great House strongholds? 2026-05-30T20:41:24 I've tried using console to set the journal stages forward but it doesnt work 2026-05-30T20:45:55 <.gonzo.> did you leave and come back 2026-05-30T20:48:08 I mean I updated the journal in a completely different cell then loaded in the stronghold area so Im not sure thats the issue.... 2026-05-30T20:48:22 <.gonzo.> that's all i got 2026-05-30T20:48:29 I’m telling uncle Crassius 2026-05-30T20:48:58 <.bl1nky.> big stretch here but does anyone know of a custom journal-writing mod for openmw? 2026-05-30T20:49:12 <.bl1nky.> I want to write my own in-game journal rather than have the standard one, is that possible? 2026-05-30T20:49:25 <.bl1nky.> Ive looked around and it seems the only solution that exists is for MWSE (not compatible) 2026-05-30T20:49:42 You didn't look very hard 2026-05-30T20:49:52 "Occluding groin to patch slot fuckery" 2026-05-30T20:49:53 <.gonzo.> what number did you set it to 2026-05-30T20:49:56 I guess cool, I’m not really taken out of it by the map ending though 2026-05-30T20:50:02 i did it step by step 2026-05-30T20:50:14 nooooooooo we are attempting to undo groin occlusion 2026-05-30T20:50:15 <.gonzo.> maybe try waiting a long time 2026-05-30T20:50:17 which is 2026-05-30T20:50:19 so like literally "receive quest" then console next stage of quest, then next stage etc 2026-05-30T20:50:25 Not a concept I am willing to verbally expand upon 2026-05-30T20:51:40 <.bl1nky.> I did look but all I could find was MSWE journal, anything for openMW led me to quest mods 2026-05-30T20:51:44 <.bl1nky.> like quest entry mods 2026-05-30T20:53:08 https://cdn.discordapp.com/attachments/260439894298460160/1510385594671435786/Screenshot_2026-05-30_at_2.53.04_PM.jpg?ex=6a1c9fb3&is=6a1b4e33&hm=d2682f6b6c54917274c50f43b97f759c25317a16b1710812a0d40b6960e2860d& 2026-05-30T20:53:14 There it is. Comment of the month 2026-05-30T20:54:01 I feel like a rival type of character would be cool for a mod, has that ever been done before? Like that bounty hunter in KOTOR or the rival in pokemon, just a guy you fight every now and then. 2026-05-30T20:54:20 I better get a tip for that one 2026-05-30T20:54:23 /s 2026-05-30T20:54:38 "OpenMW devs undo groin occlusion, Skryim support incoming" 2026-05-30T20:55:24 Just flesh out Gaenor 2026-05-30T20:57:06 This one also introduces a rival, though he's mostly just some sassy Malfoy type who shows up to steal your thunder https://www.nexusmods.com/morrowind/mods/53636 2026-05-30T21:00:23 good idea for a mages guild add-on, or a house hlaalu add-on actually 2026-05-30T21:00:40 I guess that's it right there for the mages guild 2026-05-30T21:16:27 does total overhaul have any mods that make tribunal better/worth playing? I've never played it because of its reputation 2026-05-30T21:17:21 Does a mod exist that make Tribunal worth playing? :ur: 2026-05-30T21:23:31 TR when it gets there? 👀 2026-05-30T21:24:14 Didn't think they would touch the quest aside from needed adjustments for the new Almalexia city 2026-05-30T21:27:39 Who knows? Modders can't resist messing with stuff. 2026-05-30T21:29:22 True, even if TR doesn't touch it, doesn't mean some modder won't huhu 2026-05-30T21:35:24 Tribunal is only good for people with OCD mercantilism power fantasies like me 2026-05-30T21:36:47 I wanna use necromancy on Sotha Sil. Can it be done? Or was that a faked death in the first place? 2026-05-30T21:37:32 honestly I think the TR community will do justice to Tribunal one day. 2026-05-30T22:24:10 Even if it was just making the setting a bit more interesting that would certainly go some way to helping. Like redesigning the sewers to be somewhat interesting would be a big improvement. Ideally do something about the enemy variety and balance as well but I suppose that's not really TR's remit. 2026-05-30T22:25:00 it's good for those who want a pet rat 2026-05-30T22:25:09 otherwise it's just goblin sewers extravaganza 2026-05-30T22:31:06 <.bl1nky.> Alright sorry to go on and on today but does anyone use the mod Scribo? 2026-05-30T22:31:54 <.bl1nky.> Scribo is an in-game book writing mod. I installed it and got a blank book, inkwell and quill but for some reason I can't type into a page or book, am I missing something? 2026-05-30T22:33:57 did you hold Ctrl and click? 2026-05-30T22:34:59 <.bl1nky.> Ctrl and click on the book or the page? There's no Readme so sorry if I'm asking a stupid question 2026-05-30T22:35:22 <.bl1nky.> Are you supposed to equip the quill because I can't do that 2026-05-30T22:35:56 i havent used it in a while, but i think you hold control and click/drag the paper you want to writ on 2026-05-30T22:36:35 <.bl1nky.> Okay I'll need to give that a shot after dinner thank you again dubious 2026-05-30T22:40:21 I didn't know there was a writeables mod for openmw. I been lookin 2026-05-30T22:44:38 I've never completed bloodmoon or tribunal. Barely even gone to solstheim 2026-05-30T22:44:59 Yes 2026-05-30T22:45:32 If I were playing on PC that might bother me but since it's on my Android handheld it's fine 2026-05-30T23:06:45 Makes sense - I’m debating setting up a ruthlessly small modlist to play on my steamdeck 2026-05-30T23:07:02 Rather than port over my now somewhat large list from my laptop 2026-05-30T23:23:32 Although I wonder how it plays with ngarde 2026-05-30T23:39:38 <.bl1nky.> god bless u bro it works. 2026-05-30T23:40:30 <.bl1nky.> @dubiousnpc please tell me how you got that NWAH badge it is top tier 2026-05-30T23:41:13 Lol from a multiplayer server 2026-05-30T23:41:59 Tales from Nirn 2026-05-30T23:42:16 <.bl1nky.> ive never had a badge do you need like nitro or something for it? 2026-05-30T23:43:38 No I got just from participating. If you join a few servers you'll probably get one haha Idk how it works really 2026-05-30T23:43:58 hey quick question u know how openmw has an option under "scripts" to have over-the-shoulder camera? is there a way to KEEP That over-the-shoulder when i have a weapon or spell ready?